[KBM] decoupling editor and engine (#11133)

This commit is contained in:
Mykhailo Pylyp
2021-05-07 11:16:31 +03:00
committed by GitHub
parent 9461909321
commit 8785fca309
77 changed files with 2509 additions and 2775 deletions

View File

@@ -1,27 +0,0 @@
#pragma once
namespace KeyboardManagerHelper
{
// Type to store codes for different errors
enum class ErrorType
{
NoError,
SameKeyPreviouslyMapped,
MapToSameKey,
ConflictingModifierKey,
SameShortcutPreviouslyMapped,
MapToSameShortcut,
ConflictingModifierShortcut,
WinL,
CtrlAltDel,
RemapUnsuccessful,
SaveFailed,
ShortcutStartWithModifier,
ShortcutCannotHaveRepeatedModifier,
ShortcutAtleast2Keys,
ShortcutOneActionKey,
ShortcutNotMoreThanOneActionKey,
ShortcutMaxShortcutSizeOneActionKey,
ShortcutDisableAsActionKey
};
}

View File

@@ -5,27 +5,10 @@
#include <common/interop/shared_constants.h>
#include <common/utils/process_path.h>
#include "ErrorTypes.h"
#include "KeyboardManagerConstants.h"
using namespace winrt::Windows::Foundation;
namespace KeyboardManagerHelper
namespace Helpers
{
// Function to split a wstring based on a delimiter and return a vector of split strings
std::vector<std::wstring> splitwstring(const std::wstring& input, wchar_t delimiter)
{
std::wstringstream ss(input);
std::wstring item;
std::vector<std::wstring> splittedStrings;
while (std::getline(ss, item, delimiter))
{
splittedStrings.push_back(item);
}
return splittedStrings;
}
// Function to check if the key is a modifier key
bool IsModifierKey(DWORD key)
{
@@ -85,33 +68,6 @@ namespace KeyboardManagerHelper
}
}
// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
ErrorType DoKeysOverlap(DWORD first, DWORD second)
{
// If the keys are same
if (first == second)
{
return ErrorType::SameKeyPreviouslyMapped;
}
else if ((GetKeyType(first) == GetKeyType(second)) && GetKeyType(first) != KeyType::Action)
{
// If the keys are of the same modifier type and overlapping, i.e. one is L/R and other is common
if (((first == VK_LWIN && second == VK_RWIN) || (first == VK_RWIN && second == VK_LWIN)) || ((first == VK_LCONTROL && second == VK_RCONTROL) || (first == VK_RCONTROL && second == VK_LCONTROL)) || ((first == VK_LMENU && second == VK_RMENU) || (first == VK_RMENU && second == VK_LMENU)) || ((first == VK_LSHIFT && second == VK_RSHIFT) || (first == VK_RSHIFT && second == VK_LSHIFT)))
{
return ErrorType::NoError;
}
else
{
return ErrorType::ConflictingModifierKey;
}
}
// If no overlap
else
{
return ErrorType::NoError;
}
}
// Function to set the value of a key event based on the arguments
void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo)
{
@@ -207,22 +163,22 @@ namespace KeyboardManagerHelper
// If shortcutToCompare is non-empty, then the key event is sent only if both shortcut's don't have the same modifier key. If keyToBeReleased is non-NULL, then the key event is sent if either the shortcuts don't have the same modifier or if the shortcutToBeSent's modifier matches the keyToBeReleased
if (shortcutToBeSent.GetWinKey(winKeyInvoked) != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetWinKey(winKeyInvoked) != shortcutToCompare.GetWinKey(winKeyInvoked)) && (keyToBeReleased == NULL || !shortcutToBeSent.CheckWinKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetWinKey(winKeyInvoked), 0, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetWinKey(winKeyInvoked), 0, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetCtrlKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetCtrlKey() != shortcutToCompare.GetCtrlKey()) && (keyToBeReleased == NULL || !shortcutToBeSent.CheckCtrlKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetCtrlKey(), 0, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetCtrlKey(), 0, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetAltKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetAltKey() != shortcutToCompare.GetAltKey()) && (keyToBeReleased == NULL || !shortcutToBeSent.CheckAltKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetAltKey(), 0, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetAltKey(), 0, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetShiftKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetShiftKey() != shortcutToCompare.GetShiftKey()) && (keyToBeReleased == NULL || !shortcutToBeSent.CheckShiftKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetShiftKey(), 0, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetShiftKey(), 0, extraInfoFlag);
index++;
}
}
@@ -233,22 +189,22 @@ namespace KeyboardManagerHelper
// If shortcutToCompare is non-empty, then the key event is sent only if both shortcut's don't have the same modifier key. If keyToBeReleased is non-NULL, then the key event is sent if either the shortcuts don't have the same modifier or if the shortcutToBeSent's modifier matches the keyToBeReleased
if (shortcutToBeSent.GetShiftKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetShiftKey() != shortcutToCompare.GetShiftKey() || shortcutToBeSent.CheckShiftKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetShiftKey(), KEYEVENTF_KEYUP, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetShiftKey(), KEYEVENTF_KEYUP, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetAltKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetAltKey() != shortcutToCompare.GetAltKey() || shortcutToBeSent.CheckAltKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetAltKey(), KEYEVENTF_KEYUP, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetAltKey(), KEYEVENTF_KEYUP, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetCtrlKey() != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetCtrlKey() != shortcutToCompare.GetCtrlKey() || shortcutToBeSent.CheckCtrlKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetCtrlKey(), KEYEVENTF_KEYUP, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetCtrlKey(), KEYEVENTF_KEYUP, extraInfoFlag);
index++;
}
if (shortcutToBeSent.GetWinKey(winKeyInvoked) != NULL && (shortcutToCompare.IsEmpty() || shortcutToBeSent.GetWinKey(winKeyInvoked) != shortcutToCompare.GetWinKey(winKeyInvoked) || shortcutToBeSent.CheckWinKey(keyToBeReleased)))
{
KeyboardManagerHelper::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetWinKey(winKeyInvoked), KEYEVENTF_KEYUP, extraInfoFlag);
Helpers::SetKeyEvent(keyEventArray, index, INPUT_KEYBOARD, (WORD)shortcutToBeSent.GetWinKey(winKeyInvoked), KEYEVENTF_KEYUP, extraInfoFlag);
index++;
}
}
@@ -274,18 +230,4 @@ namespace KeyboardManagerHelper
return first.Size() > second.Size();
});
}
// Function to check if a modifier has been repeated in the previous drop downs
bool CheckRepeatedModifier(const std::vector<int32_t>& currentKeys, int selectedKeyCode)
{
// Count the number of keys that are equal to 'selectedKeyCode'
int numberOfSameType = 0;
for (int i = 0; i < currentKeys.size(); i++)
{
numberOfSameType += KeyboardManagerHelper::GetKeyType(selectedKeyCode) == KeyboardManagerHelper::GetKeyType(currentKeys[i]);
}
// If we have at least two keys equal to 'selectedKeyCode' than modifier was repeated
return numberOfSameType > 1;
}
}

View File

@@ -3,7 +3,7 @@
class LayoutMap;
namespace KeyboardManagerHelper
namespace Helpers
{
// Type to distinguish between keys
enum class KeyType
@@ -15,29 +15,12 @@ namespace KeyboardManagerHelper
Action
};
// Enum type to store possible decision for input in the low level hook
enum class KeyboardHookDecision
{
ContinueExec,
Suppress,
SkipHook
};
// Function to split a wstring based on a delimiter and return a vector of split strings
std::vector<std::wstring> splitwstring(const std::wstring& input, wchar_t delimiter);
// Function to return if the key is an extended key which requires the use of the extended key flag
bool IsExtendedKey(DWORD key);
// Function to check if the key is a modifier key
bool IsModifierKey(DWORD key);
// Function to get the type of the key
KeyType GetKeyType(DWORD key);
// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
ErrorType DoKeysOverlap(DWORD first, DWORD second);
// Function to set the value of a key event based on the arguments
void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo);
@@ -58,7 +41,4 @@ namespace KeyboardManagerHelper
// Function to sort a vector of shortcuts based on it's size
void SortShortcutVectorBasedOnSize(std::vector<Shortcut>& shortcutVector);
// Function to check if a modifier has been repeated in the previous drop downs
bool CheckRepeatedModifier(const std::vector<int32_t>& currentKeys, int selectedKeyCodes);
}

View File

@@ -24,7 +24,7 @@ namespace KeyboardManagerInput
// Function to get the foreground process name
void GetForegroundProcess(_Out_ std::wstring& foregroundProcess)
{
foregroundProcess = KeyboardManagerHelper::GetCurrentApplication(false);
foregroundProcess = Helpers::GetCurrentApplication(false);
}
};
}

View File

@@ -1,166 +0,0 @@
#include "pch.h"
#include "KeyDelay.h"
// NOTE: The destructor should never be called on the DelayThread, i.e. from any of shortPress, longPress or longPressReleased, as it will re-enter the mutex. Even if the mutex is removed it will deadlock because of the join statement
KeyDelay::~KeyDelay()
{
std::unique_lock<std::mutex> l(_queueMutex);
_quit = true;
_cv.notify_all();
l.unlock();
_delayThread.join();
}
void KeyDelay::KeyEvent(LowlevelKeyboardEvent* ev)
{
std::lock_guard guard(_queueMutex);
_queue.push({ ev->lParam->time, ev->wParam });
_cv.notify_all();
}
KeyTimedEvent KeyDelay::NextEvent()
{
auto ev = _queue.front();
_queue.pop();
return ev;
}
bool KeyDelay::CheckIfMillisHaveElapsed(DWORD64 first, DWORD64 last, DWORD64 duration)
{
if (first < last && first <= first + duration)
{
return first + duration < last;
}
else
{
first += ULLONG_MAX / 2;
last += ULLONG_MAX / 2;
return first + duration < last;
}
}
bool KeyDelay::HasNextEvent()
{
return !_queue.empty();
}
bool KeyDelay::HandleRelease()
{
while (HasNextEvent())
{
auto ev = NextEvent();
switch (ev.message)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
_state = KeyDelayState::ON_HOLD;
_initialHoldKeyDown = ev.time;
return false;
case WM_KEYUP:
case WM_SYSKEYUP:
break;
}
}
return true;
}
bool KeyDelay::HandleOnHold(std::unique_lock<std::mutex>& cvLock)
{
while (HasNextEvent())
{
auto ev = NextEvent();
switch (ev.message)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (CheckIfMillisHaveElapsed(_initialHoldKeyDown, ev.time, LONG_PRESS_DELAY_MILLIS))
{
if (_onLongPressDetected != nullptr)
{
_onLongPressDetected(_key);
}
if (_onLongPressReleased != nullptr)
{
_onLongPressReleased(_key);
}
}
else
{
if (_onShortPress != nullptr)
{
_onShortPress(_key);
}
}
_state = KeyDelayState::RELEASED;
return false;
}
}
if (CheckIfMillisHaveElapsed(_initialHoldKeyDown, GetTickCount64(), LONG_PRESS_DELAY_MILLIS))
{
if (_onLongPressDetected != nullptr)
{
_onLongPressDetected(_key);
}
_state = KeyDelayState::ON_HOLD_TIMEOUT;
}
else
{
_cv.wait_for(cvLock, std::chrono::milliseconds(ON_HOLD_WAIT_TIMEOUT_MILLIS));
}
return false;
}
bool KeyDelay::HandleOnHoldTimeout()
{
while (HasNextEvent())
{
auto ev = NextEvent();
switch (ev.message)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (_onLongPressReleased != nullptr)
{
_onLongPressReleased(_key);
}
_state = KeyDelayState::RELEASED;
return false;
}
}
return true;
}
void KeyDelay::DelayThread()
{
std::unique_lock<std::mutex> qLock(_queueMutex);
bool shouldWait = true;
while (!_quit)
{
if (shouldWait)
{
_cv.wait(qLock);
}
switch (_state)
{
case KeyDelayState::RELEASED:
shouldWait = HandleRelease();
break;
case KeyDelayState::ON_HOLD:
shouldWait = HandleOnHold(qLock);
break;
case KeyDelayState::ON_HOLD_TIMEOUT:
shouldWait = HandleOnHoldTimeout();
break;
}
}
}

View File

@@ -1,93 +0,0 @@
#pragma once
#include <functional>
#include <thread>
#include <queue>
#include <mutex>
#include <common/hooks/LowlevelKeyboardEvent.h>
// Available states for the KeyDelay state machine.
enum class KeyDelayState
{
RELEASED,
ON_HOLD,
ON_HOLD_TIMEOUT,
};
// Virtual key + timestamp (in millis since Windows startup)
struct KeyTimedEvent
{
DWORD64 time;
WPARAM message;
};
// Handles delayed key inputs.
// Implemented as a state machine running on its own thread.
// Thread stops on destruction.
class KeyDelay
{
public:
KeyDelay(
DWORD key,
std::function<void(DWORD)> onShortPress,
std::function<void(DWORD)> onLongPressDetected,
std::function<void(DWORD)> onLongPressReleased) :
_quit(false),
_state(KeyDelayState::RELEASED),
_initialHoldKeyDown(0),
_key(key),
_onShortPress(onShortPress),
_onLongPressDetected(onLongPressDetected),
_onLongPressReleased(onLongPressReleased),
_delayThread(&KeyDelay::DelayThread, this){};
// Enque new KeyTimedEvent and notify the condition variable.
void KeyEvent(LowlevelKeyboardEvent* ev);
~KeyDelay();
private:
// Runs the state machine, waits if there is no events to process.
// Checks for _quit condition.
void DelayThread();
// Manage state transitions and trigger callbacks on certain events.
// Returns whether or not the thread should wait on new events.
bool HandleRelease();
bool HandleOnHold(std::unique_lock<std::mutex>& cvLock);
bool HandleOnHoldTimeout();
// Get next key event in queue.
KeyTimedEvent NextEvent();
bool HasNextEvent();
// Check if <duration> milliseconds passed since <first> millisecond.
// Also checks for overflow conditions.
bool CheckIfMillisHaveElapsed(DWORD64 first, DWORD64 last, DWORD64 duration);
bool _quit;
KeyDelayState _state;
// Callback functions, the key provided in the constructor is passed as an argument.
std::function<void(DWORD)> _onLongPressDetected;
std::function<void(DWORD)> _onLongPressReleased;
std::function<void(DWORD)> _onShortPress;
// Queue holding key events that are not processed yet. Should be kept synchronized
// using _queueMutex
std::queue<KeyTimedEvent> _queue;
std::mutex _queueMutex;
// DelayThread waits on this condition variable when there is no events to process.
std::condition_variable _cv;
// Keeps track of the time at which the initial KEY_DOWN event happened.
DWORD64 _initialHoldKeyDown;
// Virtual Key provided in the constructor. Passed to callback functions.
DWORD _key;
// Declare _delayThread after all other members so that it is the last to be initialized by the constructor
std::thread _delayThread;
static const DWORD64 LONG_PRESS_DELAY_MILLIS = 900;
static const DWORD64 ON_HOLD_WAIT_TIMEOUT_MILLIS = 50;
};

View File

@@ -1,8 +1,8 @@
#include "pch.h"
#include "KeyboardEventHandlers.h"
#include <keyboardmanager/common/KeyboardManagerState.h>
#include <keyboardmanager/common/InputInterface.h>
#include <keyboardmanager/common/Helpers.h>
#include <keyboardmanager/common/KeyboardManagerConstants.h>
namespace KeyboardEventHandlers
{
@@ -16,8 +16,8 @@ namespace KeyboardEventHandlers
memset(keyEventList, 0, sizeof(keyEventList));
// Use the suppress flag to ensure these are not intercepted by any remapped keys or shortcuts
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, VK_NUMLOCK, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
KeyboardManagerHelper::SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, VK_NUMLOCK, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
Helpers::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, VK_NUMLOCK, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
Helpers::SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, VK_NUMLOCK, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
delete[] keyEventList;
}

View File

@@ -46,36 +46,28 @@
<ClCompile Include="..\..\..\common\interop\keyboard_layout.cpp" />
<ClCompile Include="Helpers.cpp" />
<ClCompile Include="KeyboardEventHandlers.cpp" />
<ClCompile Include="KeyboardManagerState.cpp" />
<ClCompile Include="KeyDelay.cpp" />
<ClCompile Include="MappingConfiguration.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="SettingsHelper.cpp" />
<ClCompile Include="Shortcut.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ErrorTypes.h" />
<ClInclude Include="Input.h" />
<ClInclude Include="KeyboardEventHandlers.h" />
<ClInclude Include="MappingConfiguration.h" />
<ClInclude Include="ModifierKey.h" />
<ClInclude Include="InputInterface.h" />
<ClInclude Include="Helpers.h" />
<ClInclude Include="KeyboardManagerConstants.h" />
<ClInclude Include="KeyboardManagerState.h" />
<ClInclude Include="KeyDelay.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="RemapShortcut.h" />
<ClInclude Include="SettingsHelper.h" />
<ClInclude Include="Shortcut.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\COMUtils\COMUtils.vcxproj">
<Project>{7319089e-46d6-4400-bc65-e39bdf1416ee}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
</ProjectReference>

View File

@@ -15,9 +15,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="KeyboardManagerState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -27,23 +24,17 @@
<ClCompile Include="Shortcut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="KeyDelay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\common\interop\keyboard_layout.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SettingsHelper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="KeyboardEventHandlers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MappingConfiguration.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="KeyboardManagerState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -56,9 +47,6 @@
<ClInclude Include="RemapShortcut.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="KeyDelay.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="KeyboardManagerConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -68,16 +56,13 @@
<ClInclude Include="ModifierKey.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SettingsHelper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="KeyboardEventHandlers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ErrorTypes.h">
<ClInclude Include="MappingConfiguration.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

View File

@@ -40,67 +40,11 @@ namespace KeyboardManagerConstants
// Name of the default configuration.
inline const std::wstring DefaultConfiguration = L"default";
// Name of the dummy update file.
inline const std::wstring DummyUpdateFileName = L"settings-updated.json";
// Minimum and maximum size of a shortcut
inline const long MinShortcutSize = 2;
inline const long MaxShortcutSize = 3;
// Default window sizes
inline const int DefaultEditKeyboardWindowWidth = 800;
inline const int DefaultEditKeyboardWindowHeight = 600;
// Increasing the min size can cause issues when moving the window between
// monitors with different DPI scaling factor
inline const int MinimumEditKeyboardWindowWidth = 200;
inline const int MinimumEditKeyboardWindowHeight = 200;
inline const int EditKeyboardTableMinWidth = 700;
inline const int DefaultEditShortcutsWindowWidth = 1050;
inline const int DefaultEditShortcutsWindowHeight = 600;
// Increasing the min size can cause issues when moving the window between
// monitors with different DPI scaling factor
inline const int MinimumEditShortcutsWindowWidth = 200;
inline const int MinimumEditShortcutsWindowHeight = 200;
inline const int EditShortcutsTableMinWidth = 1000;
// Key Remap table constants
inline const long RemapTableColCount = 4;
inline const long RemapTableHeaderCount = 2;
inline const long RemapTableOriginalColIndex = 0;
inline const long RemapTableArrowColIndex = 1;
inline const long RemapTableNewColIndex = 2;
inline const long RemapTableRemoveColIndex = 3;
inline const DWORD64 RemapTableDropDownWidth = 110;
// Shortcut table constants
inline const long ShortcutTableColCount = 5;
inline const long ShortcutTableHeaderCount = 3;
inline const long ShortcutTableOriginalColIndex = 0;
inline const long ShortcutTableArrowColIndex = 1;
inline const long ShortcutTableNewColIndex = 2;
inline const long ShortcutTableTargetAppColIndex = 3;
inline const long ShortcutTableRemoveColIndex = 4;
inline const long ShortcutArrowColumnWidth = 90;
inline const DWORD64 ShortcutTableDropDownWidth = 110;
inline const DWORD64 ShortcutTableDropDownSpacing = 10;
inline const long ShortcutOriginColumnWidth = 3 * ShortcutTableDropDownWidth + 2 * ShortcutTableDropDownSpacing;
inline const long ShortcutTargetColumnWidth = 3 * ShortcutTableDropDownWidth + 2 * ShortcutTableDropDownSpacing + 25;
// Drop down height used for both Edit Keyboard and Edit Shortcuts
inline const DWORD64 TableDropDownHeight = 200;
inline const DWORD64 TableArrowColWidth = 230;
inline const DWORD64 TableRemoveColWidth = 20;
inline const DWORD64 TableWarningColWidth = 20;
inline const DWORD64 TableTargetAppColWidth = ShortcutTableDropDownWidth + TableRemoveColWidth * 2;
// Shared style constants for both Remap Table and Shortcut Table
inline const DWORD64 HeaderButtonWidth = 100;
// Flags used for distinguishing key events sent by Keyboard Manager
inline const ULONG_PTR KEYBOARDMANAGER_SINGLEKEY_FLAG = 0x11; // Single key remaps
inline const ULONG_PTR KEYBOARDMANAGER_SHORTCUT_FLAG = 0x101; // Shortcut remaps

View File

@@ -1,624 +0,0 @@
#include "pch.h"
#include "KeyboardManagerState.h"
#include "Shortcut.h"
#include "RemapShortcut.h"
#include <common/SettingsAPI/settings_helpers.h>
#include "KeyDelay.h"
#include "Helpers.h"
#include <common/logger/logger.h>
// Constructor
KeyboardManagerState::KeyboardManagerState() :
uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutUI1(nullptr), currentShortcutUI2(nullptr), currentSingleKeyUI(nullptr), detectedRemapKey(NULL), remappingsEnabled(true)
{
}
// Destructor
KeyboardManagerState::~KeyboardManagerState()
{
}
// Function to check the if the UI state matches the argument state. For states with detect windows it also checks if the window is in focus.
bool KeyboardManagerState::CheckUIState(KeyboardManagerUIState state)
{
std::lock_guard<std::mutex> lock(uiState_mutex);
if (uiState == state)
{
std::unique_lock<std::mutex> lock(currentUIWindow_mutex);
if (uiState == KeyboardManagerUIState::Deactivated || uiState == KeyboardManagerUIState::EditKeyboardWindowActivated || uiState == KeyboardManagerUIState::EditShortcutsWindowActivated)
{
return true;
}
// If the UI state is a detect window then we also have to ensure that the UI window is in focus.
// GetForegroundWindow can be used here since we only need to check the main parent window and not the sub windows within the content dialog. Using GUIThreadInfo will give more specific sub-windows within the XAML window which is not needed.
else if (currentUIWindow == GetForegroundWindow())
{
return true;
}
}
// If we are checking for EditKeyboardWindowActivated then it's possible the state could be DetectSingleKeyRemapWindowActivated but not in focus
else if (state == KeyboardManagerUIState::EditKeyboardWindowActivated && uiState == KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated)
{
return true;
}
// If we are checking for EditShortcutsWindowActivated then it's possible the state could be DetectShortcutWindowActivated but not in focus
else if (state == KeyboardManagerUIState::EditShortcutsWindowActivated && uiState == KeyboardManagerUIState::DetectShortcutWindowActivated)
{
return true;
}
return false;
}
// Function to set the window handle of the current UI window that is activated
void KeyboardManagerState::SetCurrentUIWindow(HWND windowHandle)
{
std::lock_guard<std::mutex> lock(currentUIWindow_mutex);
currentUIWindow = windowHandle;
}
// Function to set the UI state. When a window is activated, the handle to the window can be passed in the windowHandle argument.
void KeyboardManagerState::SetUIState(KeyboardManagerUIState state, HWND windowHandle)
{
std::lock_guard<std::mutex> lock(uiState_mutex);
uiState = state;
SetCurrentUIWindow(windowHandle);
}
// Function to reset the UI state members
void KeyboardManagerState::ResetUIState()
{
SetUIState(KeyboardManagerUIState::Deactivated);
// Reset the shortcut UI stored variables
std::unique_lock<std::mutex> currentShortcutUI_lock(currentShortcutUI_mutex);
currentShortcutUI1 = nullptr;
currentShortcutUI2 = nullptr;
currentShortcutUI_lock.unlock();
std::unique_lock<std::mutex> detectedShortcut_lock(detectedShortcut_mutex);
detectedShortcut.Reset();
detectedShortcut_lock.unlock();
std::unique_lock<std::mutex> currentShortcut_lock(currentShortcut_mutex);
currentShortcut.Reset();
currentShortcut_lock.unlock();
// Reset all the single key remap UI stored variables.
std::unique_lock<std::mutex> currentSingleKeyUI_lock(currentSingleKeyUI_mutex);
currentSingleKeyUI = nullptr;
currentSingleKeyUI_lock.unlock();
std::unique_lock<std::mutex> detectedRemapKey_lock(detectedRemapKey_mutex);
detectedRemapKey = NULL;
detectedRemapKey_lock.unlock();
}
// Function to clear the OS Level shortcut remapping table
void KeyboardManagerState::ClearOSLevelShortcuts()
{
osLevelShortcutReMap.clear();
osLevelShortcutReMapSortedKeys.clear();
}
// Function to clear the Keys remapping table.
void KeyboardManagerState::ClearSingleKeyRemaps()
{
singleKeyReMap.clear();
}
// Function to clear the App specific shortcut remapping table
void KeyboardManagerState::ClearAppSpecificShortcuts()
{
appSpecificShortcutReMap.clear();
appSpecificShortcutReMapSortedKeys.clear();
}
// Function to add a new OS level shortcut remapping
bool KeyboardManagerState::AddOSLevelShortcut(const Shortcut& originalSC, const KeyShortcutUnion& newSC)
{
// Check if the shortcut is already remapped
auto it = osLevelShortcutReMap.find(originalSC);
if (it != osLevelShortcutReMap.end())
{
return false;
}
osLevelShortcutReMap[originalSC] = RemapShortcut(newSC);
osLevelShortcutReMapSortedKeys.push_back(originalSC);
KeyboardManagerHelper::SortShortcutVectorBasedOnSize(osLevelShortcutReMapSortedKeys);
return true;
}
// Function to add a new single key to key/shortcut remapping
bool KeyboardManagerState::AddSingleKeyRemap(const DWORD& originalKey, const KeyShortcutUnion& newRemapKey)
{
// Check if the key is already remapped
auto it = singleKeyReMap.find(originalKey);
if (it != singleKeyReMap.end())
{
return false;
}
singleKeyReMap[originalKey] = newRemapKey;
return true;
}
// Function to add a new App specific shortcut remapping
bool KeyboardManagerState::AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const KeyShortcutUnion& newSC)
{
// Convert app name to lower case
std::wstring process_name;
process_name.resize(app.length());
std::transform(app.begin(), app.end(), process_name.begin(), towlower);
// Check if there are any app specific shortcuts for this app
auto appIt = appSpecificShortcutReMap.find(process_name);
if (appIt != appSpecificShortcutReMap.end())
{
// Check if the shortcut is already remapped
auto shortcutIt = appSpecificShortcutReMap[process_name].find(originalSC);
if (shortcutIt != appSpecificShortcutReMap[process_name].end())
{
return false;
}
}
else
{
appSpecificShortcutReMapSortedKeys[process_name] = std::vector<Shortcut>();
}
appSpecificShortcutReMap[process_name][originalSC] = RemapShortcut(newSC);
appSpecificShortcutReMapSortedKeys[process_name].push_back(originalSC);
KeyboardManagerHelper::SortShortcutVectorBasedOnSize(appSpecificShortcutReMapSortedKeys[process_name]);
return true;
}
// Function to get the iterator of a single key remap given the source key. Returns nullopt if it isn't remapped
std::optional<SingleKeyRemapTable::iterator> KeyboardManagerState::GetSingleKeyRemap(const DWORD& originalKey)
{
auto it = singleKeyReMap.find(originalKey);
if (it != singleKeyReMap.end())
{
return it;
}
return std::nullopt;
}
bool KeyboardManagerState::CheckShortcutRemapInvoked(const std::optional<std::wstring>& appName)
{
// Assumes appName exists in the app-specific remap table
ShortcutRemapTable& currentRemapTable = appName ? appSpecificShortcutReMap[*appName] : osLevelShortcutReMap;
for (auto& it : currentRemapTable)
{
if (it.second.isShortcutInvoked)
{
return true;
}
}
return false;
}
std::vector<Shortcut>& KeyboardManagerState::GetSortedShortcutRemapVector(const std::optional<std::wstring>& appName)
{
// Assumes appName exists in the app-specific remap table
return appName ? appSpecificShortcutReMapSortedKeys[*appName] : osLevelShortcutReMapSortedKeys;
}
// Function to get the source and target of a shortcut remap given the source shortcut. Returns nullopt if it isn't remapped
ShortcutRemapTable& KeyboardManagerState::GetShortcutRemapTable(const std::optional<std::wstring>& appName)
{
if (appName)
{
auto itTable = appSpecificShortcutReMap.find(*appName);
if (itTable != appSpecificShortcutReMap.end())
{
return itTable->second;
}
}
return osLevelShortcutReMap;
}
// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
void KeyboardManagerState::ConfigureDetectShortcutUI(const StackPanel& textBlock1, const StackPanel& textBlock2)
{
std::lock_guard<std::mutex> lock(currentShortcutUI_mutex);
currentShortcutUI1 = textBlock1.as<winrt::Windows::Foundation::IInspectable>();
currentShortcutUI2 = textBlock2.as<winrt::Windows::Foundation::IInspectable>();
}
// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
void KeyboardManagerState::ConfigureDetectSingleKeyRemapUI(const StackPanel& textBlock)
{
std::lock_guard<std::mutex> lock(currentSingleKeyUI_mutex);
currentSingleKeyUI = textBlock.as<winrt::Windows::Foundation::IInspectable>();
}
void KeyboardManagerState::AddKeyToLayout(const StackPanel& panel, const hstring& key)
{
// Textblock to display the detected key
TextBlock remapKey;
Border border;
border.Padding({ 20, 10, 20, 10 });
border.Margin({ 0, 0, 10, 0 });
// Use the base low brush to be consistent with the theme
border.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
remapKey.FontSize(20);
border.HorizontalAlignment(HorizontalAlignment::Left);
border.Child(remapKey);
remapKey.Text(key);
panel.Children().Append(border);
}
// Function to update the detect shortcut UI based on the entered keys
void KeyboardManagerState::UpdateDetectShortcutUI()
{
std::lock_guard<std::mutex> currentShortcutUI_lock(currentShortcutUI_mutex);
if (currentShortcutUI1 == nullptr)
{
return;
}
std::unique_lock<std::mutex> detectedShortcut_lock(detectedShortcut_mutex);
std::unique_lock<std::mutex> currentShortcut_lock(currentShortcut_mutex);
// Save the latest displayed shortcut
currentShortcut = detectedShortcut;
auto detectedShortcutCopy = detectedShortcut;
currentShortcut_lock.unlock();
detectedShortcut_lock.unlock();
// Since this function is invoked from the back-end thread, in order to update the UI the dispatcher must be used.
currentShortcutUI1.as<StackPanel>().Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [this, detectedShortcutCopy]() {
std::vector<hstring> shortcut = detectedShortcutCopy.GetKeyVector(keyboardMap);
currentShortcutUI1.as<StackPanel>().Children().Clear();
currentShortcutUI2.as<StackPanel>().Children().Clear();
// The second row should be hidden if there are 3 keys or lesser to avoid an extra margin
if (shortcut.size() > 3)
{
currentShortcutUI2.as<StackPanel>().Visibility(Visibility::Visible);
}
else
{
currentShortcutUI2.as<StackPanel>().Visibility(Visibility::Collapsed);
}
for (int i = 0; i < shortcut.size(); i++)
{
if (i < 3)
{
AddKeyToLayout(currentShortcutUI1.as<StackPanel>(), shortcut[i]);
}
else
{
AddKeyToLayout(currentShortcutUI2.as<StackPanel>(), shortcut[i]);
}
}
currentShortcutUI1.as<StackPanel>().UpdateLayout();
currentShortcutUI2.as<StackPanel>().UpdateLayout();
});
}
// Function to update the detect remap key UI based on the entered key.
void KeyboardManagerState::UpdateDetectSingleKeyRemapUI()
{
std::lock_guard<std::mutex> currentSingleKeyUI_lock(currentSingleKeyUI_mutex);
if (currentSingleKeyUI == nullptr)
{
return;
}
// Since this function is invoked from the back-end thread, in order to update the UI the dispatcher must be used.
currentSingleKeyUI.as<StackPanel>().Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [this]() {
currentSingleKeyUI.as<StackPanel>().Children().Clear();
hstring key = winrt::to_hstring(keyboardMap.GetKeyName(detectedRemapKey).c_str());
AddKeyToLayout(currentSingleKeyUI.as<StackPanel>(), key);
currentSingleKeyUI.as<StackPanel>().UpdateLayout();
});
}
// Function to return the currently detected shortcut which is displayed on the UI
Shortcut KeyboardManagerState::GetDetectedShortcut()
{
std::lock_guard<std::mutex> lock(currentShortcut_mutex);
return currentShortcut;
}
// Function to return the currently detected remap key which is displayed on the UI
DWORD KeyboardManagerState::GetDetectedSingleRemapKey()
{
std::lock_guard<std::mutex> lock(detectedRemapKey_mutex);
return detectedRemapKey;
}
void KeyboardManagerState::SelectDetectedRemapKey(DWORD key)
{
std::lock_guard<std::mutex> guard(detectedRemapKey_mutex);
detectedRemapKey = key;
UpdateDetectSingleKeyRemapUI();
return;
}
void KeyboardManagerState::SelectDetectedShortcut(DWORD key)
{
// Set the new key and store if a change occurred
std::unique_lock<std::mutex> lock(detectedShortcut_mutex);
bool updateUI = detectedShortcut.SetKey(key);
lock.unlock();
if (updateUI)
{
// Update the UI. This function is called here because it should store the set of keys pressed till the last key which was pressed down.
UpdateDetectShortcutUI();
}
return;
}
void KeyboardManagerState::ResetDetectedShortcutKey(DWORD key)
{
std::lock_guard<std::mutex> lock(detectedShortcut_mutex);
detectedShortcut.ResetKey(key);
}
// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
KeyboardManagerHelper::KeyboardHookDecision KeyboardManagerState::DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data)
{
// Check if the detect key UI window has been activated
if (CheckUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated))
{
if (HandleKeyDelayEvent(data))
{
return KeyboardManagerHelper::KeyboardHookDecision::Suppress;
}
// detect the key if it is pressed down
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
{
SelectDetectedRemapKey(data->lParam->vkCode);
}
// Suppress the keyboard event
return KeyboardManagerHelper::KeyboardHookDecision::Suppress;
}
// If the settings window is up, remappings should not be applied, but we should not suppress events in the hook
else if (CheckUIState(KeyboardManagerUIState::EditKeyboardWindowActivated))
{
return KeyboardManagerHelper::KeyboardHookDecision::SkipHook;
}
return KeyboardManagerHelper::KeyboardHookDecision::ContinueExec;
}
// Function which can be used in HandleKeyboardHookEvent before the os level shortcut remap event to use the UI and suppress events while the remap window is active.
KeyboardManagerHelper::KeyboardHookDecision KeyboardManagerState::DetectShortcutUIBackend(LowlevelKeyboardEvent* data, bool isRemapKey)
{
// Check if the detect shortcut UI window has been activated
if ((!isRemapKey && CheckUIState(KeyboardManagerUIState::DetectShortcutWindowActivated)) || (isRemapKey && CheckUIState(KeyboardManagerUIState::DetectShortcutWindowInEditKeyboardWindowActivated)))
{
if (HandleKeyDelayEvent(data))
{
return KeyboardManagerHelper::KeyboardHookDecision::Suppress;
}
// Add the key if it is pressed down
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
{
SelectDetectedShortcut(data->lParam->vkCode);
}
// Remove the key if it has been released
else if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
{
ResetDetectedShortcutKey(data->lParam->vkCode);
}
// Suppress the keyboard event
return KeyboardManagerHelper::KeyboardHookDecision::Suppress;
}
// If the detect shortcut UI window is not activated, then clear the shortcut buffer if it isn't empty
else if (!CheckUIState(KeyboardManagerUIState::DetectShortcutWindowActivated) && !CheckUIState(KeyboardManagerUIState::DetectShortcutWindowInEditKeyboardWindowActivated))
{
std::lock_guard<std::mutex> lock(detectedShortcut_mutex);
if (!detectedShortcut.IsEmpty())
{
detectedShortcut.Reset();
}
}
// If the settings window is up, shortcut remappings should not be applied, but we should not suppress events in the hook
if (!isRemapKey && (CheckUIState(KeyboardManagerUIState::EditShortcutsWindowActivated)) || (isRemapKey && uiState == KeyboardManagerUIState::DetectShortcutWindowInEditKeyboardWindowActivated))
{
return KeyboardManagerHelper::KeyboardHookDecision::SkipHook;
}
return KeyboardManagerHelper::KeyboardHookDecision::ContinueExec;
}
void KeyboardManagerState::RegisterKeyDelay(
DWORD key,
std::function<void(DWORD)> onShortPress,
std::function<void(DWORD)> onLongPressDetected,
std::function<void(DWORD)> onLongPressReleased)
{
std::lock_guard l(keyDelays_mutex);
if (keyDelays.find(key) != keyDelays.end())
{
throw std::invalid_argument("This key was already registered.");
}
keyDelays[key] = std::make_unique<KeyDelay>(key, onShortPress, onLongPressDetected, onLongPressReleased);
}
void KeyboardManagerState::UnregisterKeyDelay(DWORD key)
{
std::lock_guard l(keyDelays_mutex);
auto deleted = keyDelays.erase(key);
if (deleted == 0)
{
throw std::invalid_argument("The key was not previously registered.");
}
}
// Function to clear all the registered key delays
void KeyboardManagerState::ClearRegisteredKeyDelays()
{
std::lock_guard l(keyDelays_mutex);
keyDelays.clear();
}
bool KeyboardManagerState::HandleKeyDelayEvent(LowlevelKeyboardEvent* ev)
{
if (currentUIWindow != GetForegroundWindow())
{
return false;
}
std::lock_guard l(keyDelays_mutex);
if (keyDelays.find(ev->lParam->vkCode) == keyDelays.end())
{
return false;
}
keyDelays[ev->lParam->vkCode]->KeyEvent(ev);
return true;
}
// Save the updated configuration.
bool KeyboardManagerState::SaveConfigToFile()
{
bool result = true;
json::JsonObject configJson;
json::JsonObject remapShortcuts;
json::JsonObject remapKeys;
json::JsonArray inProcessRemapKeysArray;
json::JsonArray appSpecificRemapShortcutsArray;
json::JsonArray globalRemapShortcutsArray;
for (const auto& it : singleKeyReMap)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(winrt::to_hstring((unsigned int)it.first)));
// For key to key remapping
if (it.second.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(it.second))));
}
// For key to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(it.second).ToHstringVK()));
}
inProcessRemapKeysArray.Append(keys);
}
for (const auto& it : osLevelShortcutReMap)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(it.first.ToHstringVK()));
// For shortcut to key remapping
if (it.second.targetShortcut.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(it.second.targetShortcut))));
}
// For shortcut to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(it.second.targetShortcut).ToHstringVK()));
}
globalRemapShortcutsArray.Append(keys);
}
for (const auto& itApp : appSpecificShortcutReMap)
{
// Iterate over apps
for (const auto& itKeys : itApp.second)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(itKeys.first.ToHstringVK()));
// For shortcut to key remapping
if (itKeys.second.targetShortcut.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(itKeys.second.targetShortcut))));
}
// For shortcut to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(itKeys.second.targetShortcut).ToHstringVK()));
}
keys.SetNamedValue(KeyboardManagerConstants::TargetAppSettingName, json::value(itApp.first));
appSpecificRemapShortcutsArray.Append(keys);
}
}
remapShortcuts.SetNamedValue(KeyboardManagerConstants::GlobalRemapShortcutsSettingName, globalRemapShortcutsArray);
remapShortcuts.SetNamedValue(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName, appSpecificRemapShortcutsArray);
remapKeys.SetNamedValue(KeyboardManagerConstants::InProcessRemapKeysSettingName, inProcessRemapKeysArray);
configJson.SetNamedValue(KeyboardManagerConstants::RemapKeysSettingName, remapKeys);
configJson.SetNamedValue(KeyboardManagerConstants::RemapShortcutsSettingName, remapShortcuts);
try
{
json::to_file((PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + GetCurrentConfigName() + L".json"), configJson);
}
catch (...)
{
result = false;
Logger::error(L"Failed to save the settings");
}
if (result)
{
auto hEvent = CreateEvent(nullptr, false, false, KeyboardManagerConstants::SettingsEventName.c_str());
if (hEvent)
{
SetEvent(hEvent);
Logger::trace(L"Signaled {} event", KeyboardManagerConstants::SettingsEventName);
}
else
{
Logger::error(L"Failed to signal {} event", KeyboardManagerConstants::SettingsEventName);
}
}
return result;
}
void KeyboardManagerState::SetCurrentConfigName(const std::wstring& configName)
{
std::lock_guard<std::mutex> lock(currentConfig_mutex);
currentConfig = configName;
}
std::wstring KeyboardManagerState::GetCurrentConfigName()
{
std::lock_guard<std::mutex> lock(currentConfig_mutex);
return currentConfig;
}
// Sets the activated target application in app-specific shortcut
void KeyboardManagerState::SetActivatedApp(const std::wstring& appName)
{
activatedAppSpecificShortcutTarget = appName;
}
// Gets the activated target application in app-specific shortcut
std::wstring KeyboardManagerState::GetActivatedApp()
{
return activatedAppSpecificShortcutTarget;
}

View File

@@ -1,230 +0,0 @@
#pragma once
#include <mutex>
#include "KeyboardManagerConstants.h"
#include <common/interop/keyboard_layout.h>
#include "../common/hooks/LowlevelKeyboardEvent.h"
#include <functional>
#include <variant>
#include "Shortcut.h"
#include "RemapShortcut.h"
class KeyDelay;
namespace KeyboardManagerHelper
{
enum class KeyboardHookDecision;
}
namespace winrt::Windows::UI::Xaml::Controls
{
struct StackPanel;
}
using SingleKeyRemapTable = std::unordered_map<DWORD, KeyShortcutUnion>;
using ShortcutRemapTable = std::map<Shortcut, RemapShortcut>;
using AppSpecificShortcutRemapTable = std::map<std::wstring, ShortcutRemapTable>;
// Enum type to store different states of the UI
enum class KeyboardManagerUIState
{
// If set to this value then there is no keyboard manager window currently active that requires a hook
Deactivated,
// If set to this value then the detect key window is currently active and it requires a hook
DetectSingleKeyRemapWindowActivated,
// If set to this value then the detect shortcut window in edit keyboard window is currently active and it requires a hook
DetectShortcutWindowInEditKeyboardWindowActivated,
// If set to this value then the edit keyboard window is currently active and remaps should not be applied
EditKeyboardWindowActivated,
// If set to this value then the detect shortcut window is currently active and it requires a hook
DetectShortcutWindowActivated,
// If set to this value then the edit shortcuts window is currently active and remaps should not be applied
EditShortcutsWindowActivated
};
// Class to store the shared state of the keyboard manager between the UI and the hook
class KeyboardManagerState
{
private:
// State variable used to store which UI window is currently active that requires interaction with the hook
KeyboardManagerUIState uiState;
std::mutex uiState_mutex;
// Window handle for the current UI window which is active. Should be set to nullptr if UI is deactivated
HWND currentUIWindow;
std::mutex currentUIWindow_mutex;
// Object to store the shortcut detected in the detect shortcut UI window. Gets cleared on releasing keys. This is used in both the backend and the UI.
Shortcut detectedShortcut;
std::mutex detectedShortcut_mutex;
// Object to store the shortcut state displayed in the UI window. Always stores last displayed shortcut irrespective of releasing keys. This is used in both the backend and the UI.
Shortcut currentShortcut;
std::mutex currentShortcut_mutex;
// Store detected remap key in the remap UI window. This is used in both the backend and the UI.
DWORD detectedRemapKey;
std::mutex detectedRemapKey_mutex;
// Stores the UI element which is to be updated based on the remap key entered.
winrt::Windows::Foundation::IInspectable currentSingleKeyUI;
std::mutex currentSingleKeyUI_mutex;
// Stores the UI element which is to be updated based on the shortcut entered (each stackpanel represents a row of keys)
winrt::Windows::Foundation::IInspectable currentShortcutUI1;
winrt::Windows::Foundation::IInspectable currentShortcutUI2;
std::mutex currentShortcutUI_mutex;
// Stores the current configuration name.
std::wstring currentConfig = KeyboardManagerConstants::DefaultConfiguration;
std::mutex currentConfig_mutex;
// Registered KeyDelay objects, used to notify delayed key events.
std::map<DWORD, std::unique_ptr<KeyDelay>> keyDelays;
std::mutex keyDelays_mutex;
// Stores the activated target application in app-specific shortcut
std::wstring activatedAppSpecificShortcutTarget;
// Thread safe boolean value to check if remappings are currently enabled. This is used to disable remappings while the remap tables are being updated by the UI thread
std::atomic_bool remappingsEnabled;
// Display a key by appending a border Control as a child of the panel.
void AddKeyToLayout(const winrt::Windows::UI::Xaml::Controls::StackPanel& panel, const winrt::hstring& key);
public:
// The map members and their mutexes are left as public since the maps are used extensively in dllmain.cpp.
// Maps which store the remappings for each of the features. The bool fields should be initialized to false. They are used to check the current state of the shortcut (i.e is that particular shortcut currently pressed down or not).
// Stores single key remappings
std::unordered_map<DWORD, KeyShortcutUnion> singleKeyReMap;
/* This feature has not been enabled (code from proof of concept stage)
*
// Stores keys which need to be changed from toggle behavior to modifier behavior. Eg. Caps Lock
std::unordered_map<DWORD, bool> singleKeyToggleToMod;
*/
// Stores the os level shortcut remappings
ShortcutRemapTable osLevelShortcutReMap;
std::vector<Shortcut> osLevelShortcutReMapSortedKeys;
// Stores the app-specific shortcut remappings. Maps application name to the shortcut map
AppSpecificShortcutRemapTable appSpecificShortcutReMap;
std::map<std::wstring, std::vector<Shortcut>> appSpecificShortcutReMapSortedKeys;
// Stores the keyboard layout
LayoutMap keyboardMap;
// Constructor
KeyboardManagerState();
// Destructor
~KeyboardManagerState();
// Function to reset the UI state members
void ResetUIState();
// Function to check the if the UI state matches the argument state. For states with detect windows it also checks if the window is in focus.
bool CheckUIState(KeyboardManagerUIState state);
// Function to set the window handle of the current UI window that is activated
void SetCurrentUIWindow(HWND windowHandle);
// Function to set the UI state. When a window is activated, the handle to the window can be passed in the windowHandle argument.
void SetUIState(KeyboardManagerUIState state, HWND windowHandle = nullptr);
// Function to clear the OS Level shortcut remapping table
void ClearOSLevelShortcuts();
// Function to clear the Keys remapping table
void ClearSingleKeyRemaps();
// Function to clear the App specific shortcut remapping table
void ClearAppSpecificShortcuts();
// Function to add a new single key to key remapping
bool AddSingleKeyRemap(const DWORD& originalKey, const KeyShortcutUnion& newRemapKey);
// Function to add a new OS level shortcut remapping
bool AddOSLevelShortcut(const Shortcut& originalSC, const KeyShortcutUnion& newSC);
// Function to add a new App specific level shortcut remapping
bool AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const KeyShortcutUnion& newSC);
// Function to get the iterator of a single key remap given the source key. Returns nullopt if it isn't remapped
std::optional<SingleKeyRemapTable::iterator> GetSingleKeyRemap(const DWORD& originalKey);
bool CheckShortcutRemapInvoked(const std::optional<std::wstring>& appName);
std::vector<Shortcut>& GetSortedShortcutRemapVector(const std::optional<std::wstring>& appName);
// Function to get the source and target of a shortcut remap given the source shortcut. Returns nullopt if it isn't remapped
ShortcutRemapTable& GetShortcutRemapTable(const std::optional<std::wstring>& appName);
// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
void ConfigureDetectShortcutUI(const winrt::Windows::UI::Xaml::Controls::StackPanel& textBlock1, const winrt::Windows::UI::Xaml::Controls::StackPanel& textBlock2);
// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
void ConfigureDetectSingleKeyRemapUI(const winrt::Windows::UI::Xaml::Controls::StackPanel& textBlock);
// Function to update the detect shortcut UI based on the entered keys
void UpdateDetectShortcutUI();
// Function to update the detect remap key UI based on the entered key.
void UpdateDetectSingleKeyRemapUI();
// Function to return the currently detected shortcut which is displayed on the UI
Shortcut GetDetectedShortcut();
// Function to return the currently detected remap key which is displayed on the UI
DWORD GetDetectedSingleRemapKey();
// Function which can be used in HandleKeyboardHookEvent before the single key remap event to use the UI and suppress events while the remap window is active.
KeyboardManagerHelper::KeyboardHookDecision DetectSingleRemapKeyUIBackend(LowlevelKeyboardEvent* data);
// Function which can be used in HandleKeyboardHookEvent before the os level shortcut remap event to use the UI and suppress events while the remap window is active.
KeyboardManagerHelper::KeyboardHookDecision DetectShortcutUIBackend(LowlevelKeyboardEvent* data, bool isRemapKey);
// Add a KeyDelay object to get delayed key presses events for a given virtual key
// NOTE: this will throw an exception if a virtual key is registered twice.
// NOTE*: the virtual key should represent the original, unmapped virtual key.
void RegisterKeyDelay(
DWORD key,
std::function<void(DWORD)> onShortPress,
std::function<void(DWORD)> onLongPressDetected,
std::function<void(DWORD)> onLongPressReleased);
// Remove a KeyDelay.
// NOTE: this method will throw if the virtual key is not registered beforehand.
// NOTE*: the virtual key should represent the original, unmapped virtual key.
void UnregisterKeyDelay(DWORD key);
// Function to clear all the registered key delays
void ClearRegisteredKeyDelays();
// Handle a key event, for a delayed key.
bool HandleKeyDelayEvent(LowlevelKeyboardEvent* ev);
// Update the currently selected single key remap
void SelectDetectedRemapKey(DWORD key);
// Update the currently selected shortcut.
void SelectDetectedShortcut(DWORD key);
// Reset the shortcut (backend) state after releasing a key.
void ResetDetectedShortcutKey(DWORD key);
// Save the updated configuration.
bool SaveConfigToFile();
// Sets the Current Active Configuration Name.
void SetCurrentConfigName(const std::wstring& configName);
// Gets the Current Active Configuration Name.
std::wstring GetCurrentConfigName();
// Sets the activated target application in app-specific shortcut
void SetActivatedApp(const std::wstring& appName);
// Gets the activated target application in app-specific shortcut
std::wstring GetActivatedApp();
};

View File

@@ -0,0 +1,393 @@
#include "pch.h"
#include "MappingConfiguration.h"
#include <common/SettingsAPI/settings_objects.h>
#include <common/SettingsAPI/settings_helpers.h>
#include <common/logger/logger.h>
#include "KeyboardManagerConstants.h"
#include "Shortcut.h"
#include "RemapShortcut.h"
#include "Helpers.h"
// Function to clear the OS Level shortcut remapping table
void MappingConfiguration::ClearOSLevelShortcuts()
{
osLevelShortcutReMap.clear();
osLevelShortcutReMapSortedKeys.clear();
}
// Function to clear the Keys remapping table.
void MappingConfiguration::ClearSingleKeyRemaps()
{
singleKeyReMap.clear();
}
// Function to clear the App specific shortcut remapping table
void MappingConfiguration::ClearAppSpecificShortcuts()
{
appSpecificShortcutReMap.clear();
appSpecificShortcutReMapSortedKeys.clear();
}
// Function to add a new OS level shortcut remapping
bool MappingConfiguration::AddOSLevelShortcut(const Shortcut& originalSC, const KeyShortcutUnion& newSC)
{
// Check if the shortcut is already remapped
auto it = osLevelShortcutReMap.find(originalSC);
if (it != osLevelShortcutReMap.end())
{
return false;
}
osLevelShortcutReMap[originalSC] = RemapShortcut(newSC);
osLevelShortcutReMapSortedKeys.push_back(originalSC);
Helpers::SortShortcutVectorBasedOnSize(osLevelShortcutReMapSortedKeys);
return true;
}
// Function to add a new single key to key/shortcut remapping
bool MappingConfiguration::AddSingleKeyRemap(const DWORD& originalKey, const KeyShortcutUnion& newRemapKey)
{
// Check if the key is already remapped
auto it = singleKeyReMap.find(originalKey);
if (it != singleKeyReMap.end())
{
return false;
}
singleKeyReMap[originalKey] = newRemapKey;
return true;
}
// Function to add a new App specific shortcut remapping
bool MappingConfiguration::AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const KeyShortcutUnion& newSC)
{
// Convert app name to lower case
std::wstring process_name;
process_name.resize(app.length());
std::transform(app.begin(), app.end(), process_name.begin(), towlower);
// Check if there are any app specific shortcuts for this app
auto appIt = appSpecificShortcutReMap.find(process_name);
if (appIt != appSpecificShortcutReMap.end())
{
// Check if the shortcut is already remapped
auto shortcutIt = appSpecificShortcutReMap[process_name].find(originalSC);
if (shortcutIt != appSpecificShortcutReMap[process_name].end())
{
return false;
}
}
else
{
appSpecificShortcutReMapSortedKeys[process_name] = std::vector<Shortcut>();
}
appSpecificShortcutReMap[process_name][originalSC] = RemapShortcut(newSC);
appSpecificShortcutReMapSortedKeys[process_name].push_back(originalSC);
Helpers::SortShortcutVectorBasedOnSize(appSpecificShortcutReMapSortedKeys[process_name]);
return true;
}
bool MappingConfiguration::LoadSingleKeyRemaps(const json::JsonObject& jsonData)
{
bool result = true;
try
{
auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
ClearSingleKeyRemaps();
if (remapKeysData)
{
auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
for (const auto& it : inProcessRemapKeys)
{
try
{
auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKey).find(L";") != std::string::npos)
{
AddSingleKeyRemap(std::stoul(originalKey.c_str()), Shortcut(newRemapKey.c_str()));
}
// If remapped to a key
else
{
AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next remap.");
result = false;
}
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for single key remaps. Skip to next remap type");
result = false;
}
return result;
}
bool MappingConfiguration::LoadAppSpecificShortcutRemaps(const json::JsonObject& remapShortcutsData)
{
bool result = true;
try
{
auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
for (const auto& it : appSpecificRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next shortcut.");
result = false;
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for os level shortcut remaps. Skip to next remap type");
result = false;
}
return result;
}
bool MappingConfiguration::LoadShortcutRemaps(const json::JsonObject& jsonData)
{
bool result = true;
try
{
auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
ClearOSLevelShortcuts();
ClearAppSpecificShortcuts();
if (remapShortcutsData)
{
// Load os level shortcut remaps
try
{
auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
for (const auto& it : globalRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
AddOSLevelShortcut(Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
AddOSLevelShortcut(Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next shortcut.");
result = false;
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for os level shortcut remaps. Skip to next remap type");
result = false;
}
// Load app specific shortcut remaps
result = result && LoadAppSpecificShortcutRemaps(remapShortcutsData);
}
}
catch (...)
{
Logger::error(L"Improper JSON format for shortcut remaps. Skip to next remap type");
result = false;
}
return result;
}
MappingConfiguration::MappingConfiguration()
{
}
bool MappingConfiguration::LoadSettings()
{
Logger::trace(L"SettingsHelper::LoadSettings()");
try
{
PowerToysSettings::PowerToyValues settings = PowerToysSettings::PowerToyValues::load_from_settings_file(KeyboardManagerConstants::ModuleName);
auto current_config = settings.get_string_value(KeyboardManagerConstants::ActiveConfigurationSettingName);
if (!current_config)
{
return false;
}
currentConfig = *current_config;
// Read the config file and load the remaps.
auto configFile = json::from_file(PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + *current_config + L".json");
if (!configFile)
{
return false;
}
bool result = LoadSingleKeyRemaps(*configFile);
result = result && LoadShortcutRemaps(*configFile);
return result;
}
catch (...)
{
Logger::error(L"SettingsHelper::LoadSettings() failed");
}
return false;
}
// Save the updated configuration.
bool MappingConfiguration::SaveSettingsToFile()
{
bool result = true;
json::JsonObject configJson;
json::JsonObject remapShortcuts;
json::JsonObject remapKeys;
json::JsonArray inProcessRemapKeysArray;
json::JsonArray appSpecificRemapShortcutsArray;
json::JsonArray globalRemapShortcutsArray;
for (const auto& it : singleKeyReMap)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(winrt::to_hstring((unsigned int)it.first)));
// For key to key remapping
if (it.second.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(it.second))));
}
// For key to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(it.second).ToHstringVK()));
}
inProcessRemapKeysArray.Append(keys);
}
for (const auto& it : osLevelShortcutReMap)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(it.first.ToHstringVK()));
// For shortcut to key remapping
if (it.second.targetShortcut.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(it.second.targetShortcut))));
}
// For shortcut to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(it.second.targetShortcut).ToHstringVK()));
}
globalRemapShortcutsArray.Append(keys);
}
for (const auto& itApp : appSpecificShortcutReMap)
{
// Iterate over apps
for (const auto& itKeys : itApp.second)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(itKeys.first.ToHstringVK()));
// For shortcut to key remapping
if (itKeys.second.targetShortcut.index() == 0)
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(winrt::to_hstring((unsigned int)std::get<DWORD>(itKeys.second.targetShortcut))));
}
// For shortcut to shortcut remapping
else
{
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(std::get<Shortcut>(itKeys.second.targetShortcut).ToHstringVK()));
}
keys.SetNamedValue(KeyboardManagerConstants::TargetAppSettingName, json::value(itApp.first));
appSpecificRemapShortcutsArray.Append(keys);
}
}
remapShortcuts.SetNamedValue(KeyboardManagerConstants::GlobalRemapShortcutsSettingName, globalRemapShortcutsArray);
remapShortcuts.SetNamedValue(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName, appSpecificRemapShortcutsArray);
remapKeys.SetNamedValue(KeyboardManagerConstants::InProcessRemapKeysSettingName, inProcessRemapKeysArray);
configJson.SetNamedValue(KeyboardManagerConstants::RemapKeysSettingName, remapKeys);
configJson.SetNamedValue(KeyboardManagerConstants::RemapShortcutsSettingName, remapShortcuts);
try
{
json::to_file((PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + currentConfig + L".json"), configJson);
}
catch (...)
{
result = false;
Logger::error(L"Failed to save the settings");
}
if (result)
{
auto hEvent = CreateEvent(nullptr, false, false, KeyboardManagerConstants::SettingsEventName.c_str());
if (hEvent)
{
SetEvent(hEvent);
Logger::trace(L"Signaled {} event", KeyboardManagerConstants::SettingsEventName);
}
else
{
Logger::error(L"Failed to signal {} event", KeyboardManagerConstants::SettingsEventName);
}
}
return result;
}

View File

@@ -0,0 +1,65 @@
#pragma once
#include <common/utils/json.h>
#include <keyboardmanager/common/KeyboardManagerConstants.h>
#include <keyboardmanager/common/Shortcut.h>
#include <keyboardmanager/common/RemapShortcut.h>
using SingleKeyRemapTable = std::unordered_map<DWORD, KeyShortcutUnion>;
using ShortcutRemapTable = std::map<Shortcut, RemapShortcut>;
using AppSpecificShortcutRemapTable = std::map<std::wstring, ShortcutRemapTable>;
class MappingConfiguration
{
public:
MappingConfiguration();
~MappingConfiguration() = default;
// Load the configuration.
bool LoadSettings();
// Save the updated configuration.
bool SaveSettingsToFile();
// Function to clear the OS Level shortcut remapping table
void ClearOSLevelShortcuts();
// Function to clear the Keys remapping table
void ClearSingleKeyRemaps();
// Function to clear the App specific shortcut remapping table
void ClearAppSpecificShortcuts();
// Function to add a new single key to key remapping
bool AddSingleKeyRemap(const DWORD& originalKey, const KeyShortcutUnion& newRemapKey);
// Function to add a new OS level shortcut remapping
bool AddOSLevelShortcut(const Shortcut& originalSC, const KeyShortcutUnion& newSC);
// Function to add a new App specific level shortcut remapping
bool AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const KeyShortcutUnion& newSC);
// The map members and their mutexes are left as public since the maps are used extensively in dllmain.cpp.
// Maps which store the remappings for each of the features. The bool fields should be initialized to false. They are used to check the current state of the shortcut (i.e is that particular shortcut currently pressed down or not).
// Stores single key remappings
std::unordered_map<DWORD, KeyShortcutUnion> singleKeyReMap;
// Stores the os level shortcut remappings
ShortcutRemapTable osLevelShortcutReMap;
std::vector<Shortcut> osLevelShortcutReMapSortedKeys;
// Stores the app-specific shortcut remappings. Maps application name to the shortcut map
AppSpecificShortcutRemapTable appSpecificShortcutReMap;
std::map<std::wstring, std::vector<Shortcut>> appSpecificShortcutReMapSortedKeys;
// Stores the current configuration name.
std::wstring currentConfig = KeyboardManagerConstants::DefaultConfiguration;
private:
bool LoadSingleKeyRemaps(const json::JsonObject& jsonData);
bool LoadShortcutRemaps(const json::JsonObject& jsonData);
bool LoadAppSpecificShortcutRemaps(const json::JsonObject& remapShortcutsData);
};

View File

@@ -1,194 +0,0 @@
#include "pch.h"
#include "SettingsHelper.h"
#include <common/SettingsAPI/settings_objects.h>
#include <common/SettingsAPI/settings_helpers.h>
#include <common/logger/logger.h>
#include <common/KeyboardManagerConstants.h>
bool LoadSingleKeyRemaps(KeyboardManagerState& keyboardManagerState, const json::JsonObject& jsonData)
{
bool result = true;
try
{
auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
keyboardManagerState.ClearSingleKeyRemaps();
if (remapKeysData)
{
auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
for (const auto& it : inProcessRemapKeys)
{
try
{
auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKey).find(L";") != std::string::npos)
{
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), Shortcut(newRemapKey.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next remap.");
result = false;
}
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for single key remaps. Skip to next remap type");
result = false;
}
return result;
}
bool LoadAppSpecificShortcutRemaps(KeyboardManagerState& keyboardManagerState, const json::JsonObject& remapShortcutsData)
{
bool result = true;
try
{
auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
for (const auto& it : appSpecificRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next shortcut.");
result = false;
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for os level shortcut remaps. Skip to next remap type");
result = false;
}
return result;
}
bool LoadShortcutRemaps(KeyboardManagerState& keyboardManagerState, const json::JsonObject& jsonData)
{
bool result = true;
try
{
auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
keyboardManagerState.ClearOSLevelShortcuts();
keyboardManagerState.ClearAppSpecificShortcuts();
if (remapShortcutsData)
{
// Load os level shortcut remaps
try
{
auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
for (const auto& it : globalRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
// If remapped to a shortcut
if (std::wstring(newRemapKeys).find(L";") != std::string::npos)
{
keyboardManagerState.AddOSLevelShortcut(Shortcut(originalKeys.c_str()), Shortcut(newRemapKeys.c_str()));
}
// If remapped to a key
else
{
keyboardManagerState.AddOSLevelShortcut(Shortcut(originalKeys.c_str()), std::stoul(newRemapKeys.c_str()));
}
}
catch (...)
{
Logger::error(L"Improper Key Data JSON. Try the next shortcut.");
result = false;
}
}
}
catch (...)
{
Logger::error(L"Improper JSON format for os level shortcut remaps. Skip to next remap type");
result = false;
}
// Load app specific shortcut remaps
result = result && LoadAppSpecificShortcutRemaps(keyboardManagerState, remapShortcutsData);
}
}
catch (...)
{
Logger::error(L"Improper JSON format for shortcut remaps. Skip to next remap type");
result = false;
}
return result;
}
bool SettingsHelper::LoadSettings(KeyboardManagerState& keyboardManagerState)
{
Logger::trace(L"SettingsHelper::LoadSettings()");
try
{
PowerToysSettings::PowerToyValues settings = PowerToysSettings::PowerToyValues::load_from_settings_file(KeyboardManagerConstants::ModuleName);
auto current_config = settings.get_string_value(KeyboardManagerConstants::ActiveConfigurationSettingName);
if (!current_config)
{
return false;
}
keyboardManagerState.SetCurrentConfigName(*current_config);
// Read the config file and load the remaps.
auto configFile = json::from_file(PTSettingsHelper::get_module_save_folder_location(KeyboardManagerConstants::ModuleName) + L"\\" + *current_config + L".json");
if (!configFile)
{
return false;
}
bool result = LoadSingleKeyRemaps(keyboardManagerState, *configFile);
result = result && LoadShortcutRemaps(keyboardManagerState, *configFile);
return result;
}
catch (...)
{
Logger::error(L"SettingsHelper::LoadSettings() failed");
}
return false;
}

View File

@@ -1,9 +0,0 @@
#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
class SettingsHelper
{
public:
static bool LoadSettings(KeyboardManagerState& state);
};

View File

@@ -2,15 +2,29 @@
#include "Shortcut.h"
#include <common/interop/keyboard_layout.h>
#include <common/interop/shared_constants.h>
#include "ErrorTypes.h"
#include "Helpers.h"
#include "InputInterface.h"
// Function to split a wstring based on a delimiter and return a vector of split strings
std::vector<std::wstring> Shortcut::splitwstring(const std::wstring& input, wchar_t delimiter)
{
std::wstringstream ss(input);
std::wstring item;
std::vector<std::wstring> splittedStrings;
while (std::getline(ss, item, delimiter))
{
splittedStrings.push_back(item);
}
return splittedStrings;
}
// Constructor to initialize Shortcut from it's virtual key code string representation.
Shortcut::Shortcut(const std::wstring& shortcutVK) :
winKey(ModifierKey::Disabled), ctrlKey(ModifierKey::Disabled), altKey(ModifierKey::Disabled), shiftKey(ModifierKey::Disabled), actionKey(NULL)
{
auto keys = KeyboardManagerHelper::splitwstring(shortcutVK, ';');
auto keys = splitwstring(shortcutVK, ';');
for (auto it : keys)
{
auto vkKeyCode = std::stoul(it);
@@ -75,20 +89,6 @@ void Shortcut::Reset()
actionKey = NULL;
}
// Function to return true if the shortcut is valid. A valid shortcut has atleast one modifier, as well as an action key
bool Shortcut::IsValidShortcut() const
{
if (actionKey != NULL)
{
if (winKey != ModifierKey::Disabled || ctrlKey != ModifierKey::Disabled || altKey != ModifierKey::Disabled || shiftKey != ModifierKey::Disabled)
{
return true;
}
}
return false;
}
// Function to return the action key
DWORD Shortcut::GetActionKey() const
{
@@ -418,33 +418,6 @@ void Shortcut::ResetKey(const DWORD& input)
}
}
// Function to return a vector of hstring for each key in the display order
std::vector<winrt::hstring> Shortcut::GetKeyVector(LayoutMap& keyboardMap) const
{
std::vector<winrt::hstring> keys;
if (winKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetWinKey(ModifierKey::Both)).c_str()));
}
if (ctrlKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetCtrlKey()).c_str()));
}
if (altKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetAltKey()).c_str()));
}
if (shiftKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetShiftKey()).c_str()));
}
if (actionKey != NULL)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(actionKey).c_str()));
}
return keys;
}
// Function to return the string representation of the shortcut in virtual key codes appended in a string by ";" separator.
winrt::hstring Shortcut::ToHstringVK() const
{
@@ -842,55 +815,3 @@ int Shortcut::GetCommonModifiersCount(const Shortcut& input) const
return commonElements;
}
// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
KeyboardManagerHelper::ErrorType Shortcut::DoKeysOverlap(const Shortcut& first, const Shortcut& second)
{
if (first.IsValidShortcut() && second.IsValidShortcut())
{
// If the shortcuts are equal
if (first == second)
{
return KeyboardManagerHelper::ErrorType::SameShortcutPreviouslyMapped;
}
// action keys match
else if (first.actionKey == second.actionKey)
{
// corresponding modifiers are either both disabled or both not disabled - this ensures that both match in types of modifiers i.e. Ctrl(l/r/c) Shift (l/r/c) A matches Ctrl(l/r/c) Shift (l/r/c) A
if (((first.winKey != ModifierKey::Disabled && second.winKey != ModifierKey::Disabled) || (first.winKey == ModifierKey::Disabled && second.winKey == ModifierKey::Disabled)) &&
((first.ctrlKey != ModifierKey::Disabled && second.ctrlKey != ModifierKey::Disabled) || (first.ctrlKey == ModifierKey::Disabled && second.ctrlKey == ModifierKey::Disabled)) &&
((first.altKey != ModifierKey::Disabled && second.altKey != ModifierKey::Disabled) || (first.altKey == ModifierKey::Disabled && second.altKey == ModifierKey::Disabled)) &&
((first.shiftKey != ModifierKey::Disabled && second.shiftKey != ModifierKey::Disabled) || (first.shiftKey == ModifierKey::Disabled && second.shiftKey == ModifierKey::Disabled)))
{
// If one of the modifier is common
if ((first.winKey == ModifierKey::Both || second.winKey == ModifierKey::Both) ||
(first.ctrlKey == ModifierKey::Both || second.ctrlKey == ModifierKey::Both) ||
(first.altKey == ModifierKey::Both || second.altKey == ModifierKey::Both) ||
(first.shiftKey == ModifierKey::Both || second.shiftKey == ModifierKey::Both))
{
return KeyboardManagerHelper::ErrorType::ConflictingModifierShortcut;
}
}
}
}
return KeyboardManagerHelper::ErrorType::NoError;
}
// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
KeyboardManagerHelper::ErrorType Shortcut::IsShortcutIllegal() const
{
// Win+L
if (winKey != ModifierKey::Disabled && ctrlKey == ModifierKey::Disabled && altKey == ModifierKey::Disabled && shiftKey == ModifierKey::Disabled && actionKey == 0x4C)
{
return KeyboardManagerHelper::ErrorType::WinL;
}
// Ctrl+Alt+Del
if (winKey == ModifierKey::Disabled && ctrlKey != ModifierKey::Disabled && altKey != ModifierKey::Disabled && shiftKey == ModifierKey::Disabled && actionKey == VK_DELETE)
{
return KeyboardManagerHelper::ErrorType::CtrlAltDel;
}
return KeyboardManagerHelper::ErrorType::NoError;
}

View File

@@ -7,21 +7,20 @@ namespace KeyboardManagerInput
class InputInterface;
}
class LayoutMap;
namespace KeyboardManagerHelper
{
enum class ErrorType;
}
class Shortcut
{
private:
// Function to split a wstring based on a delimiter and return a vector of split strings
std::vector<std::wstring> splitwstring(const std::wstring& input, wchar_t delimiter);
public:
ModifierKey winKey;
ModifierKey ctrlKey;
ModifierKey altKey;
ModifierKey shiftKey;
DWORD actionKey;
public:
// By default create an empty shortcut
Shortcut() :
winKey(ModifierKey::Disabled), ctrlKey(ModifierKey::Disabled), altKey(ModifierKey::Disabled), shiftKey(ModifierKey::Disabled), actionKey(NULL)
@@ -111,9 +110,6 @@ public:
// Function to reset all the keys in the shortcut
void Reset();
// Function to return true if the shortcut is valid. A valid shortcut has atleast one modifier, as well as an action key
bool IsValidShortcut() const;
// Function to return the action key
DWORD GetActionKey() const;
@@ -150,9 +146,6 @@ public:
// Function to return the string representation of the shortcut in virtual key codes appended in a string by ";" separator.
winrt::hstring ToHstringVK() const;
// Function to return a vector of hstring for each key in the display order
std::vector<winrt::hstring> GetKeyVector(LayoutMap& keyboardMap) const;
// Function to return a vector of key codes in the display order
std::vector<DWORD> GetKeyCodes();
@@ -167,12 +160,6 @@ public:
// Function to get the number of modifiers that are common between the current shortcut and the shortcut in the argument
int GetCommonModifiersCount(const Shortcut& input) const;
// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
static KeyboardManagerHelper::ErrorType DoKeysOverlap(const Shortcut& first, const Shortcut& second);
// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
KeyboardManagerHelper::ErrorType IsShortcutIllegal() const;
};
using KeyShortcutUnion = std::variant<DWORD, Shortcut>;

View File

@@ -2,17 +2,8 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <winrt/base.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Graphics.h>
#include <winrt/Windows.system.h>
#include <winrt/Windows.Foundation.Collections.h>
#include "winrt/Windows.Foundation.Numerics.h"
#include <winrt/windows.ui.xaml.controls.h>
#include "winrt/Windows.UI.Core.h"
#include <string>
#include <vector>
#include <algorithm>
#include <stdlib.h>
#include <ProjectTelemetry.h>
using namespace winrt;
using namespace Windows::Foundation::Numerics;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
#include <ProjectTelemetry.h>