[KBM] decoupling editor and engine (#11133)

This commit is contained in:
Mykhailo Pylyp
2021-05-07 11:16:31 +03:00
committed by GitHub
parent 9461909321
commit 8785fca309
77 changed files with 2509 additions and 2775 deletions

View File

@@ -6,17 +6,16 @@
#include <common/utils/winapi_error.h>
#include <common/utils/logger_helper.h>
#include <common/utils/ProcessWaiter.h>
#include <common/utils/UnhandledExceptionHandler_x64.h>
#include <trace.h>
#include <KeyboardEventHandlers.h>
#include <KeyboardManagerState.h>
#include <SettingsHelper.h>
#include <keyboardmanager/common/KeyboardEventHandlers.h>
#include <EditKeyboardWindow.h>
#include <EditShortcutsWindow.h>
#include <common/utils/ProcessWaiter.h>
#include <KeyboardManagerState.h>
std::unique_ptr<KeyboardManagerEditor> editor = nullptr;
const std::wstring instanceMutexName = L"Local\\PowerToys_KBMEditor_InstanceMutex";
@@ -114,13 +113,13 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
KeyboardManagerEditor::KeyboardManagerEditor(HINSTANCE hInst) :
hInstance(hInst)
{
bool loadedSuccessful = SettingsHelper::LoadSettings(keyboardManagerState);
bool loadedSuccessful = mappingConfiguration.LoadSettings();
if (!loadedSuccessful)
{
std::this_thread::sleep_for(std::chrono::milliseconds(500));
// retry once
SettingsHelper::LoadSettings(keyboardManagerState);
mappingConfiguration.LoadSettings();
}
StartLowLevelKeyboardHook();
@@ -149,44 +148,44 @@ void KeyboardManagerEditor::OpenEditorWindow(KeyboardManagerEditorType type)
switch (type)
{
case KeyboardManagerEditorType::KeyEditor:
CreateEditKeyboardWindow(hInstance, keyboardManagerState);
CreateEditKeyboardWindow(hInstance, keyboardManagerState, mappingConfiguration);
break;
case KeyboardManagerEditorType::ShortcutEditor:
CreateEditShortcutsWindow(hInstance, keyboardManagerState);
CreateEditShortcutsWindow(hInstance, keyboardManagerState, mappingConfiguration);
}
}
intptr_t KeyboardManagerEditor::HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept
{
// If the Detect Key Window is currently activated, then suppress the keyboard event
KeyboardManagerHelper::KeyboardHookDecision singleKeyRemapUIDetected = keyboardManagerState.DetectSingleRemapKeyUIBackend(data);
if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
Helpers::KeyboardHookDecision singleKeyRemapUIDetected = keyboardManagerState.DetectSingleRemapKeyUIBackend(data);
if (singleKeyRemapUIDetected == Helpers::KeyboardHookDecision::Suppress)
{
return 1;
}
else if (singleKeyRemapUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
else if (singleKeyRemapUIDetected == Helpers::KeyboardHookDecision::SkipHook)
{
return 0;
}
// If the Detect Shortcut Window from Remap Keys is currently activated, then suppress the keyboard event
KeyboardManagerHelper::KeyboardHookDecision remapKeyShortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, true);
if (remapKeyShortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
Helpers::KeyboardHookDecision remapKeyShortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, true);
if (remapKeyShortcutUIDetected == Helpers::KeyboardHookDecision::Suppress)
{
return 1;
}
else if (remapKeyShortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
else if (remapKeyShortcutUIDetected == Helpers::KeyboardHookDecision::SkipHook)
{
return 0;
}
// If the Detect Shortcut Window is currently activated, then suppress the keyboard event
KeyboardManagerHelper::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, false);
if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::Suppress)
Helpers::KeyboardHookDecision shortcutUIDetected = keyboardManagerState.DetectShortcutUIBackend(data, false);
if (shortcutUIDetected == Helpers::KeyboardHookDecision::Suppress)
{
return 1;
}
else if (shortcutUIDetected == KeyboardManagerHelper::KeyboardHookDecision::SkipHook)
else if (shortcutUIDetected == Helpers::KeyboardHookDecision::SkipHook)
{
return 0;
}