[installer] Support per-user installation (#24087)

* Add per user installer

* Separate upgrade codes for per machine and per user installation
Move per machine check to bootstrapper
Move all defines to common.wxs
Fix CI

* Update installer/PowerToysSetup/generateFileList.ps1

Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>

* Update installer/PowerToysSetup/generateAllFileComponents.ps1

Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>

* Update installer/PowerToysSetup/generateFileList.ps1

Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>

* expect.txt

* Revert "Update installer/PowerToysSetup/generateFileList.ps1"

This reverts commit 34545dab9c.

* Update release CI to build both installers

* Revert bundle name change

It messes up app ID for per-user installation which ends up breaking winget update
of the per-user PT

* spellcheck

* Fix bad merge

* Add RegistryPreview

* Include backup_restore_settings.json

* Revert testing endpoint change

---------

Co-authored-by: Jeremy Sinclair <4016293+snickler@users.noreply.github.com>
This commit is contained in:
Stefan Markovic
2023-03-31 12:23:57 +02:00
committed by GitHub
parent 07579c910a
commit 870f8e3571
48 changed files with 3263 additions and 1128 deletions

View File

@@ -8,6 +8,9 @@
#include <common/SettingsAPI/settings_helpers.h>
#include <common/utils/json.h>
#include <common/utils/registry.h>
using namespace registry::install_scope;
namespace // Strings in this namespace should not be localized
{
@@ -42,9 +45,16 @@ namespace updating
std::pair<Uri, std::wstring> extract_installer_asset_download_info(const json::JsonObject& release_object)
{
const std::wstring_view required_architecture = get_architecture_string(get_current_architecture());
constexpr const std::wstring_view required_filename_pattern = updating::INSTALLER_FILENAME_PATTERN;
std::wstring_view required_filename_pattern = updating::INSTALLER_FILENAME_PATTERN;
// Desc-sorted by its priority
const std::array<std::wstring_view, 2> asset_extensions = { L".exe", L".msi" };
const InstallScope current_install_scope = get_current_install_scope();
if (current_install_scope == InstallScope::PerUser)
{
required_filename_pattern = updating::INSTALLER_FILENAME_PATTERN_USER;
}
for (const auto asset_extension : asset_extensions)
{
for (auto asset_elem : release_object.GetNamedArray(L"assets"))