[General]Reduce installer size by flattening application paths (#27451)

* Flatten everything and succeed build

* Figure out Settings assets

* Remove UseCommonOutputDirectory tag

* Proper settings app path

* [VCM] Fix assets location

* Fix some runtime paths

* [RegistryPreview]Use MRTCore specific pri file

* [Hosts]Use MRTCore specific pri file

* [Settings]Use MRTCore specific pri file

* [Peek]Use MRTCore specific pri file

* [FileLocksmith]Use MRTCore specific pri file

* [ScreenRuler]Use MRTCore specific pri file

* [PowerRename]Use MRTCore specific pri file

* [Peek]Move assets to own folder

* [FileLocksmith] Use own Assets path

* [Hosts]Use own assets folder

* [PowerRename]Use own assets dir

* [MeasureTool] Use its own assets folder

* [ImageResizer]Use its own assets path

* Fix spellcheck

* Fix tab instead of space in project files

* Normalize target frameworks and platforms

* Remove WINRT_NO_MAKE_DETECTION flag. No longer needed?

* Fix AOT and Hosts locations

* Fix Dll version differences on dependency

* Add Common.UI.csproj as refernce to fix dll versions

* Update ControlzEx to normalize dll versions

* Update System.Management version to 7.0.2

* Add GPOWrapper to Registry Preview to fix dll versions

* [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions

* Fix remaining output paths / dll version conflicts

* [KeyboardManager]Executables still on their own directories

* Fix Monaco paths

* WinAppSDK apps get to play outside again

* Enable VCM settings again

* Fix KBM Editor path again

* [Monaco]Set to own Assets dir

* Fix installer preamble; Fix publish. remove unneeded publishes

* Remove Hardlink functions

* Installer builds again (still needs work to work)

* Readd Monaco to spellcheck excludes

* Fix spellcheck and call publish.cmd again

* [Installer] Remove components that don't need own dirs

* [Installer] Refactor Power Launcher

* [Installer] Refactor Color Picker

* [Installer] Refactor Monaco assets

* [Installer]Generate File script no longer needs to remove files

* [Installer]Refactor FileLocksmith

* [Installer] Refactor Hosts

* [Installer]Refactor Image Resizer

* [Installer]Refactor MouseUtils

* [Installer]Refactor MWB

* [Installer]Refactor MeasureTool

* [Installer]Refactor Peek

* [Installer]Refactor PowerRename and registry fixes

* [Installer]Refactor RegistryPreview

* [Installer]Refactor ShortcutGuide

* [Installer]Refactor Settings

* [Installer]Clean up some unused stuff

* [Installer]Clean up stuff for user install

* [Installer]Fix WinUi3Apps wxs

* [Installer]Fix misplaced folders

* [Installer]Move x86 VCM dll to right path

* Fix monaco language list location

* [Installer]Fix VCM directory reference

* [CI]Fix signing

* [Installer] Fix resources folder for release CI

* [ci]Looks like we still ship NLog on PowerToys Run

* [Settings]Add dependency to avoid dll collision with Experimentation

* [RegistryPreview]Move XAML files to own path

* [RegistryPreview]Fix app icon

* [Hosts]Move XAML files to their own path

* [FileLocksmith]Move XAML files to their own path

* [Peek]Move XAML files to own path

* [ScreenRuler]Move XAML files to its own path

* [Settings]Move XAML to its own path

* [ColorPicker]Move Resources to Assets

* [ShortcutGuide]Move svgs to own Assets path

* [Awake]Move images to assets path

* [Runner]Remove debug checks for PowerToys Run assets

* [PTRun]Move images to its own assets path

* [ImageResizer]Icon for context menu on own assets path

* [PowerRename]Move ico to its own path

* Remove unneeded intermediary directories

* Remove further int dirs

* Move tests to its own output path

* Fix spellcheck

* spellcheck: remove warnings

* [CppAnalyzers]Ignore rule in a tool

* [CI]Check if all deps.json files reference same versions

* fix spellcheck

* [ci]Fix task identation

* [ci]Add script to guard against asset conflicts

* [ci]Add more deps.json audit steps in the release build

* Add xbf to spellcheck expects

* Fix typo in asset conflict check scripts

* Fix some more dependency conflicts

* Downgrade CsWinRT to have the same dll version as sdk

* [ci]Do a recursive check for every deps.json

* Fix spellcheck error inside comment

* [ci]Fix asset script error

* [ci]Name deps.json verify tasks a bit better

* [ci]Improve deps json verify script output

* [ci]Update WinRT version to the same running in CI

* Also upgrade CsWinRT in NOTICE.MD

* [PowerRename]Move XAML files to own path

* [Common]Fix Settings executable path

* [ci]Verify there's no xbf files in app directories

* [installer]Fix firewall path

* [Monaco]Move new files to their proper assets path

* [Monaco]Fix paths for new files after merge

* [Feedback]Removed unneeded build conditions

* [Feedback]Clear vcxproj direct reference to frameworks

* [Feedback]RunPlugins name to hold PTRun plugins

* [Feedback]Remove unneeded foreach

* [Feedback]Shortcut Guide svgs with ** in project file

* [Feedback]Fix spellcheck
This commit is contained in:
Jaime Bernardo
2023-07-20 00:12:46 +01:00
committed by GitHub
parent 1f44085e41
commit 864b862952
762 changed files with 2005 additions and 3118 deletions

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<UserControl
x:Class="Microsoft.PowerToys.Settings.UI.Controls.ShortcutControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Microsoft.PowerToys.Settings.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
x:Name="LayoutRoot"
d:DesignHeight="300"
d:DesignWidth="400"
mc:Ignorable="d">
<Grid HorizontalAlignment="Right">
<StackPanel Orientation="Horizontal">
<Button
x:Name="EditButton"
Padding="0"
Click="OpenDialogButton_Click"
CornerRadius="8">
<StackPanel
Margin="12,6,12,6"
Orientation="Horizontal"
Spacing="16">
<ItemsControl
x:Name="PreviewKeysControl"
VerticalAlignment="Center"
IsEnabled="{Binding ElementName=EditButton, Path=IsEnabled}"
IsTabStop="False">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" Spacing="4" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:KeyVisual
VerticalAlignment="Center"
AutomationProperties.AccessibilityView="Raw"
Content="{Binding}"
IsTabStop="False"
VisualType="Small" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<FontIcon
FontFamily="{ThemeResource SymbolThemeFontFamily}"
FontSize="16"
Glyph="&#xE70F;" />
</StackPanel>
</Button>
</StackPanel>
</Grid>
</UserControl>

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.PowerToys.Settings.UI.Helpers;
using Microsoft.PowerToys.Settings.UI.Library;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Automation;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Windows.System;
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class ShortcutControl : UserControl, IDisposable
{
private readonly UIntPtr ignoreKeyEventFlag = (UIntPtr)0x5555;
private bool _shiftKeyDownOnEntering;
private bool _shiftToggled;
private bool _enabled;
private HotkeySettings hotkeySettings;
private HotkeySettings internalSettings;
private HotkeySettings lastValidSettings;
private HotkeySettingsControlHook hook;
private bool _isActive;
private bool disposedValue;
public string Header { get; set; }
public string Keys { get; set; }
public static readonly DependencyProperty IsActiveProperty = DependencyProperty.Register("Enabled", typeof(bool), typeof(ShortcutControl), null);
public static readonly DependencyProperty HotkeySettingsProperty = DependencyProperty.Register("HotkeySettings", typeof(HotkeySettings), typeof(ShortcutControl), null);
private ShortcutDialogContentControl c = new ShortcutDialogContentControl();
private ContentDialog shortcutDialog;
public bool Enabled
{
get
{
return _enabled;
}
set
{
SetValue(IsActiveProperty, value);
_enabled = value;
if (value)
{
EditButton.IsEnabled = true;
}
else
{
EditButton.IsEnabled = false;
}
}
}
public HotkeySettings HotkeySettings
{
get
{
return hotkeySettings;
}
set
{
if (hotkeySettings != value)
{
hotkeySettings = value;
SetValue(HotkeySettingsProperty, value);
PreviewKeysControl.ItemsSource = HotkeySettings.GetKeysList();
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
c.Keys = HotkeySettings.GetKeysList();
}
}
}
public ShortcutControl()
{
InitializeComponent();
internalSettings = new HotkeySettings();
this.Unloaded += ShortcutControl_Unloaded;
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive, FilterAccessibleKeyboardEvents);
var resourceLoader = Helpers.ResourceLoaderInstance.ResourceLoader;
if (App.GetSettingsWindow() != null)
{
App.GetSettingsWindow().Activated += ShortcutDialog_SettingsWindow_Activated;
}
// We create the Dialog in C# because doing it in XAML is giving WinUI/XAML Island bugs when using dark theme.
shortcutDialog = new ContentDialog
{
XamlRoot = this.XamlRoot,
Title = resourceLoader.GetString("Activation_Shortcut_Title"),
Content = c,
PrimaryButtonText = resourceLoader.GetString("Activation_Shortcut_Save"),
SecondaryButtonText = resourceLoader.GetString("Activation_Shortcut_Reset"),
CloseButtonText = resourceLoader.GetString("Activation_Shortcut_Cancel"),
DefaultButton = ContentDialogButton.Primary,
};
shortcutDialog.PrimaryButtonClick += ShortcutDialog_PrimaryButtonClick;
shortcutDialog.SecondaryButtonClick += ShortcutDialog_Reset;
shortcutDialog.Opened += ShortcutDialog_Opened;
shortcutDialog.Closing += ShortcutDialog_Closing;
AutomationProperties.SetName(EditButton, resourceLoader.GetString("Activation_Shortcut_Title"));
}
private void ShortcutControl_Unloaded(object sender, RoutedEventArgs e)
{
shortcutDialog.PrimaryButtonClick -= ShortcutDialog_PrimaryButtonClick;
shortcutDialog.Opened -= ShortcutDialog_Opened;
shortcutDialog.Closing -= ShortcutDialog_Closing;
if (App.GetSettingsWindow() != null)
{
App.GetSettingsWindow().Activated -= ShortcutDialog_SettingsWindow_Activated;
}
// Dispose the HotkeySettingsControlHook object to terminate the hook threads when the textbox is unloaded
if (hook != null)
{
hook.Dispose();
}
hook = null;
}
private void KeyEventHandler(int key, bool matchValue, int matchValueCode)
{
switch ((VirtualKey)key)
{
case VirtualKey.LeftWindows:
case VirtualKey.RightWindows:
internalSettings.Win = matchValue;
break;
case VirtualKey.Control:
case VirtualKey.LeftControl:
case VirtualKey.RightControl:
internalSettings.Ctrl = matchValue;
break;
case VirtualKey.Menu:
case VirtualKey.LeftMenu:
case VirtualKey.RightMenu:
internalSettings.Alt = matchValue;
break;
case VirtualKey.Shift:
case VirtualKey.LeftShift:
case VirtualKey.RightShift:
_shiftToggled = true;
internalSettings.Shift = matchValue;
break;
case VirtualKey.Escape:
internalSettings = new HotkeySettings();
shortcutDialog.IsPrimaryButtonEnabled = false;
return;
default:
internalSettings.Code = matchValueCode;
break;
}
}
// Function to send a single key event to the system which would be ignored by the hotkey control.
private void SendSingleKeyboardInput(short keyCode, uint keyStatus)
{
NativeKeyboardHelper.INPUT inputShift = new NativeKeyboardHelper.INPUT
{
type = NativeKeyboardHelper.INPUTTYPE.INPUT_KEYBOARD,
data = new NativeKeyboardHelper.InputUnion
{
ki = new NativeKeyboardHelper.KEYBDINPUT
{
wVk = keyCode,
dwFlags = keyStatus,
// Any keyevent with the extraInfo set to this value will be ignored by the keyboard hook and sent to the system instead.
dwExtraInfo = ignoreKeyEventFlag,
},
},
};
NativeKeyboardHelper.INPUT[] inputs = new NativeKeyboardHelper.INPUT[] { inputShift };
_ = NativeMethods.SendInput(1, inputs, NativeKeyboardHelper.INPUT.Size);
}
private bool FilterAccessibleKeyboardEvents(int key, UIntPtr extraInfo)
{
// A keyboard event sent with this value in the extra Information field should be ignored by the hook so that it can be captured by the system instead.
if (extraInfo == ignoreKeyEventFlag)
{
return false;
}
// If the current key press is tab, based on the other keys ignore the key press so as to shift focus out of the hotkey control.
if ((VirtualKey)key == VirtualKey.Tab)
{
// Shift was not pressed while entering and Shift is not pressed while leaving the hotkey control, treat it as a normal tab key press.
if (!internalSettings.Shift && !_shiftKeyDownOnEntering && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
return false;
}
// Shift was not pressed while entering but it was pressed while leaving the hotkey, therefore simulate a shift key press as the system does not know about shift being pressed in the hotkey.
else if (internalSettings.Shift && !_shiftKeyDownOnEntering && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
// This is to reset the shift key press within the control as it was not used within the control but rather was used to leave the hotkey.
internalSettings.Shift = false;
SendSingleKeyboardInput((short)VirtualKey.Shift, (uint)NativeKeyboardHelper.KeyEventF.KeyDown);
return false;
}
// Shift was pressed on entering and remained pressed, therefore only ignore the tab key so that it can be passed to the system.
// As the shift key is already assumed to be pressed by the system while it entered the hotkey control, shift would still remain pressed, hence ignoring the tab input would simulate a Shift+Tab key press.
else if (!internalSettings.Shift && _shiftKeyDownOnEntering && !_shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
return false;
}
// Shift was pressed on entering but it was released and later pressed again.
// Ignore the tab key and the system already has the shift key pressed, therefore this would simulate Shift+Tab.
// However, since the last shift key was only used to move out of the control, reset the status of shift within the control.
else if (internalSettings.Shift && _shiftKeyDownOnEntering && _shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
internalSettings.Shift = false;
return false;
}
// Shift was pressed on entering and was later released.
// The system still has shift in the key pressed status, therefore pass a Shift KeyUp message to the system, to release the shift key, therefore simulating only the Tab key press.
else if (!internalSettings.Shift && _shiftKeyDownOnEntering && _shiftToggled && !internalSettings.Win && !internalSettings.Alt && !internalSettings.Ctrl)
{
SendSingleKeyboardInput((short)VirtualKey.Shift, (uint)NativeKeyboardHelper.KeyEventF.KeyUp);
return false;
}
}
// Either the cancel or save button has keyboard focus.
if (FocusManager.GetFocusedElement(LayoutRoot.XamlRoot).GetType() == typeof(Button))
{
return false;
}
return true;
}
private void Hotkey_KeyDown(int key)
{
KeyEventHandler(key, true, key);
c.Keys = internalSettings.GetKeysList();
if (internalSettings.GetKeysList().Count == 0)
{
// Empty, disable save button
shortcutDialog.IsPrimaryButtonEnabled = false;
}
else if (internalSettings.GetKeysList().Count == 1)
{
// 1 key, disable save button
shortcutDialog.IsPrimaryButtonEnabled = false;
// Check if the one key is a hotkey
if (internalSettings.Shift || internalSettings.Win || internalSettings.Alt || internalSettings.Ctrl)
{
c.IsError = false;
}
else
{
c.IsError = true;
}
}
// Tab and Shift+Tab are accessible keys and should not be displayed in the hotkey control.
if (internalSettings.Code > 0 && !internalSettings.IsAccessibleShortcut())
{
lastValidSettings = internalSettings.Clone();
if (!ComboIsValid(lastValidSettings))
{
DisableKeys();
}
else
{
EnableKeys();
}
}
}
private void EnableKeys()
{
shortcutDialog.IsPrimaryButtonEnabled = true;
c.IsError = false;
// WarningLabel.Style = (Style)App.Current.Resources["SecondaryTextStyle"];
}
private void DisableKeys()
{
shortcutDialog.IsPrimaryButtonEnabled = false;
c.IsError = true;
// WarningLabel.Style = (Style)App.Current.Resources["SecondaryWarningTextStyle"];
}
private void Hotkey_KeyUp(int key)
{
KeyEventHandler(key, false, 0);
}
private bool Hotkey_IsActive()
{
return _isActive;
}
private void ShortcutDialog_Opened(ContentDialog sender, ContentDialogOpenedEventArgs args)
{
if (!ComboIsValid(hotkeySettings))
{
DisableKeys();
}
else
{
EnableKeys();
}
// Reset the status on entering the hotkey each time.
_shiftKeyDownOnEntering = false;
_shiftToggled = false;
// To keep track of the shift key, whether it was pressed on entering.
if ((NativeMethods.GetAsyncKeyState((int)VirtualKey.Shift) & 0x8000) != 0)
{
_shiftKeyDownOnEntering = true;
}
_isActive = true;
}
private async void OpenDialogButton_Click(object sender, RoutedEventArgs e)
{
c.Keys = null;
c.Keys = HotkeySettings.GetKeysList();
shortcutDialog.XamlRoot = this.XamlRoot;
shortcutDialog.RequestedTheme = this.ActualTheme;
await shortcutDialog.ShowAsync();
}
private void ShortcutDialog_Reset(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
hotkeySettings = null;
SetValue(HotkeySettingsProperty, hotkeySettings);
PreviewKeysControl.ItemsSource = HotkeySettings.GetKeysList();
lastValidSettings = hotkeySettings;
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
shortcutDialog.Hide();
}
private void ShortcutDialog_PrimaryButtonClick(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
if (ComboIsValid(lastValidSettings))
{
HotkeySettings = lastValidSettings.Clone();
}
PreviewKeysControl.ItemsSource = hotkeySettings.GetKeysList();
AutomationProperties.SetHelpText(EditButton, HotkeySettings.ToString());
shortcutDialog.Hide();
}
private static bool ComboIsValid(HotkeySettings settings)
{
if (settings != null && (settings.IsValid() || settings.IsEmpty()))
{
return true;
}
else
{
return false;
}
}
private void ShortcutDialog_SettingsWindow_Activated(object sender, WindowActivatedEventArgs args)
{
args.Handled = true;
if (args.WindowActivationState != WindowActivationState.Deactivated && (hook == null || hook.GetDisposedState() == true))
{
// If the PT settings window gets focussed/activated again, we enable the keyboard hook to catch the keyboard input.
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive, FilterAccessibleKeyboardEvents);
}
else if (args.WindowActivationState == WindowActivationState.Deactivated && hook != null && hook.GetDisposedState() == false)
{
// If the PT settings window lost focus/activation, we disable the keyboard hook to allow keyboard input on other windows.
hook.Dispose();
hook = null;
}
}
private void ShortcutDialog_Closing(ContentDialog sender, ContentDialogClosingEventArgs args)
{
_isActive = false;
}
private void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
if (hook != null)
{
hook.Dispose();
}
hook = null;
}
disposedValue = true;
}
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}

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<UserControl
x:Class="Microsoft.PowerToys.Settings.UI.Controls.ShortcutDialogContentControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Microsoft.PowerToys.Settings.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:toolkitcontrols="using:CommunityToolkit.WinUI.UI.Controls"
x:Name="ShortcutContentControl"
mc:Ignorable="d">
<Grid
MinWidth="498"
MinHeight="220">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition MinHeight="110" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
x:Uid="Activation_Shortcut_Description"
Grid.Row="0" />
<ItemsControl
x:Name="KeysControl"
Grid.Row="1"
Height="56"
Margin="0,64,0,0"
HorizontalAlignment="Center"
VerticalAlignment="Top"
HorizontalContentAlignment="Center"
ItemsSource="{x:Bind Keys, Mode=OneWay}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel
Orientation="Horizontal"
Spacing="8" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:KeyVisual
Height="56"
AutomationProperties.AccessibilityView="Raw"
Content="{Binding}"
IsError="{Binding ElementName=ShortcutContentControl, Path=IsError, Mode=OneWay}"
IsTabStop="False"
VisualType="Large" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<StackPanel
Grid.Row="2"
Margin="0,24,0,0"
VerticalAlignment="Top"
Orientation="Vertical"
Spacing="8">
<Grid Height="62">
<InfoBar x:Uid="InvalidShortcut"
IsClosable="False"
IsOpen="{Binding ElementName=ShortcutContentControl, Path=IsError, Mode=OneWay}"
IsTabStop="{Binding ElementName=ShortcutContentControl, Path=IsError, Mode=OneWay}"
Severity="Error" />
</Grid>
<toolkitcontrols:MarkdownTextBlock
x:Uid="InvalidShortcutWarningLabel"
Background="Transparent"
FontSize="12"
Foreground="{ThemeResource TextFillColorSecondaryBrush}" />
</StackPanel>
</Grid>
</UserControl>

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class ShortcutDialogContentControl : UserControl
{
public ShortcutDialogContentControl()
{
this.InitializeComponent();
}
public List<object> Keys
{
get { return (List<object>)GetValue(KeysProperty); }
set { SetValue(KeysProperty, value); }
}
public static readonly DependencyProperty KeysProperty = DependencyProperty.Register("Keys", typeof(List<object>), typeof(SettingsPageControl), new PropertyMetadata(default(string)));
public bool IsError
{
get => (bool)GetValue(IsErrorProperty);
set => SetValue(IsErrorProperty, value);
}
public static readonly DependencyProperty IsErrorProperty = DependencyProperty.Register("IsError", typeof(bool), typeof(ShortcutDialogContentControl), new PropertyMetadata(false));
}
}

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<UserControl
x:Class="Microsoft.PowerToys.Settings.UI.Controls.ShortcutWithTextLabelControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Microsoft.PowerToys.Settings.UI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Microsoft.PowerToys.Settings.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:toolkitcontrols="using:CommunityToolkit.WinUI.UI.Controls"
d:DesignHeight="300"
d:DesignWidth="400"
mc:Ignorable="d">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ItemsControl
VerticalAlignment="Center"
AutomationProperties.AccessibilityView="Raw"
IsTabStop="False"
ItemsSource="{x:Bind Keys}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel
Orientation="Horizontal"
Spacing="4" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<controls:KeyVisual
VerticalAlignment="Center"
AutomationProperties.AccessibilityView="Raw"
Content="{Binding}"
IsTabStop="False"
VisualType="SmallOutline" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<toolkitcontrols:MarkdownTextBlock
Grid.Column="1"
Margin="8,0,0,0"
VerticalAlignment="Center"
Background="Transparent"
Text="{x:Bind Text}" />
</Grid>
</UserControl>

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Microsoft.PowerToys.Settings.UI.Controls
{
public sealed partial class ShortcutWithTextLabelControl : UserControl
{
public string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(ShortcutWithTextLabelControl), new PropertyMetadata(default(string)));
public List<object> Keys
{
get { return (List<object>)GetValue(KeysProperty); }
set { SetValue(KeysProperty, value); }
}
public static readonly DependencyProperty KeysProperty = DependencyProperty.Register("Keys", typeof(List<object>), typeof(ShortcutWithTextLabelControl), new PropertyMetadata(default(string)));
public ShortcutWithTextLabelControl()
{
this.InitializeComponent();
}
}
}