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[Accessibility]Turn animations off based on Windows settings (#28128)
* FindMyMouse: switch animations on/off based on global windows settings * Fancy Zones: enable/disable animations based on global Windows settings * Shortcut Guide: enabling/disabling animations based on global Windows settings * spell checker * Making MouseUtils settings dependent on global windows settings, AnimationEffects. If the global settings is disabled the MouseUtils animation settings is disabled too, description shows the reason. * Adding error detection, log on SystemParametersInfo call. * Adding infobar instead of changing description of the settingsbar. * spell checker * moving native constant into NativeMethods class
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@@ -7,6 +7,7 @@
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#include "common/utils/game_mode.h"
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#include "common/utils/process_path.h"
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#include "common/utils/excluded_apps.h"
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#include "common/utils/MsWindowsSettings.h"
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#include <vector>
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#ifdef COMPOSITION
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@@ -648,6 +649,8 @@ struct CompositionSpotlight : SuperSonar<CompositionSpotlight>
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void SetSonarVisibility(bool visible)
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{
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m_batch = m_compositor.GetCommitBatch(winrt::CompositionBatchTypes::Animation);
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BOOL isEnabledAnimations = GetAnimationsEnabled();
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m_animation.Duration(std::chrono::milliseconds{ isEnabledAnimations ? m_fadeDuration : 1 });
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m_batch.Completed([hwnd = m_hwnd](auto&&, auto&&) {
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PostMessage(hwnd, WM_OPACITY_ANIMATION_COMPLETED, 0, 0);
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});
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@@ -5,6 +5,7 @@
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#include "start_visible.h"
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#include <common/utils/resources.h>
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#include <common/utils/window.h>
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#include <common/utils/MsWindowsSettings.h>
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#include "shortcut_guide.h"
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#include "trace.h"
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@@ -269,11 +270,12 @@ D2D1_RECT_F D2DOverlaySVG::get_snap_right() const
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D2DOverlayWindow::D2DOverlayWindow() :
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total_screen({}),
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background_animation(0.3),
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global_windows_shortcuts_animation(0.3),
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taskbar_icon_shortcuts_animation(0.3),
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D2DWindow()
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{
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BOOL isEnabledAnimations = GetAnimationsEnabled();
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background_animation = isEnabledAnimations? 0.3f : 0.f;
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global_windows_shortcuts_animation = isEnabledAnimations ? 0.3f : 0.f;
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taskbar_icon_shortcuts_animation = isEnabledAnimations ? 0.3f : 0.f;
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tasklist_thread = std::thread([&] {
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while (running)
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{
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@@ -7,6 +7,7 @@
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#include <vector>
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#include <common/logger/logger.h>
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#include <common/utils/MsWindowsSettings.h>
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namespace
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{
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@@ -125,6 +126,12 @@ ZonesOverlay::RenderResult ZonesOverlay::Render()
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return RenderResult::AnimationEnded;
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}
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BOOL isEnabledAnimations = GetAnimationsEnabled();
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if (!isEnabledAnimations)
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{
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animationAlpha = 1.f;
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}
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m_renderTarget->BeginDraw();
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// Draw backdrop
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