mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-10 05:06:36 +02:00
Adding in sytlecop and fixing issues
This commit is contained in:
@@ -1,25 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
// Copyright (c) Microsoft Corporation
|
||||
// The Microsoft Corporation licenses this file to you under the MIT license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
|
||||
using System;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace FancyZonesEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Once you've "Committ"ed the starter grid, then the Zones within the grid come to life for you to be able to further subdivide them
|
||||
/// Once you've "Committ"ed the starter grid, then the Zones within the grid come to life for you to be able to further subdivide them
|
||||
/// using splitters
|
||||
/// </summary>
|
||||
|
||||
public partial class GridZone : UserControl
|
||||
{
|
||||
public static readonly DependencyProperty IsSelectedProperty = DependencyProperty.Register("IsSelected", typeof(bool), typeof(GridZone), new PropertyMetadata(false, OnSelectionChanged));
|
||||
@@ -28,6 +23,7 @@ namespace FancyZonesEditor
|
||||
{
|
||||
((GridZone)d).OnSelectionChanged();
|
||||
}
|
||||
|
||||
private void OnSelectionChanged()
|
||||
{
|
||||
Background = IsSelected ? Brushes.SteelBlue : Brushes.LightGray;
|
||||
@@ -53,7 +49,7 @@ namespace FancyZonesEditor
|
||||
_splitter.Fill = Brushes.DarkGray;
|
||||
Body.Children.Add(_splitter);
|
||||
|
||||
((App) Application.Current).ZoneSettings.PropertyChanged += ZoneSettings_PropertyChanged;
|
||||
((App)Application.Current).ZoneSettings.PropertyChanged += ZoneSettings_PropertyChanged;
|
||||
}
|
||||
|
||||
private void ZoneSettings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
@@ -67,7 +63,8 @@ namespace FancyZonesEditor
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override Size ArrangeOverride(Size size)
|
||||
|
||||
protected override Size ArrangeOverride(Size size)
|
||||
{
|
||||
_splitOrientation = (size.Width > size.Height) ? Orientation.Vertical : Orientation.Horizontal;
|
||||
return base.ArrangeOverride(size);
|
||||
@@ -89,43 +86,41 @@ namespace FancyZonesEditor
|
||||
private int SplitterThickness { get { return Math.Max(((App)Application.Current).ZoneSettings.Spacing, 5); } }
|
||||
|
||||
private void UpdateSplitter()
|
||||
{
|
||||
int thickness = SplitterThickness;
|
||||
|
||||
{
|
||||
if (IsVerticalSplit)
|
||||
{
|
||||
double bodyWidth = Body.ActualWidth;
|
||||
double pos = _lastPos.X - thickness/2;
|
||||
double pos = _lastPos.X - (SplitterThickness / 2);
|
||||
if (pos < 0)
|
||||
{
|
||||
pos = 0;
|
||||
}
|
||||
else if (pos > (bodyWidth - thickness))
|
||||
else if (pos > (bodyWidth - SplitterThickness))
|
||||
{
|
||||
pos = bodyWidth - thickness;
|
||||
pos = bodyWidth - SplitterThickness;
|
||||
}
|
||||
|
||||
Canvas.SetLeft(_splitter, pos);
|
||||
Canvas.SetTop(_splitter, 0);
|
||||
_splitter.MinWidth = thickness;
|
||||
_splitter.MinWidth = SplitterThickness;
|
||||
_splitter.MinHeight = Body.ActualHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
double bodyHeight = Body.ActualHeight;
|
||||
double pos = _lastPos.Y - thickness / 2;
|
||||
double pos = _lastPos.Y - (SplitterThickness / 2);
|
||||
if (pos < 0)
|
||||
{
|
||||
pos = 0;
|
||||
}
|
||||
else if (pos > (bodyHeight - thickness))
|
||||
else if (pos > (bodyHeight - SplitterThickness))
|
||||
{
|
||||
pos = bodyHeight - thickness;
|
||||
pos = bodyHeight - SplitterThickness;
|
||||
}
|
||||
Canvas.SetLeft(_splitter, 0);
|
||||
Canvas.SetTop(_splitter, pos);
|
||||
_splitter.MinWidth = Body.ActualWidth;
|
||||
_splitter.MinHeight = thickness;
|
||||
_splitter.MinHeight = SplitterThickness;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user