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[Settings] Update version in General Settings (#2601)
* Update version in General Settings * Set version in settings.json file * Only overwrite the settings.json file if it is newer than the old version. * Fix tests * Fix test names and added comment
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@@ -51,7 +51,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@@ -59,7 +59,8 @@
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>inc;telemetry;..\..\deps\cpprestsdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -70,13 +71,14 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>inc;telemetry;..\..\deps\cpprestsdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -84,20 +86,18 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\common.h" />
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<ClInclude Include="..\keyboard_layout.h" />
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<ClInclude Include="..\keyboard_layout_impl.h" />
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<ClInclude Include="..\pch.h" />
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<ClInclude Include="..\two_way_pipe_message_ipc.h" />
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<ClInclude Include="..\two_way_pipe_message_ipc_impl.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\common.cpp" />
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<ClCompile Include="..\keyboard_layout.cpp" />
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<ClCompile Include="..\pch.cpp" />
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<ClCompile Include="..\two_way_pipe_message_ipc.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -15,12 +15,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\keyboard_layout.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -33,16 +27,25 @@
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<ClInclude Include="..\two_way_pipe_message_ipc_impl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\keyboard_layout.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\two_way_pipe_message_ipc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\common.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -1,3 +0,0 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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@@ -1,5 +0,0 @@
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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@@ -1,13 +0,0 @@
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// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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// add headers that you want to pre-compile here
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#include "framework.h"
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#endif //PCH_H
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@@ -1,10 +1,11 @@
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#pragma once
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#include "..\keyboard_layout.h"
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#include "..\two_way_pipe_message_ipc.h"
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#include <msclr\marshal.h>
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#include <msclr\marshal_cppstd.h>
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#include <functional>
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#include "..\keyboard_layout.h"
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#include "..\two_way_pipe_message_ipc.h"
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#include "..\common.h"
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using namespace System;
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using namespace System::Runtime::InteropServices;
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@@ -103,4 +104,14 @@ public
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_callback(gcnew String(msg.c_str()));
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}
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};
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public
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ref class CommonManaged
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{
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public:
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static String^ GetProductVersion()
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{
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return gcnew String(get_product_version().c_str());
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}
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};
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}
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@@ -73,7 +73,7 @@
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>
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</DelayLoadDLLs>
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</Link>
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@@ -89,7 +89,7 @@
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>
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</DelayLoadDLLs>
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</Link>
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