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[New PowerToy] Add Screen Ruler module for measuring screen contents (#19701)
* [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
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@@ -232,38 +232,39 @@ void Toolbar::show(std::wstring position, std::wstring monitorString)
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for (auto& monitorInfo : monitorInfos)
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{
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const auto screenSize = monitorInfo.GetScreenSize(false);
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int positionX = 0;
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int positionY = 0;
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if (position == L"Top left corner")
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{
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positionX = monitorInfo.left() + BORDER_OFFSET;
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positionY = monitorInfo.top() + BORDER_OFFSET;
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positionX = screenSize.left() + BORDER_OFFSET;
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positionY = screenSize.top() + BORDER_OFFSET;
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}
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else if (position == L"Top center")
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{
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positionX = monitorInfo.middle().x - overlayWidth / 2;
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positionY = monitorInfo.top() + BORDER_OFFSET;
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positionX = screenSize.middle().x - overlayWidth / 2;
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positionY = screenSize.top() + BORDER_OFFSET;
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}
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else if (position == L"Bottom left corner")
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{
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positionX = monitorInfo.left() + BORDER_OFFSET;
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positionY = monitorInfo.bottom() - overlayHeight - BORDER_OFFSET;
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positionX = screenSize.left() + BORDER_OFFSET;
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positionY = screenSize.bottom() - overlayHeight - BORDER_OFFSET;
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}
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else if (position == L"Bottom center")
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{
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positionX = monitorInfo.middle().x - overlayWidth / 2;
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positionY = monitorInfo.bottom() - overlayHeight - BORDER_OFFSET;
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positionX = screenSize.middle().x - overlayWidth / 2;
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positionY = screenSize.bottom() - overlayHeight - BORDER_OFFSET;
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}
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else if (position == L"Bottom right corner")
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{
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positionX = monitorInfo.right() - overlayWidth - BORDER_OFFSET;
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positionY = monitorInfo.bottom() - overlayHeight - BORDER_OFFSET;
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positionX = screenSize.right() - overlayWidth - BORDER_OFFSET;
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positionY = screenSize.bottom() - overlayHeight - BORDER_OFFSET;
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}
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else //"Top right corner" or non-present
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{
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positionX = monitorInfo.right() - overlayWidth - BORDER_OFFSET;
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positionY = monitorInfo.top() + TOP_RIGHT_BORDER_OFFSET;
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positionX = screenSize.right() - overlayWidth - BORDER_OFFSET;
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positionY = screenSize.top() + TOP_RIGHT_BORDER_OFFSET;
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}
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HWND hwnd;
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