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[Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Implements comprehensive hotkey conflict detection and resolution system for PowerToys, providing real-time conflict checking and centralized management interface. ## PR Checklist - [ ] **Closes:** #xxx - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [x] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [x] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: [Shortcut conflict detction dev spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519) ## TODO Lists - [x] Add real-time hotkey validation functionality to the hotkey dialog - [x] Immediately detect conflicts and update shortcut conflict status after applying new shortcuts - [x] Return conflict list from runner hotkey conflict detector for conflict checking. - [x] Implement the Tooltip for every shortcut control - [x] Add dialog UI for showing all the shortcut conflicts - [x] Support changing shortcut directly inside the shortcut conflict window/dialog, no need to nav to the settings page. - [x] Redesign the `ShortcutConflictDialogContentControl` to align with the spec - [x] Add navigating and changing hotkey auctionability to the `ShortcutConflictDialogContentControl` - [x] Add telemetry. Impemented in [another PR](https://github.com/shuaiyuanxx/PowerToys/pull/47) ## Shortcut Conflict Support Modules  <details> <summary>Demo videos</summary> https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9 https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7 https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f </details> <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Manually validation performed. --------- Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com> Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
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@@ -556,6 +556,61 @@ public:
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return m_enabled;
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}
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virtual size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size) override
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{
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constexpr size_t num_hotkeys = 4; // We have 4 hotkeys
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if (hotkeys && buffer_size >= num_hotkeys)
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{
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PowerToysSettings::PowerToyValues values = PowerToysSettings::PowerToyValues::load_from_settings_file(MODULE_NAME);
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// Cache the raw JSON object to avoid multiple parsing
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json::JsonObject root_json = values.get_raw_json();
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json::JsonObject properties_json = root_json.GetNamedObject(L"properties", json::JsonObject{});
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size_t hotkey_index = 0;
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// Helper lambda to extract hotkey from JSON properties
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auto extract_hotkey = [&](const wchar_t* property_name) -> Hotkey {
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if (properties_json.HasKey(property_name))
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{
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try
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{
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json::JsonObject hotkey_json = properties_json.GetNamedObject(property_name);
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// Extract hotkey properties directly from JSON
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bool win = hotkey_json.GetNamedBoolean(L"win", false);
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bool ctrl = hotkey_json.GetNamedBoolean(L"ctrl", false);
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bool alt = hotkey_json.GetNamedBoolean(L"alt", false);
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bool shift = hotkey_json.GetNamedBoolean(L"shift", false);
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unsigned char key = static_cast<unsigned char>(
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hotkey_json.GetNamedNumber(L"code", 0));
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return { win, ctrl, shift, alt, key };
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}
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catch (...)
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{
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// If parsing individual hotkey fails, use defaults
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return { false, false, false, false, 0 };
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}
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}
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else
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{
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// Property doesn't exist, use defaults
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return { false, false, false, false, 0 };
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}
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};
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// Extract all hotkeys using the optimized helper
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hotkeys[hotkey_index++] = extract_hotkey(L"ToggleEasyMouseShortcut"); // [0] Toggle Easy Mouse
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hotkeys[hotkey_index++] = extract_hotkey(L"LockMachineShortcut"); // [1] Lock Machine
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hotkeys[hotkey_index++] = extract_hotkey(L"Switch2AllPCShortcut"); // [2] Switch to All PCs
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hotkeys[hotkey_index++] = extract_hotkey(L"ReconnectShortcut"); // [3] Reconnect
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}
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return num_hotkeys;
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}
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void launch_add_firewall_process()
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{
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Logger::trace(L"Starting Process to add firewall rule");
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