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[Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Implements comprehensive hotkey conflict detection and resolution system for PowerToys, providing real-time conflict checking and centralized management interface. ## PR Checklist - [ ] **Closes:** #xxx - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [x] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [x] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: [Shortcut conflict detction dev spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519) ## TODO Lists - [x] Add real-time hotkey validation functionality to the hotkey dialog - [x] Immediately detect conflicts and update shortcut conflict status after applying new shortcuts - [x] Return conflict list from runner hotkey conflict detector for conflict checking. - [x] Implement the Tooltip for every shortcut control - [x] Add dialog UI for showing all the shortcut conflicts - [x] Support changing shortcut directly inside the shortcut conflict window/dialog, no need to nav to the settings page. - [x] Redesign the `ShortcutConflictDialogContentControl` to align with the spec - [x] Add navigating and changing hotkey auctionability to the `ShortcutConflictDialogContentControl` - [x] Add telemetry. Impemented in [another PR](https://github.com/shuaiyuanxx/PowerToys/pull/47) ## Shortcut Conflict Support Modules  <details> <summary>Demo videos</summary> https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9 https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7 https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f </details> <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Manually validation performed. --------- Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com> Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
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@@ -112,7 +112,7 @@ private:
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return {};
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}
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static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject)
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static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject, bool isShown = true)
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{
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try
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{
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@@ -122,6 +122,7 @@ private:
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hotkey.shift = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_SHIFT);
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hotkey.ctrl = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_CTRL);
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hotkey.key = static_cast<unsigned char>(jsonHotkeyObject.GetNamedNumber(JSON_KEY_CODE));
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hotkey.isShown = isShown;
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return hotkey;
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}
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catch (...)
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@@ -231,8 +232,10 @@ private:
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return false;
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}
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void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue)
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void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue, bool actionsGroupIsShown = true)
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{
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bool actionIsShown = true;
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if (actionValue.ValueType() != winrt::Windows::Data::Json::JsonValueType::Object)
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{
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return;
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@@ -240,9 +243,9 @@ private:
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const auto action = actionValue.GetObjectW();
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if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
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if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false) || !actionsGroupIsShown)
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{
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return;
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actionIsShown = false;
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}
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if (action.HasKey(JSON_KEY_SHORTCUT))
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@@ -250,7 +253,7 @@ private:
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const AdditionalAction additionalAction
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{
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actionName.c_str(),
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parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT))
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parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
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};
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m_additional_actions.push_back(additionalAction);
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@@ -259,12 +262,12 @@ private:
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{
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for (const auto& [subActionName, subAction] : action)
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{
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process_additional_action(subActionName, subAction);
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process_additional_action(subActionName, subAction, actionIsShown);
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}
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}
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}
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void read_settings(PowerToysSettings::PowerToyValues& settings)
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void read_settings(PowerToysSettings::PowerToyValues& settings)
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{
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const auto settingsObject = settings.get_raw_json();
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@@ -317,9 +320,21 @@ private:
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{
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const auto additionalActions = propertiesObject.GetNamedObject(JSON_KEY_ADDITIONAL_ACTIONS);
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for (const auto& [actionName, additionalAction] : additionalActions)
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// Define the expected order to ensure consistent hotkey ID assignment
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const std::vector<winrt::hstring> expectedOrder = {
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L"image-to-text",
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L"paste-as-file",
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L"transcode"
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};
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// Process actions in the predefined order
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for (auto& actionKey : expectedOrder)
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{
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process_additional_action(actionName, additionalAction);
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if (additionalActions.HasKey(actionKey))
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{
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const auto actionValue = additionalActions.GetNamedValue(actionKey);
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process_additional_action(actionKey, actionValue);
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}
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}
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}
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@@ -331,17 +346,14 @@ private:
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for (const auto& customAction : customActions)
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{
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const auto object = customAction.GetObjectW();
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bool actionIsShown = object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false);
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if (object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
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{
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const CustomAction customActionData
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{
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static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
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parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT))
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};
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const CustomAction customActionData{
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static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
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parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
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};
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m_custom_actions.push_back(customActionData);
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}
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m_custom_actions.push_back(customActionData);
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}
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}
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}
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