[Feature] PowerToys hotkey conflict detection (#41029)

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
This commit is contained in:
Shawn Yuan
2025-08-20 09:31:52 +08:00
committed by GitHub
parent ce4d8dc11e
commit 75526b9580
104 changed files with 4578 additions and 366 deletions

View File

@@ -112,7 +112,7 @@ private:
return {};
}
static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject)
static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject, bool isShown = true)
{
try
{
@@ -122,6 +122,7 @@ private:
hotkey.shift = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_SHIFT);
hotkey.ctrl = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_CTRL);
hotkey.key = static_cast<unsigned char>(jsonHotkeyObject.GetNamedNumber(JSON_KEY_CODE));
hotkey.isShown = isShown;
return hotkey;
}
catch (...)
@@ -231,8 +232,10 @@ private:
return false;
}
void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue)
void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue, bool actionsGroupIsShown = true)
{
bool actionIsShown = true;
if (actionValue.ValueType() != winrt::Windows::Data::Json::JsonValueType::Object)
{
return;
@@ -240,9 +243,9 @@ private:
const auto action = actionValue.GetObjectW();
if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false) || !actionsGroupIsShown)
{
return;
actionIsShown = false;
}
if (action.HasKey(JSON_KEY_SHORTCUT))
@@ -250,7 +253,7 @@ private:
const AdditionalAction additionalAction
{
actionName.c_str(),
parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT))
parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
};
m_additional_actions.push_back(additionalAction);
@@ -259,12 +262,12 @@ private:
{
for (const auto& [subActionName, subAction] : action)
{
process_additional_action(subActionName, subAction);
process_additional_action(subActionName, subAction, actionIsShown);
}
}
}
void read_settings(PowerToysSettings::PowerToyValues& settings)
void read_settings(PowerToysSettings::PowerToyValues& settings)
{
const auto settingsObject = settings.get_raw_json();
@@ -317,9 +320,21 @@ private:
{
const auto additionalActions = propertiesObject.GetNamedObject(JSON_KEY_ADDITIONAL_ACTIONS);
for (const auto& [actionName, additionalAction] : additionalActions)
// Define the expected order to ensure consistent hotkey ID assignment
const std::vector<winrt::hstring> expectedOrder = {
L"image-to-text",
L"paste-as-file",
L"transcode"
};
// Process actions in the predefined order
for (auto& actionKey : expectedOrder)
{
process_additional_action(actionName, additionalAction);
if (additionalActions.HasKey(actionKey))
{
const auto actionValue = additionalActions.GetNamedValue(actionKey);
process_additional_action(actionKey, actionValue);
}
}
}
@@ -331,17 +346,14 @@ private:
for (const auto& customAction : customActions)
{
const auto object = customAction.GetObjectW();
bool actionIsShown = object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false);
if (object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
{
const CustomAction customActionData
{
static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT))
};
const CustomAction customActionData{
static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
};
m_custom_actions.push_back(customActionData);
}
m_custom_actions.push_back(customActionData);
}
}
}

View File

@@ -556,6 +556,61 @@ public:
return m_enabled;
}
virtual size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size) override
{
constexpr size_t num_hotkeys = 4; // We have 4 hotkeys
if (hotkeys && buffer_size >= num_hotkeys)
{
PowerToysSettings::PowerToyValues values = PowerToysSettings::PowerToyValues::load_from_settings_file(MODULE_NAME);
// Cache the raw JSON object to avoid multiple parsing
json::JsonObject root_json = values.get_raw_json();
json::JsonObject properties_json = root_json.GetNamedObject(L"properties", json::JsonObject{});
size_t hotkey_index = 0;
// Helper lambda to extract hotkey from JSON properties
auto extract_hotkey = [&](const wchar_t* property_name) -> Hotkey {
if (properties_json.HasKey(property_name))
{
try
{
json::JsonObject hotkey_json = properties_json.GetNamedObject(property_name);
// Extract hotkey properties directly from JSON
bool win = hotkey_json.GetNamedBoolean(L"win", false);
bool ctrl = hotkey_json.GetNamedBoolean(L"ctrl", false);
bool alt = hotkey_json.GetNamedBoolean(L"alt", false);
bool shift = hotkey_json.GetNamedBoolean(L"shift", false);
unsigned char key = static_cast<unsigned char>(
hotkey_json.GetNamedNumber(L"code", 0));
return { win, ctrl, shift, alt, key };
}
catch (...)
{
// If parsing individual hotkey fails, use defaults
return { false, false, false, false, 0 };
}
}
else
{
// Property doesn't exist, use defaults
return { false, false, false, false, 0 };
}
};
// Extract all hotkeys using the optimized helper
hotkeys[hotkey_index++] = extract_hotkey(L"ToggleEasyMouseShortcut"); // [0] Toggle Easy Mouse
hotkeys[hotkey_index++] = extract_hotkey(L"LockMachineShortcut"); // [1] Lock Machine
hotkeys[hotkey_index++] = extract_hotkey(L"Switch2AllPCShortcut"); // [2] Switch to All PCs
hotkeys[hotkey_index++] = extract_hotkey(L"ReconnectShortcut"); // [3] Reconnect
}
return num_hotkeys;
}
void launch_add_firewall_process()
{
Logger::trace(L"Starting Process to add firewall rule");

View File

@@ -45,14 +45,44 @@ public:
bool shift = false;
bool alt = false;
unsigned char key = 0;
// The id is used to identify the hotkey in the module. The order in module interface should be the same as in the settings.
int id = 0;
// Currently, this is only used by AdvancedPaste to determine if the hotkey is shown in the settings.
bool isShown = true;
std::strong_ordering operator<=>(const Hotkey&) const = default;
std::strong_ordering operator<=>(const Hotkey& other) const
{
// Compare bool fields first
if (auto cmp = (win <=> other.win); cmp != 0)
return cmp;
if (auto cmp = (ctrl <=> other.ctrl); cmp != 0)
return cmp;
if (auto cmp = (shift <=> other.shift); cmp != 0)
return cmp;
if (auto cmp = (alt <=> other.alt); cmp != 0)
return cmp;
// Compare key value only
return key <=> other.key;
// Note: Deliberately NOT comparing 'name' field
}
bool operator==(const Hotkey& other) const
{
return win == other.win &&
ctrl == other.ctrl &&
shift == other.shift &&
alt == other.alt &&
key == other.key;
}
};
struct HotkeyEx
{
WORD modifiersMask = 0;
WORD vkCode = 0;
int id = 0;
};
/* Returns the localized name of the PowerToy*/