mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-03 17:56:44 +02:00
[Feature] PowerToys hotkey conflict detection (#41029)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Implements comprehensive hotkey conflict detection and resolution system for PowerToys, providing real-time conflict checking and centralized management interface. ## PR Checklist - [ ] **Closes:** #xxx - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [x] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [x] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: [Shortcut conflict detction dev spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519) ## TODO Lists - [x] Add real-time hotkey validation functionality to the hotkey dialog - [x] Immediately detect conflicts and update shortcut conflict status after applying new shortcuts - [x] Return conflict list from runner hotkey conflict detector for conflict checking. - [x] Implement the Tooltip for every shortcut control - [x] Add dialog UI for showing all the shortcut conflicts - [x] Support changing shortcut directly inside the shortcut conflict window/dialog, no need to nav to the settings page. - [x] Redesign the `ShortcutConflictDialogContentControl` to align with the spec - [x] Add navigating and changing hotkey auctionability to the `ShortcutConflictDialogContentControl` - [x] Add telemetry. Impemented in [another PR](https://github.com/shuaiyuanxx/PowerToys/pull/47) ## Shortcut Conflict Support Modules  <details> <summary>Demo videos</summary> https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9 https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7 https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f </details> <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Manually validation performed. --------- Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com> Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
This commit is contained in:
@@ -112,7 +112,7 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject)
|
||||
static Hotkey parse_single_hotkey(const winrt::Windows::Data::Json::JsonObject& jsonHotkeyObject, bool isShown = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -122,6 +122,7 @@ private:
|
||||
hotkey.shift = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_SHIFT);
|
||||
hotkey.ctrl = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_CTRL);
|
||||
hotkey.key = static_cast<unsigned char>(jsonHotkeyObject.GetNamedNumber(JSON_KEY_CODE));
|
||||
hotkey.isShown = isShown;
|
||||
return hotkey;
|
||||
}
|
||||
catch (...)
|
||||
@@ -231,8 +232,10 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue)
|
||||
void process_additional_action(const winrt::hstring& actionName, const winrt::Windows::Data::Json::IJsonValue& actionValue, bool actionsGroupIsShown = true)
|
||||
{
|
||||
bool actionIsShown = true;
|
||||
|
||||
if (actionValue.ValueType() != winrt::Windows::Data::Json::JsonValueType::Object)
|
||||
{
|
||||
return;
|
||||
@@ -240,9 +243,9 @@ private:
|
||||
|
||||
const auto action = actionValue.GetObjectW();
|
||||
|
||||
if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
|
||||
if (!action.GetNamedBoolean(JSON_KEY_IS_SHOWN, false) || !actionsGroupIsShown)
|
||||
{
|
||||
return;
|
||||
actionIsShown = false;
|
||||
}
|
||||
|
||||
if (action.HasKey(JSON_KEY_SHORTCUT))
|
||||
@@ -250,7 +253,7 @@ private:
|
||||
const AdditionalAction additionalAction
|
||||
{
|
||||
actionName.c_str(),
|
||||
parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT))
|
||||
parse_single_hotkey(action.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
|
||||
};
|
||||
|
||||
m_additional_actions.push_back(additionalAction);
|
||||
@@ -259,12 +262,12 @@ private:
|
||||
{
|
||||
for (const auto& [subActionName, subAction] : action)
|
||||
{
|
||||
process_additional_action(subActionName, subAction);
|
||||
process_additional_action(subActionName, subAction, actionIsShown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void read_settings(PowerToysSettings::PowerToyValues& settings)
|
||||
void read_settings(PowerToysSettings::PowerToyValues& settings)
|
||||
{
|
||||
const auto settingsObject = settings.get_raw_json();
|
||||
|
||||
@@ -317,9 +320,21 @@ private:
|
||||
{
|
||||
const auto additionalActions = propertiesObject.GetNamedObject(JSON_KEY_ADDITIONAL_ACTIONS);
|
||||
|
||||
for (const auto& [actionName, additionalAction] : additionalActions)
|
||||
// Define the expected order to ensure consistent hotkey ID assignment
|
||||
const std::vector<winrt::hstring> expectedOrder = {
|
||||
L"image-to-text",
|
||||
L"paste-as-file",
|
||||
L"transcode"
|
||||
};
|
||||
|
||||
// Process actions in the predefined order
|
||||
for (auto& actionKey : expectedOrder)
|
||||
{
|
||||
process_additional_action(actionName, additionalAction);
|
||||
if (additionalActions.HasKey(actionKey))
|
||||
{
|
||||
const auto actionValue = additionalActions.GetNamedValue(actionKey);
|
||||
process_additional_action(actionKey, actionValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -331,17 +346,14 @@ private:
|
||||
for (const auto& customAction : customActions)
|
||||
{
|
||||
const auto object = customAction.GetObjectW();
|
||||
bool actionIsShown = object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false);
|
||||
|
||||
if (object.GetNamedBoolean(JSON_KEY_IS_SHOWN, false))
|
||||
{
|
||||
const CustomAction customActionData
|
||||
{
|
||||
static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
|
||||
parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT))
|
||||
};
|
||||
const CustomAction customActionData{
|
||||
static_cast<int>(object.GetNamedNumber(JSON_KEY_ID)),
|
||||
parse_single_hotkey(object.GetNamedObject(JSON_KEY_SHORTCUT), actionIsShown)
|
||||
};
|
||||
|
||||
m_custom_actions.push_back(customActionData);
|
||||
}
|
||||
m_custom_actions.push_back(customActionData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -556,6 +556,61 @@ public:
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
virtual size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size) override
|
||||
{
|
||||
constexpr size_t num_hotkeys = 4; // We have 4 hotkeys
|
||||
|
||||
if (hotkeys && buffer_size >= num_hotkeys)
|
||||
{
|
||||
PowerToysSettings::PowerToyValues values = PowerToysSettings::PowerToyValues::load_from_settings_file(MODULE_NAME);
|
||||
|
||||
// Cache the raw JSON object to avoid multiple parsing
|
||||
json::JsonObject root_json = values.get_raw_json();
|
||||
json::JsonObject properties_json = root_json.GetNamedObject(L"properties", json::JsonObject{});
|
||||
|
||||
size_t hotkey_index = 0;
|
||||
|
||||
// Helper lambda to extract hotkey from JSON properties
|
||||
auto extract_hotkey = [&](const wchar_t* property_name) -> Hotkey {
|
||||
if (properties_json.HasKey(property_name))
|
||||
{
|
||||
try
|
||||
{
|
||||
json::JsonObject hotkey_json = properties_json.GetNamedObject(property_name);
|
||||
|
||||
// Extract hotkey properties directly from JSON
|
||||
bool win = hotkey_json.GetNamedBoolean(L"win", false);
|
||||
bool ctrl = hotkey_json.GetNamedBoolean(L"ctrl", false);
|
||||
bool alt = hotkey_json.GetNamedBoolean(L"alt", false);
|
||||
bool shift = hotkey_json.GetNamedBoolean(L"shift", false);
|
||||
unsigned char key = static_cast<unsigned char>(
|
||||
hotkey_json.GetNamedNumber(L"code", 0));
|
||||
|
||||
return { win, ctrl, shift, alt, key };
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
// If parsing individual hotkey fails, use defaults
|
||||
return { false, false, false, false, 0 };
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Property doesn't exist, use defaults
|
||||
return { false, false, false, false, 0 };
|
||||
}
|
||||
};
|
||||
|
||||
// Extract all hotkeys using the optimized helper
|
||||
hotkeys[hotkey_index++] = extract_hotkey(L"ToggleEasyMouseShortcut"); // [0] Toggle Easy Mouse
|
||||
hotkeys[hotkey_index++] = extract_hotkey(L"LockMachineShortcut"); // [1] Lock Machine
|
||||
hotkeys[hotkey_index++] = extract_hotkey(L"Switch2AllPCShortcut"); // [2] Switch to All PCs
|
||||
hotkeys[hotkey_index++] = extract_hotkey(L"ReconnectShortcut"); // [3] Reconnect
|
||||
}
|
||||
|
||||
return num_hotkeys;
|
||||
}
|
||||
|
||||
void launch_add_firewall_process()
|
||||
{
|
||||
Logger::trace(L"Starting Process to add firewall rule");
|
||||
|
||||
@@ -45,14 +45,44 @@ public:
|
||||
bool shift = false;
|
||||
bool alt = false;
|
||||
unsigned char key = 0;
|
||||
// The id is used to identify the hotkey in the module. The order in module interface should be the same as in the settings.
|
||||
int id = 0;
|
||||
// Currently, this is only used by AdvancedPaste to determine if the hotkey is shown in the settings.
|
||||
bool isShown = true;
|
||||
|
||||
std::strong_ordering operator<=>(const Hotkey&) const = default;
|
||||
std::strong_ordering operator<=>(const Hotkey& other) const
|
||||
{
|
||||
// Compare bool fields first
|
||||
if (auto cmp = (win <=> other.win); cmp != 0)
|
||||
return cmp;
|
||||
if (auto cmp = (ctrl <=> other.ctrl); cmp != 0)
|
||||
return cmp;
|
||||
if (auto cmp = (shift <=> other.shift); cmp != 0)
|
||||
return cmp;
|
||||
if (auto cmp = (alt <=> other.alt); cmp != 0)
|
||||
return cmp;
|
||||
|
||||
// Compare key value only
|
||||
return key <=> other.key;
|
||||
|
||||
// Note: Deliberately NOT comparing 'name' field
|
||||
}
|
||||
|
||||
bool operator==(const Hotkey& other) const
|
||||
{
|
||||
return win == other.win &&
|
||||
ctrl == other.ctrl &&
|
||||
shift == other.shift &&
|
||||
alt == other.alt &&
|
||||
key == other.key;
|
||||
}
|
||||
};
|
||||
|
||||
struct HotkeyEx
|
||||
{
|
||||
WORD modifiersMask = 0;
|
||||
WORD vkCode = 0;
|
||||
int id = 0;
|
||||
};
|
||||
|
||||
/* Returns the localized name of the PowerToy*/
|
||||
|
||||
Reference in New Issue
Block a user