[Feature] PowerToys hotkey conflict detection (#41029)

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fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Implements comprehensive hotkey conflict detection and resolution system
for PowerToys, providing real-time conflict checking and centralized
management interface.

## PR Checklist

- [ ] **Closes:** #xxx
- [x] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [ ] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [x] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [x] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: [Shortcut conflict detction dev
spec](https://github.com/MicrosoftDocs/windows-dev-docs/pull/5519)

## TODO Lists
- [x] Add real-time hotkey validation functionality to the hotkey dialog
- [x] Immediately detect conflicts and update shortcut conflict status
after applying new shortcuts
- [x] Return conflict list from runner hotkey conflict detector for
conflict checking.
- [x] Implement the Tooltip for every shortcut control 
- [x] Add dialog UI for showing all the shortcut conflicts
- [x] Support changing shortcut directly inside the shortcut conflict
window/dialog, no need to nav to the settings page.
- [x] Redesign the `ShortcutConflictDialogContentControl` to align with
the spec
- [x] Add navigating and changing hotkey auctionability to the
`ShortcutConflictDialogContentControl`
- [x] Add telemetry. Impemented in [another
PR](https://github.com/shuaiyuanxx/PowerToys/pull/47)

## Shortcut Conflict Support Modules

![image](https://github.com/user-attachments/assets/3915174e-d1e7-4f86-8835-2a1bafcc85c9)

<details>
<summary>Demo videos</summary>


https://github.com/user-attachments/assets/476d992c-c6ca-4bcd-a3f2-b26cc612d1b9


https://github.com/user-attachments/assets/1c1a2537-de54-4db2-bdbf-6f1908ff1ce7


https://github.com/user-attachments/assets/9c992254-fc2b-402c-beec-20fceef25e6b


https://github.com/user-attachments/assets/d66abc1c-b8bf-45f8-a552-ec989dab310f
</details>

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or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manually validation performed.

---------

Signed-off-by: Shawn Yuan <shuaiyuan@microsoft.com>
Signed-off-by: Shuai Yuan <shuai.yuan.zju@gmail.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
This commit is contained in:
Shawn Yuan
2025-08-20 09:31:52 +08:00
committed by GitHub
parent ce4d8dc11e
commit 75526b9580
104 changed files with 4578 additions and 366 deletions

View File

@@ -71,6 +71,41 @@ When the user changes settings in the UI:
3. The runner calls the `set_config` function on the appropriate module
4. The module parses the JSON and applies the new settings
# Shortcut Conflict Detection
Steps to enable conflict detection for a hotkey:
### 1. Implement module interface for hotkeys
Ensure the module interface provides either `size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size)` or `std::optional<HotkeyEx> GetHotkeyEx()`.
- If not yet implemented, you need to add it so that it returns all hotkeys used by the module.
- **Important**: The order of the returned hotkeys matters. This order is used as an index to uniquely identify each hotkey for conflict detection and lookup.
- For reference, see: `src/modules/AdvancedPaste/AdvancedPasteModuleInterface/dllmain.cpp`
### 2. Implement IHotkeyConfig in the module settings (UI side)
Make sure the modules settings file inherits from `IHotkeyConfig` and implements `HotkeyAccessor[] GetAllHotkeyAccessors()`.
- This method should return all hotkeys used in the module.
- **Important**: The order of the returned hotkeys must be consistent with step 1 (`get_hotkeys()` or `GetHotkeyEx()`).
- For reference, see: `src/settings-ui/Settings.UI.Library/AdvancedPasteSettings.cs`
- **_Note:_** `HotkeyAccessor` is a wrapper around HotkeySettings.
It provides both `getter` and `setter` methods to read and update the corresponding hotkey.
Additionally, each `HotkeyAccessor` requires a resource string that describes the purpose of the hotkey.
This string is typically defined in: `src/settings-ui/Settings.UI/Strings/en-us/Resources.resw`
### 3. Update the modules ViewModel
The corresponding ViewModel should inherit from `PageViewModelBase` and implement `Dictionary<string, HotkeySettings[]> GetAllHotkeySettings()`.
- This method should return all hotkeys, maintaining the same order as in steps 1 and 2.
- For reference, see: `src/settings-ui/Settings.UI/ViewModels/AdvancedPasteViewModel.cs`
### 4. Ensure the modules Views call `OnPageLoaded()`
Once the modules view is loaded, make sure to invoke the ViewModels `OnPageLoaded()` method:
```cs
Loaded += (s, e) => ViewModel.OnPageLoaded();
```
- For reference, see: `src/settings-ui/Settings.UI/SettingsXAML/Views/AdvancedPaste.xaml.cs`
## Debugging Settings
To debug settings issues: