Fix inconsistent landing page remap list (#2866)

* Added pre-processing code

* Refactored code on c++ side to match

* Fixed comment
This commit is contained in:
Arjun Balgovind
2020-05-11 17:18:12 -07:00
committed by GitHub
parent 5f42866cea
commit 7551509f41
4 changed files with 67 additions and 42 deletions

View File

@@ -117,5 +117,7 @@ namespace Microsoft.PowerToys.Settings.UI.Lib.Utilities
throw new FormatException("Bad product version format");
}
}
public const uint VirtualKeyWindows = interop.Constants.VK_WIN_BOTH;
}
}

View File

@@ -14,6 +14,7 @@ using Microsoft.PowerToys.Settings.UI.Lib;
using Microsoft.PowerToys.Settings.UI.Lib.Utilities;
using Microsoft.PowerToys.Settings.UI.Views;
using Microsoft.Toolkit.Uwp.Helpers;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
@@ -183,6 +184,7 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
try
{
profile = SettingsUtils.GetSettings<KeyboardManagerProfile>(PowerToyName, settings.Properties.ActiveConfiguration.Value + JsonFileType);
FilterRemapKeysList(profile.RemapKeys.InProcessRemapKeys);
}
finally
{
@@ -204,5 +206,33 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
return success;
}
private void FilterRemapKeysList(List<KeysDataModel> remapKeysList)
{
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftControl, (uint)VirtualKey.RightControl, (uint)VirtualKey.Control);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftMenu, (uint)VirtualKey.RightMenu, (uint)VirtualKey.Menu);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftShift, (uint)VirtualKey.RightShift, (uint)VirtualKey.Shift);
CombineRemappings(remapKeysList, (uint)VirtualKey.LeftWindows, (uint)VirtualKey.RightWindows, Helper.VirtualKeyWindows);
}
private void CombineRemappings(List<KeysDataModel> remapKeysList, uint leftKey, uint rightKey, uint combinedKey)
{
KeysDataModel firstRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys) == leftKey);
KeysDataModel secondRemap = remapKeysList.Find(x => uint.Parse(x.OriginalKeys) == rightKey);
if (firstRemap != null && secondRemap != null)
{
if (firstRemap.NewRemapKeys == secondRemap.NewRemapKeys)
{
KeysDataModel combinedRemap = new KeysDataModel
{
OriginalKeys = combinedKey.ToString(),
NewRemapKeys = firstRemap.NewRemapKeys,
};
remapKeysList.Insert(remapKeysList.IndexOf(firstRemap), combinedRemap);
remapKeysList.Remove(firstRemap);
remapKeysList.Remove(secondRemap);
}
}
}
}
}