CmdPal: Null pattern matching based on is expression rather than overridable operators (#40972)

What the title says. 😄 

Rather than relying on the potentially overloaded `!=` or `==` operators
when checking for null, now we'll use the `is` expression (possibly
combined with the `not` operator) to ensure correct checking. Probably
overkill for many of these classes, but decided to err on the side of
consistency. Would matter more on classes that may be inherited or
extended.

Using `is` and `is not` will provide us a guarantee that no
user-overloaded equality operators (`==`/`!=`) is invoked when a
`expression is null` is evaluated.

In code form, changed all instances of:

```c#
something != null

something == null
```

to:

```c#
something is not null

something is null
```

The one exception was checking null on a `KeyChord`. `KeyChord` is a
struct which is never null so VS will raise an error when trying this
versus just providing a warning when using `keyChord != null`. In
reality, we shouldn't do this check because it can't ever be null. In
the case of a `KeyChord` it **would** be a `KeyChord` equivalent to:

```c#
KeyChord keyChord = new ()
{
    Modifiers = 0,
    Vkey = 0,
    ScanCode = 0
};
```
This commit is contained in:
Michael Jolley
2025-08-18 06:07:28 -05:00
committed by GitHub
parent efb48aa163
commit 6acb793184
138 changed files with 395 additions and 431 deletions

View File

@@ -39,13 +39,13 @@ public sealed partial class ShortcutControl : UserControl, IDisposable, IRecipie
private static void OnAllowDisableChanged(DependencyObject d, DependencyPropertyChangedEventArgs? e)
{
var me = d as ShortcutControl;
if (me == null)
if (me is null)
{
return;
}
var description = me.c?.FindDescendant<TextBlock>();
if (description == null)
if (description is null)
{
return;
}
@@ -431,7 +431,7 @@ public sealed partial class ShortcutControl : UserControl, IDisposable, IRecipie
private void ShortcutDialog_PrimaryButtonClick(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
if (lastValidSettings != null && ComboIsValid(lastValidSettings))
if (lastValidSettings is not null && ComboIsValid(lastValidSettings))
{
HotkeySettings = lastValidSettings with { };
}
@@ -458,7 +458,7 @@ public sealed partial class ShortcutControl : UserControl, IDisposable, IRecipie
private static bool ComboIsValid(HotkeySettings? settings)
{
return settings != null && (settings.IsValid() || settings.IsEmpty());
return settings is not null && (settings.IsValid() || settings.IsEmpty());
}
public void Receive(WindowActivatedEventArgs message) => DoWindowActivated(message);
@@ -466,12 +466,12 @@ public sealed partial class ShortcutControl : UserControl, IDisposable, IRecipie
private void DoWindowActivated(WindowActivatedEventArgs args)
{
args.Handled = true;
if (args.WindowActivationState != WindowActivationState.Deactivated && (hook == null || hook.GetDisposedState() == true))
if (args.WindowActivationState != WindowActivationState.Deactivated && (hook is null || hook.GetDisposedState() == true))
{
// If the PT settings window gets focussed/activated again, we enable the keyboard hook to catch the keyboard input.
hook = new HotkeySettingsControlHook(Hotkey_KeyDown, Hotkey_KeyUp, Hotkey_IsActive, FilterAccessibleKeyboardEvents);
}
else if (args.WindowActivationState == WindowActivationState.Deactivated && hook != null && hook.GetDisposedState() == false)
else if (args.WindowActivationState == WindowActivationState.Deactivated && hook is not null && hook.GetDisposedState() == false)
{
// If the PT settings window lost focus/activation, we disable the keyboard hook to allow keyboard input on other windows.
hook.Dispose();
@@ -490,7 +490,7 @@ public sealed partial class ShortcutControl : UserControl, IDisposable, IRecipie
{
if (disposing)
{
if (hook != null)
if (hook is not null)
{
hook.Dispose();
}