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CmdPal: Null pattern matching based on is expression rather than overridable operators (#40972)
What the title says. 😄
Rather than relying on the potentially overloaded `!=` or `==` operators
when checking for null, now we'll use the `is` expression (possibly
combined with the `not` operator) to ensure correct checking. Probably
overkill for many of these classes, but decided to err on the side of
consistency. Would matter more on classes that may be inherited or
extended.
Using `is` and `is not` will provide us a guarantee that no
user-overloaded equality operators (`==`/`!=`) is invoked when a
`expression is null` is evaluated.
In code form, changed all instances of:
```c#
something != null
something == null
```
to:
```c#
something is not null
something is null
```
The one exception was checking null on a `KeyChord`. `KeyChord` is a
struct which is never null so VS will raise an error when trying this
versus just providing a warning when using `keyChord != null`. In
reality, we shouldn't do this check because it can't ever be null. In
the case of a `KeyChord` it **would** be a `KeyChord` equivalent to:
```c#
KeyChord keyChord = new ()
{
Modifiers = 0,
Vkey = 0,
ScanCode = 0
};
```
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@@ -16,7 +16,7 @@ public partial class IconDataViewModel : ObservableObject, IIconData
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// If the extension previously gave us a Data, then died, the data will
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// throw if we actually try to read it, but the pointer itself won't be
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// null, so this is relatively safe.
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public bool HasIcon => !string.IsNullOrEmpty(Icon) || Data.Unsafe != null;
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public bool HasIcon => !string.IsNullOrEmpty(Icon) || Data.Unsafe is not null;
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// Locally cached properties from IIconData.
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public string Icon { get; private set; } = string.Empty;
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@@ -36,7 +36,7 @@ public partial class IconDataViewModel : ObservableObject, IIconData
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public void InitializeProperties()
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{
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var model = _model.Unsafe;
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if (model == null)
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if (model is null)
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{
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return;
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}
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