mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-16 19:57:57 +01:00
[KeyboardManager WinUI3] Create WinUI3 project and wrapper for Keyboard Manager Editor (#37427)
* Set up KBM WinUI3 Editor UI project * Test invoking the KBM library via wrapper for WinUI3 C# UI * Set up Editor Library Wrapper and enable logging * fix spelling * update spacing and remove unused file * fix formatting * update sln * update wrapper project config * import common props * update UI reference * gate the new editor with the experimentation toggle in settings
This commit is contained in:
1
.github/actions/spell-check/expect.txt
vendored
1
.github/actions/spell-check/expect.txt
vendored
@@ -734,6 +734,7 @@ KEYBDINPUT
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keyboardeventhandlers
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keyboardmanagercommon
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KEYBOARDMANAGEREDITOR
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KEYBOARDMANAGEREDITORLIBRARYWRAPPER
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keyboardmanagerstate
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keyboardmanagerui
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KEYEVENTF
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@@ -636,6 +636,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZoomItModuleInterface", "sr
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZoomItSettingsInterop", "src\modules\ZoomIt\ZoomItSettingsInterop\ZoomItSettingsInterop.vcxproj", "{CA7D8106-30B9-4AEC-9D05-B69B31B8C461}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KeyboardManagerEditorUI", "src\modules\keyboardmanager\KeyboardManagerEditorUI\KeyboardManagerEditorUI.csproj", "{08F9155D-B6DC-46E5-9C83-AF60B655898B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KeyboardManagerEditorLibraryWrapper", "src\modules\keyboardmanager\KeyboardManagerEditorLibraryWrapper\KeyboardManagerEditorLibraryWrapper.vcxproj", "{4382A954-179A-4078-92AF-715187DFFF50}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM64 = Debug|ARM64
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@@ -2834,6 +2838,35 @@ Global
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||||
{CA7D8106-30B9-4AEC-9D05-B69B31B8C461}.Release|x64.Build.0 = Release|x64
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{CA7D8106-30B9-4AEC-9D05-B69B31B8C461}.Release|x86.ActiveCfg = Release|x64
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{CA7D8106-30B9-4AEC-9D05-B69B31B8C461}.Release|x86.Build.0 = Release|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|ARM64.Build.0 = Debug|ARM64
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||||
{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|ARM64.Deploy.0 = Debug|ARM64
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||||
{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x64.ActiveCfg = Debug|x64
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||||
{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x64.Build.0 = Debug|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x64.Deploy.0 = Debug|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x86.ActiveCfg = Debug|x86
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x86.Build.0 = Debug|x86
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Debug|x86.Deploy.0 = Debug|x86
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|ARM64.ActiveCfg = Release|ARM64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|ARM64.Build.0 = Release|ARM64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|ARM64.Deploy.0 = Release|ARM64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x64.ActiveCfg = Release|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x64.Build.0 = Release|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x64.Deploy.0 = Release|x64
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x86.ActiveCfg = Release|x86
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x86.Build.0 = Release|x86
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{08F9155D-B6DC-46E5-9C83-AF60B655898B}.Release|x86.Deploy.0 = Release|x86
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|ARM64.Build.0 = Debug|ARM64
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|x64.ActiveCfg = Debug|x64
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|x64.Build.0 = Debug|x64
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|x86.ActiveCfg = Debug|x64
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{4382A954-179A-4078-92AF-715187DFFF50}.Debug|x86.Build.0 = Debug|x64
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{4382A954-179A-4078-92AF-715187DFFF50}.Release|ARM64.ActiveCfg = Release|ARM64
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||||
{4382A954-179A-4078-92AF-715187DFFF50}.Release|ARM64.Build.0 = Release|ARM64
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||||
{4382A954-179A-4078-92AF-715187DFFF50}.Release|x64.ActiveCfg = Release|x64
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||||
{4382A954-179A-4078-92AF-715187DFFF50}.Release|x64.Build.0 = Release|x64
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||||
{4382A954-179A-4078-92AF-715187DFFF50}.Release|x86.ActiveCfg = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -3069,6 +3102,8 @@ Global
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||||
{0A84F764-3A88-44CD-AA96-41BDBD48627B} = {DD6E12FE-5509-4ABC-ACC2-3D6DC98A238C}
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||||
{E4585179-2AC1-4D5F-A3FF-CFC5392F694C} = {DD6E12FE-5509-4ABC-ACC2-3D6DC98A238C}
|
||||
{CA7D8106-30B9-4AEC-9D05-B69B31B8C461} = {DD6E12FE-5509-4ABC-ACC2-3D6DC98A238C}
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||||
{08F9155D-B6DC-46E5-9C83-AF60B655898B} = {38BDB927-829B-4C65-9CD9-93FB05D66D65}
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||||
{4382A954-179A-4078-92AF-715187DFFF50} = {38BDB927-829B-4C65-9CD9-93FB05D66D65}
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}
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@@ -0,0 +1,20 @@
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#include "pch.h"
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#include "KeyboardManagerEditorLibraryWrapper.h"
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#include <common/utils/logger_helper.h>
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#include <keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.h>
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// Test function to call the remapping helper function
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bool CheckIfRemappingsAreValid()
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{
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RemapBuffer remapBuffer;
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// Mock valid key to key remappings
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remapBuffer.push_back(RemapBufferRow{ RemapBufferItem({ (DWORD)0x41, (DWORD)0x42 }), std::wstring() });
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remapBuffer.push_back(RemapBufferRow{ RemapBufferItem({ (DWORD)0x42, (DWORD)0x43 }), std::wstring() });
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auto result = LoadingAndSavingRemappingHelper::CheckIfRemappingsAreValid(remapBuffer);
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return result == ShortcutErrorType::NoError;
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}
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@@ -0,0 +1,7 @@
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#pragma once
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#include <keyboardmanager/common/Helpers.h>
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#include <keyboardmanager/common/Input.h>
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#include <keyboardmanager/common/MappingConfiguration.h>
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extern "C" __declspec(dllexport) bool CheckIfRemappingsAreValid();
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@@ -0,0 +1,260 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" />
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<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
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||||
<Platform>ARM64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|ARM64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>ARM64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>17.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{4382a954-179a-4078-92af-715187dfff50}</ProjectGuid>
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||||
<RootNamespace>KeyboardManagerEditorLibraryWrapper</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AllProjectBMIsArePublic>true</AllProjectBMIsArePublic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<AllProjectBMIsArePublic>true</AllProjectBMIsArePublic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
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||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>false</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>./;$(SolutionDir)src\modules\;$(SolutionDir)src\modules\KeyboardManager\KeyboardManagerEditorLibrary\;$(SolutionDir)src\common\Display;$(SolutionDir)src\common\inc;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)$(Platform)\$(ConfigurationName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>false</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>./;$(SolutionDir)src\modules\;$(SolutionDir)src\modules\KeyboardManager\KeyboardManagerEditorLibrary\;$(SolutionDir)src\common\Display;$(SolutionDir)src\common\inc;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)$(Platform)\$(ConfigurationName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>false</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>./;$(SolutionDir)src\modules\;$(SolutionDir)src\modules\KeyboardManager\KeyboardManagerEditorLibrary\;$(SolutionDir)src\common\Display;$(SolutionDir)src\common\inc;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<SupportJustMyCode>true</SupportJustMyCode>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)$(Platform)\$(ConfigurationName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;KEYBOARDMANAGEREDITORLIBRARYWRAPPER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>false</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories>./;$(SolutionDir)src\modules\;$(SolutionDir)src\modules\KeyboardManager\KeyboardManagerEditorLibrary\;$(SolutionDir)src\common\Display;$(SolutionDir)src\common\inc;$(SolutionDir)src\common\Telemetry;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="KeyboardManagerEditorLibraryWrapper.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="KeyboardManagerEditorLibraryWrapper.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
|
||||
<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\common\KeyboardManagerCommon.vcxproj">
|
||||
<Project>{8affa899-0b73-49ec-8c50-0fadda57b2fc}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\KeyboardManagerEditorLibrary\KeyboardManagerEditorLibrary.vcxproj">
|
||||
<Project>{23d2070d-e4ad-4add-85a7-083d9c76ad49}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<Import Project="..\..\..\..\deps\spdlog.props" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" />
|
||||
</ImportGroup>
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.props'))" />
|
||||
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.240111.5\build\native\Microsoft.Windows.CppWinRT.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="KeyboardManagerEditorLibraryWrapper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="KeyboardManagerEditorLibraryWrapper.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,19 @@
|
||||
// dllmain.cpp : Defines the entry point for the DLL application.
|
||||
#include "pch.h"
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files
|
||||
#include <windows.h>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Microsoft.Windows.CppWinRT" version="2.0.240111.5" targetFramework="native" />
|
||||
</packages>
|
||||
@@ -0,0 +1,5 @@
|
||||
// pch.cpp: source file corresponding to the pre-compiled header
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
|
||||
@@ -0,0 +1,18 @@
|
||||
// pch.h: This is a precompiled header file.
|
||||
// Files listed below are compiled only once, improving build performance for future builds.
|
||||
// This also affects IntelliSense performance, including code completion and many code browsing features.
|
||||
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
|
||||
// Do not add files here that you will be updating frequently as this negates the performance advantage.
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// add headers that you want to pre-compile here
|
||||
#include "framework.h"
|
||||
#include <winrt/base.h>
|
||||
#include "../KeyboardManagerEditorLibrary/LoadingAndSavingRemappingHelper.h"
|
||||
|
||||
#include <common/logger/logger.h>
|
||||
#include <common/utils/resources.h>
|
||||
|
||||
#endif //PCH_H
|
||||
16
src/modules/keyboardmanager/KeyboardManagerEditorUI/App.xaml
Normal file
16
src/modules/keyboardmanager/KeyboardManagerEditorUI/App.xaml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Application
|
||||
x:Class="KeyboardManagerEditorUI.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:KeyboardManagerEditorUI">
|
||||
<Application.Resources>
|
||||
<ResourceDictionary>
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
|
||||
<!-- Other merged dictionaries here -->
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
<!-- Other app resources here -->
|
||||
</ResourceDictionary>
|
||||
</Application.Resources>
|
||||
</Application>
|
||||
@@ -0,0 +1,55 @@
|
||||
// Copyright (c) Microsoft Corporation
|
||||
// The Microsoft Corporation licenses this file to you under the MIT license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using ManagedCommon;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using Microsoft.UI.Xaml.Shapes;
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
namespace KeyboardManagerEditorUI
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
Logger.InitializeLogger("\\Keyboard Manager\\WinUI3Editor\\Logs");
|
||||
Logger.LogInfo("keyboard-manager WinUI3 editor logger is initialized");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched.
|
||||
/// </summary>
|
||||
/// <param name="args">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
|
||||
{
|
||||
window = new MainWindow();
|
||||
window.Activate();
|
||||
Logger.LogInfo("keyboard-manager WinUI3 editor window is launched");
|
||||
}
|
||||
|
||||
private Window? window;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<!-- Look at Directory.Build.props in root for common stuff as well -->
|
||||
<Import Project="..\..\..\Common.Dotnet.CsWinRT.props" />
|
||||
<Import Project="..\..\..\Common.SelfContained.props" />
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>KeyboardManagerEditorUI</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<EnableMsixTooling>true</EnableMsixTooling>
|
||||
<Nullable>enable</Nullable>
|
||||
<WindowsPackageType>None</WindowsPackageType>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
|
||||
<AssemblyName>PowerToys.KeyboardManagerEditorUI</AssemblyName>
|
||||
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\$(MSBuildProjectName)</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Manifest Include="$(ApplicationManifest)" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
|
||||
Tools extension to be activated for this project even if the Windows App SDK Nuget
|
||||
package has not yet been restored.
|
||||
-->
|
||||
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<ProjectCapability Include="Msix" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
|
||||
<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
|
||||
<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Assets\" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
|
||||
Explorer "Package and Publish" context menu entry to be enabled for this project even if
|
||||
the Windows App SDK Nuget package has not yet been restored.
|
||||
-->
|
||||
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
|
||||
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Window
|
||||
x:Class="KeyboardManagerEditorUI.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="using:KeyboardManagerEditorUI"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
Title="KeyboardManagerEditorUI"
|
||||
mc:Ignorable="d">
|
||||
|
||||
<StackPanel
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<Button x:Name="myButton" Click="MyButton_Click">Click Me</Button>
|
||||
</StackPanel>
|
||||
</Window>
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) Microsoft Corporation
|
||||
// The Microsoft Corporation licenses this file to you under the MIT license.
|
||||
// See the LICENSE file in the project root for more information.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Microsoft.UI.Xaml.Controls;
|
||||
using Microsoft.UI.Xaml.Controls.Primitives;
|
||||
using Microsoft.UI.Xaml.Data;
|
||||
using Microsoft.UI.Xaml.Input;
|
||||
using Microsoft.UI.Xaml.Media;
|
||||
using Microsoft.UI.Xaml.Navigation;
|
||||
using Windows.Foundation;
|
||||
using Windows.Foundation.Collections;
|
||||
|
||||
namespace KeyboardManagerEditorUI
|
||||
{
|
||||
/// <summary>
|
||||
/// An empty window that can be used on its own or navigated to within a Frame.
|
||||
/// </summary>
|
||||
public sealed partial class MainWindow : Window
|
||||
{
|
||||
[DllImport("KeyboardManagerEditorLibraryWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||
private static extern bool CheckIfRemappingsAreValid();
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
}
|
||||
|
||||
private void MyButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// Call the C++ function to check if the current remappings are valid
|
||||
myButton.Content = CheckIfRemappingsAreValid() ? "Valid" : "Invalid";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
|
||||
IgnorableNamespaces="uap rescap">
|
||||
|
||||
<Identity
|
||||
Name="edb1d2cd-ef93-4f89-9db6-4edf04ff20a5"
|
||||
Publisher="CN=haoliuu"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="edb1d2cd-ef93-4f89-9db6-4edf04ff20a5" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>KeyboardManagerEditorUI</DisplayName>
|
||||
<PublisherDisplayName>haoliuu</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="$targetentrypoint$">
|
||||
<uap:VisualElements
|
||||
DisplayName="KeyboardManagerEditorUI"
|
||||
Description="KeyboardManagerEditorUI"
|
||||
BackgroundColor="transparent"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||
Square44x44Logo="Assets\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="KeyboardManagerEditorUI.app"/>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10.
|
||||
It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
|
||||
For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
</assembly>
|
||||
@@ -19,6 +19,7 @@ using Microsoft.PowerToys.Settings.UI.Library.Helpers;
|
||||
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
|
||||
using Microsoft.PowerToys.Settings.UI.Library.ViewModels.Commands;
|
||||
using Microsoft.PowerToys.Settings.Utilities;
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace Microsoft.PowerToys.Settings.UI.ViewModels
|
||||
{
|
||||
@@ -31,7 +32,12 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
|
||||
private const string PowerToyName = KeyboardManagerSettings.ModuleName;
|
||||
private const string JsonFileType = ".json";
|
||||
|
||||
// Default editor path. Can be removed once the new WinUI3 editor is released.
|
||||
private const string KeyboardManagerEditorPath = "KeyboardManagerEditor\\PowerToys.KeyboardManagerEditor.exe";
|
||||
|
||||
// New WinUI3 editor path. Still in development and do NOT use it in production.
|
||||
private const string KeyboardManagerEditorUIPath = "KeyboardManagerEditorUI\\PowerToys.KeyboardManagerEditorUI.exe";
|
||||
|
||||
private Process editor;
|
||||
|
||||
private enum KeyboardManagerEditorType
|
||||
@@ -261,7 +267,37 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
|
||||
return;
|
||||
}
|
||||
|
||||
string path = Path.Combine(Environment.CurrentDirectory, KeyboardManagerEditorPath);
|
||||
// Launch the new editor if:
|
||||
// 1. the experimentation toggle is enabled in the settings
|
||||
// 2. the new WinUI3 editor is enabled in the registry. The registry value does not exist by default and is only used for development purposes
|
||||
string editorPath = KeyboardManagerEditorPath;
|
||||
try
|
||||
{
|
||||
// Check if the experimentation toggle is enabled in the settings
|
||||
var settingsUtils = new SettingsUtils();
|
||||
bool isExperimentationEnabled = SettingsRepository<GeneralSettings>.GetInstance(settingsUtils).SettingsConfig.EnableExperimentation;
|
||||
|
||||
// Only read the registry value if the experimentation toggle is enabled
|
||||
if (isExperimentationEnabled)
|
||||
{
|
||||
// Read the registry value to determine which editor to launch
|
||||
var key = Registry.CurrentUser.OpenSubKey(@"Software\Microsoft\PowerToys\Keyboard Manager");
|
||||
if (key != null && (int?)key.GetValue("UseNewEditor") == 1)
|
||||
{
|
||||
editorPath = KeyboardManagerEditorUIPath;
|
||||
}
|
||||
|
||||
// Close the registry key
|
||||
key?.Close();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Fall back to the default editor path if any exception occurs
|
||||
Logger.LogError("Failed to launch the new WinUI3 Editor", e);
|
||||
}
|
||||
|
||||
string path = Path.Combine(Environment.CurrentDirectory, editorPath);
|
||||
Logger.LogInfo($"Starting {PowerToyName} editor from {path}");
|
||||
|
||||
// InvariantCulture: type represents the KeyboardManagerEditorType enum value
|
||||
|
||||
Reference in New Issue
Block a user