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[KeyboardManager WinUI3] Create WinUI3 project and wrapper for Keyboard Manager Editor (#37427)
* Set up KBM WinUI3 Editor UI project * Test invoking the KBM library via wrapper for WinUI3 C# UI * Set up Editor Library Wrapper and enable logging * fix spelling * update spacing and remove unused file * fix formatting * update sln * update wrapper project config * import common props * update UI reference * gate the new editor with the experimentation toggle in settings
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src/modules/keyboardmanager/KeyboardManagerEditorUI/App.xaml
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src/modules/keyboardmanager/KeyboardManagerEditorUI/App.xaml
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<?xml version="1.0" encoding="utf-8" ?>
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<Application
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x:Class="KeyboardManagerEditorUI.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:KeyboardManagerEditorUI">
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<Application.Resources>
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<ResourceDictionary>
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<ResourceDictionary.MergedDictionaries>
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<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
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<!-- Other merged dictionaries here -->
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</ResourceDictionary.MergedDictionaries>
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<!-- Other app resources here -->
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</ResourceDictionary>
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</Application.Resources>
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</Application>
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using ManagedCommon;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Controls.Primitives;
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using Microsoft.UI.Xaml.Data;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Navigation;
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using Microsoft.UI.Xaml.Shapes;
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using Windows.ApplicationModel;
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using Windows.ApplicationModel.Activation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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namespace KeyboardManagerEditorUI
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{
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class App : Application
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{
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public App()
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{
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this.InitializeComponent();
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Logger.InitializeLogger("\\Keyboard Manager\\WinUI3Editor\\Logs");
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Logger.LogInfo("keyboard-manager WinUI3 editor logger is initialized");
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
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{
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window = new MainWindow();
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window.Activate();
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Logger.LogInfo("keyboard-manager WinUI3 editor window is launched");
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}
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private Window? window;
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<!-- Look at Directory.Build.props in root for common stuff as well -->
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<Import Project="..\..\..\Common.Dotnet.CsWinRT.props" />
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<Import Project="..\..\..\Common.SelfContained.props" />
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<RootNamespace>KeyboardManagerEditorUI</RootNamespace>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<UseWinUI>true</UseWinUI>
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<EnableMsixTooling>true</EnableMsixTooling>
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<Nullable>enable</Nullable>
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<WindowsPackageType>None</WindowsPackageType>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<AssemblyName>PowerToys.KeyboardManagerEditorUI</AssemblyName>
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<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\$(MSBuildProjectName)</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Manifest Include="$(ApplicationManifest)" />
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</ItemGroup>
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<!--
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Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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package has not yet been restored.
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-->
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<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
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<PackageReference Include="Microsoft.WindowsAppSDK" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
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<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />
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<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Assets\" />
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</ItemGroup>
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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Explorer "Package and Publish" context menu entry to be enabled for this project even if
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the Windows App SDK Nuget package has not yet been restored.
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-->
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<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8" ?>
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<Window
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x:Class="KeyboardManagerEditorUI.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="using:KeyboardManagerEditorUI"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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Title="KeyboardManagerEditorUI"
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mc:Ignorable="d">
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<StackPanel
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HorizontalAlignment="Center"
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VerticalAlignment="Center"
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Orientation="Horizontal">
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<Button x:Name="myButton" Click="MyButton_Click">Click Me</Button>
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</StackPanel>
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</Window>
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Controls.Primitives;
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using Microsoft.UI.Xaml.Data;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Navigation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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namespace KeyboardManagerEditorUI
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{
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/// <summary>
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/// An empty window that can be used on its own or navigated to within a Frame.
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/// </summary>
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public sealed partial class MainWindow : Window
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{
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[DllImport("KeyboardManagerEditorLibraryWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern bool CheckIfRemappingsAreValid();
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public MainWindow()
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{
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this.InitializeComponent();
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}
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private void MyButton_Click(object sender, RoutedEventArgs e)
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{
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// Call the C++ function to check if the current remappings are valid
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myButton.Content = CheckIfRemappingsAreValid() ? "Valid" : "Invalid";
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Package
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
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xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
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xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
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IgnorableNamespaces="uap rescap">
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<Identity
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Name="edb1d2cd-ef93-4f89-9db6-4edf04ff20a5"
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Publisher="CN=haoliuu"
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Version="1.0.0.0" />
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<mp:PhoneIdentity PhoneProductId="edb1d2cd-ef93-4f89-9db6-4edf04ff20a5" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
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<Properties>
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<DisplayName>KeyboardManagerEditorUI</DisplayName>
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<PublisherDisplayName>haoliuu</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
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<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
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</Dependencies>
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<Resources>
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<Resource Language="x-generate"/>
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$targetnametoken$.exe"
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EntryPoint="$targetentrypoint$">
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<uap:VisualElements
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DisplayName="KeyboardManagerEditorUI"
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Description="KeyboardManagerEditorUI"
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BackgroundColor="transparent"
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Square150x150Logo="Assets\Square150x150Logo.png"
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Square44x44Logo="Assets\Square44x44Logo.png">
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<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
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<uap:SplashScreen Image="Assets\SplashScreen.png" />
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</uap:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<rescap:Capability Name="runFullTrust" />
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</Capabilities>
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</Package>
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="KeyboardManagerEditorUI.app"/>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10.
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It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
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For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
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</windowsSettings>
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</application>
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</assembly>
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