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[Settings/Run] LowLevel Keyboard hooking for Hotkeys (#3825)
* [Launcher/Settings] Low Level Keyboard Hooks * [Run] LowLevel Keyboard Hook for Hotkeys * Prevent shortcuts from auto repeating when keeping the keys pressed down
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96
src/common/interop/KeyboardHook.cpp
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96
src/common/interop/KeyboardHook.cpp
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#include "pch.h"
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#include "KeyboardHook.h"
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#include <exception>
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#include <msclr\marshal.h>
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#include <msclr\marshal_cppstd.h>
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using namespace interop;
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using namespace System::Runtime::InteropServices;
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using namespace System;
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using namespace System::Diagnostics;
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KeyboardHook::KeyboardHook(
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KeyboardEventCallback ^ keyboardEventCallback,
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IsActiveCallback ^ isActiveCallback,
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FilterKeyboardEvent ^ filterKeyboardEvent)
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{
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kbEventDispatch = gcnew Thread(gcnew ThreadStart(this, &KeyboardHook::DispatchProc));
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queue = gcnew Queue<KeyboardEvent ^>();
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this->keyboardEventCallback = keyboardEventCallback;
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this->isActiveCallback = isActiveCallback;
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this->filterKeyboardEvent = filterKeyboardEvent;
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}
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KeyboardHook::~KeyboardHook()
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{
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quit = true;
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kbEventDispatch->Join();
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// Unregister low level hook procedure
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UnhookWindowsHookEx(hookHandle);
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}
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void KeyboardHook::DispatchProc()
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{
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Monitor::Enter(queue);
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quit = false;
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while (!quit)
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{
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if (queue->Count == 0)
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{
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Monitor::Wait(queue);
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continue;
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}
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auto nextEv = queue->Dequeue();
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// Release lock while callback is being invoked
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Monitor::Exit(queue);
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keyboardEventCallback->Invoke(nextEv);
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// Re-aquire lock
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Monitor::Enter(queue);
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}
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Monitor::Exit(queue);
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}
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void KeyboardHook::Start()
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{
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hookProc = gcnew HookProcDelegate(this, &KeyboardHook::HookProc);
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Process ^ curProcess = Process::GetCurrentProcess();
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ProcessModule ^ curModule = curProcess->MainModule;
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// register low level hook procedure
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hookHandle = SetWindowsHookEx(
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WH_KEYBOARD_LL,
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(HOOKPROC)(void*)Marshal::GetFunctionPointerForDelegate(hookProc),
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0,
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0);
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if (hookHandle == nullptr)
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{
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throw std::exception("SetWindowsHookEx failed.");
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}
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kbEventDispatch->Start();
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}
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LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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if (nCode == HC_ACTION && isActiveCallback->Invoke())
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{
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KeyboardEvent ^ ev = gcnew KeyboardEvent();
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ev->message = wParam;
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ev->key = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam)->vkCode;
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if (filterKeyboardEvent != nullptr && !filterKeyboardEvent->Invoke(ev))
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{
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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}
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Monitor::Enter(queue);
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queue->Enqueue(ev);
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Monitor::Pulse(queue);
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Monitor::Exit(queue);
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return 1;
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}
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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}
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