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[Settings/Run] LowLevel Keyboard hooking for Hotkeys (#3825)
* [Launcher/Settings] Low Level Keyboard Hooks * [Run] LowLevel Keyboard Hook for Hotkeys * Prevent shortcuts from auto repeating when keeping the keys pressed down
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133
src/common/interop/HotkeyManager.cpp
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133
src/common/interop/HotkeyManager.cpp
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@@ -0,0 +1,133 @@
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#include "pch.h"
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#include "HotkeyManager.h"
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using namespace interop;
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HotkeyManager::HotkeyManager()
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{
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keyboardEventCallback = gcnew KeyboardEventCallback(this, &HotkeyManager::KeyboardEventProc);
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isActiveCallback = gcnew IsActiveCallback(this, &HotkeyManager::IsActiveProc);
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filterKeyboardCallback = gcnew FilterKeyboardEvent(this, &HotkeyManager::FilterKeyboardProc);
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keyboardHook = gcnew KeyboardHook(
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keyboardEventCallback,
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isActiveCallback,
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filterKeyboardCallback
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);
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hotkeys = gcnew Dictionary<HOTKEY_HANDLE, HotkeyCallback ^>();
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pressedKeys = gcnew Hotkey();
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keyboardHook->Start();
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}
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HotkeyManager::~HotkeyManager()
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{
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delete keyboardHook;
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}
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// When all Shortcut keys are pressed, fire the HotkeyCallback event.
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void HotkeyManager::KeyboardEventProc(KeyboardEvent^ ev)
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{
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auto pressedKeysHandle = GetHotkeyHandle(pressedKeys);
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if (hotkeys->ContainsKey(pressedKeysHandle))
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{
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hotkeys[pressedKeysHandle]->Invoke();
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}
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}
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// Hotkeys are intended to be global, therefore they are always active no matter the
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// context in which the keypress occurs.
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bool HotkeyManager::IsActiveProc()
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{
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return true;
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}
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// KeyboardEvent callback is only fired for relevant key events.
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bool HotkeyManager::FilterKeyboardProc(KeyboardEvent^ ev)
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{
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auto oldHandle = GetHotkeyHandle(pressedKeys);
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// Updating the pressed keys here so we know if the keypress event
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// should be propagated or not.
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UpdatePressedKeys(ev);
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auto pressedKeysHandle = GetHotkeyHandle(pressedKeys);
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// Check if the hotkey matches the pressed keys, and check if the pressed keys aren't duplicate
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// (there shouldn't be auto repeating hotkeys)
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if (hotkeys->ContainsKey(pressedKeysHandle) && oldHandle != pressedKeysHandle)
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{
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return true;
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}
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return false;
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}
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// NOTE: Replaces old hotkey if one already present.
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HOTKEY_HANDLE HotkeyManager::RegisterHotkey(Hotkey ^ hotkey, HotkeyCallback ^ callback)
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{
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auto handle = GetHotkeyHandle(hotkey);
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hotkeys[handle] = callback;
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return handle;
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}
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void HotkeyManager::UnregisterHotkey(HOTKEY_HANDLE handle)
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{
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hotkeys->Remove(handle);
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}
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HOTKEY_HANDLE HotkeyManager::GetHotkeyHandle(Hotkey ^ hotkey)
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{
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HOTKEY_HANDLE handle = hotkey->Key;
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handle |= hotkey->Win << 8;
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handle |= hotkey->Ctrl << 9;
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handle |= hotkey->Shift << 10;
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handle |= hotkey->Alt << 11;
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return handle;
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}
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void HotkeyManager::UpdatePressedKey(DWORD code, bool replaceWith, unsigned char replaceWithKey)
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{
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switch (code)
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{
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case VK_LWIN:
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case VK_RWIN:
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pressedKeys->Win = replaceWith;
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break;
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case VK_CONTROL:
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case VK_LCONTROL:
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case VK_RCONTROL:
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pressedKeys->Ctrl = replaceWith;
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break;
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case VK_SHIFT:
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case VK_LSHIFT:
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case VK_RSHIFT:
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pressedKeys->Shift = replaceWith;
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break;
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case VK_MENU:
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case VK_LMENU:
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case VK_RMENU:
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pressedKeys->Alt = replaceWith;
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break;
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default:
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pressedKeys->Key = replaceWithKey;
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break;
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}
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}
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void HotkeyManager::UpdatePressedKeys(KeyboardEvent ^ ev)
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{
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switch (ev->message)
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{
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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{
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UpdatePressedKey(ev->key, true, ev->key);
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}
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break;
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case WM_KEYUP:
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case WM_SYSKEYUP:
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{
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UpdatePressedKey(ev->key, false, 0);
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}
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break;
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}
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}
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57
src/common/interop/HotkeyManager.h
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57
src/common/interop/HotkeyManager.h
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@@ -0,0 +1,57 @@
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#pragma once
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#include <Windows.h>
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#include "KeyboardHook.h"
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namespace interop
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{
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public
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ref struct Hotkey
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{
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bool Win;
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bool Ctrl;
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bool Shift;
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bool Alt;
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unsigned char Key;
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Hotkey()
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{
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Win = false;
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Ctrl = false;
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Shift = false;
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Alt = false;
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Key = 0;
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}
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};
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public
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delegate void HotkeyCallback();
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typedef unsigned short HOTKEY_HANDLE;
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public
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ref class HotkeyManager
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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HOTKEY_HANDLE RegisterHotkey(Hotkey ^ hotkey, HotkeyCallback ^ callback);
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void UnregisterHotkey(HOTKEY_HANDLE handle);
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private:
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KeyboardHook ^ keyboardHook;
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Dictionary<HOTKEY_HANDLE, HotkeyCallback ^> ^ hotkeys;
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Hotkey ^ pressedKeys;
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KeyboardEventCallback ^ keyboardEventCallback;
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IsActiveCallback ^ isActiveCallback;
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FilterKeyboardEvent ^ filterKeyboardCallback;
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void KeyboardEventProc(KeyboardEvent ^ ev);
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bool IsActiveProc();
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bool FilterKeyboardProc(KeyboardEvent ^ ev);
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HOTKEY_HANDLE GetHotkeyHandle(Hotkey ^ hotkey);
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void UpdatePressedKeys(KeyboardEvent ^ ev);
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void UpdatePressedKey(DWORD code, bool replaceWith, unsigned char replaceWithKey);
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};
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}
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96
src/common/interop/KeyboardHook.cpp
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96
src/common/interop/KeyboardHook.cpp
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@@ -0,0 +1,96 @@
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#include "pch.h"
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#include "KeyboardHook.h"
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#include <exception>
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#include <msclr\marshal.h>
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#include <msclr\marshal_cppstd.h>
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using namespace interop;
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using namespace System::Runtime::InteropServices;
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using namespace System;
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using namespace System::Diagnostics;
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KeyboardHook::KeyboardHook(
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KeyboardEventCallback ^ keyboardEventCallback,
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IsActiveCallback ^ isActiveCallback,
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FilterKeyboardEvent ^ filterKeyboardEvent)
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{
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kbEventDispatch = gcnew Thread(gcnew ThreadStart(this, &KeyboardHook::DispatchProc));
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queue = gcnew Queue<KeyboardEvent ^>();
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this->keyboardEventCallback = keyboardEventCallback;
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this->isActiveCallback = isActiveCallback;
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this->filterKeyboardEvent = filterKeyboardEvent;
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}
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KeyboardHook::~KeyboardHook()
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{
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quit = true;
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kbEventDispatch->Join();
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// Unregister low level hook procedure
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UnhookWindowsHookEx(hookHandle);
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}
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void KeyboardHook::DispatchProc()
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{
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Monitor::Enter(queue);
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quit = false;
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while (!quit)
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{
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if (queue->Count == 0)
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{
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Monitor::Wait(queue);
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continue;
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}
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auto nextEv = queue->Dequeue();
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// Release lock while callback is being invoked
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Monitor::Exit(queue);
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keyboardEventCallback->Invoke(nextEv);
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// Re-aquire lock
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Monitor::Enter(queue);
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}
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Monitor::Exit(queue);
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}
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void KeyboardHook::Start()
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{
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hookProc = gcnew HookProcDelegate(this, &KeyboardHook::HookProc);
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Process ^ curProcess = Process::GetCurrentProcess();
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ProcessModule ^ curModule = curProcess->MainModule;
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// register low level hook procedure
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hookHandle = SetWindowsHookEx(
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WH_KEYBOARD_LL,
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(HOOKPROC)(void*)Marshal::GetFunctionPointerForDelegate(hookProc),
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0,
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0);
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if (hookHandle == nullptr)
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{
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throw std::exception("SetWindowsHookEx failed.");
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}
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kbEventDispatch->Start();
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}
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LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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if (nCode == HC_ACTION && isActiveCallback->Invoke())
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{
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KeyboardEvent ^ ev = gcnew KeyboardEvent();
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ev->message = wParam;
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ev->key = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam)->vkCode;
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if (filterKeyboardEvent != nullptr && !filterKeyboardEvent->Invoke(ev))
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{
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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}
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Monitor::Enter(queue);
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queue->Enqueue(ev);
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Monitor::Pulse(queue);
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Monitor::Exit(queue);
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return 1;
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}
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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}
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49
src/common/interop/KeyboardHook.h
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49
src/common/interop/KeyboardHook.h
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#pragma once
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using namespace System::Threading;
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using namespace System::Collections::Generic;
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namespace interop
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{
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public
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ref struct KeyboardEvent
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{
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WPARAM message;
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int key;
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};
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public
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delegate void KeyboardEventCallback(KeyboardEvent ^ ev);
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public
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delegate bool IsActiveCallback();
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public
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delegate bool FilterKeyboardEvent(KeyboardEvent ^ ev);
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public
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ref class KeyboardHook
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{
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public:
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KeyboardHook(
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KeyboardEventCallback ^ keyboardEventCallback,
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IsActiveCallback ^ isActiveCallback,
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FilterKeyboardEvent ^ filterKeyboardEvent);
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~KeyboardHook();
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void Start();
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private:
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delegate LRESULT HookProcDelegate(int nCode, WPARAM wParam, LPARAM lParam);
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Thread ^ kbEventDispatch;
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Queue<KeyboardEvent ^> ^ queue;
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KeyboardEventCallback ^ keyboardEventCallback;
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IsActiveCallback ^ isActiveCallback;
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FilterKeyboardEvent ^ filterKeyboardEvent;
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bool quit;
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HHOOK hookHandle;
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HookProcDelegate ^ hookProc;
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void DispatchProc();
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LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
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};
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\installer\Version.props" />
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<PropertyGroup>
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@@ -124,13 +124,17 @@
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<WriteLinesToFile File="Generated Files\AssemblyInfo.cpp" Lines="@(HeaderLines)" Overwrite="true" Encoding="Unicode" WriteOnlyWhenDifferent="true" />
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</Target>
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<ItemGroup>
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<ClInclude Include="HotkeyManager.h" />
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<ClInclude Include="interop.h" />
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<ClInclude Include="KeyboardHook.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="Resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Generated Files\AssemblyInfo.cpp" />
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<ClCompile Include="HotkeyManager.cpp" />
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<ClCompile Include="interop.cpp" />
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<ClCompile Include="KeyboardHook.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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@@ -24,6 +24,12 @@
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="KeyboardHook.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="HotkeyManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="interop.cpp">
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@@ -35,6 +41,12 @@
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<ClCompile Include="Generated Files\AssemblyInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KeyboardHook.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="HotkeyManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="app.rc">
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@@ -7,6 +7,8 @@
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#ifndef PCH_H
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#define PCH_H
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#define WIN32_LEAN_AND_MEAN
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// add headers that you want to pre-compile here
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#include <Windows.h>
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#endif //PCH_H
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