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Basic support for snapping to multiple zones (#1955)
* Refactor a method which resizes windows * Completed initial work for MultiZones Without changing any test, they all pass! * Implemented a basic version of Multizones, updated some tests * Reduced the sensitivity radius * Added a few must-have unit tests for Multizones * Some fixups * Took care of the conflict between this and #1938 * Improved how zones are detected, reverted a change in one unit test * Resolved another merge conflict * Fixed bugs related to stamping
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@@ -108,3 +108,30 @@ void OrderMonitors(std::vector<std::pair<HMONITOR, RECT>>& monitorInfo)
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monitorInfo = std::move(sortedMonitorInfo);
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}
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void SizeWindowToRect(HWND window, RECT rect) noexcept
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{
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WINDOWPLACEMENT placement{};
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::GetWindowPlacement(window, &placement);
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//wait if SW_SHOWMINIMIZED would be removed from window (Issue #1685)
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for (int i = 0; i < 5 && (placement.showCmd & SW_SHOWMINIMIZED) != 0; i++)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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::GetWindowPlacement(window, &placement);
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}
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// Do not restore minimized windows. We change their placement though so they restore to the correct zone.
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if ((placement.showCmd & SW_SHOWMINIMIZED) == 0)
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{
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placement.showCmd = SW_RESTORE | SW_SHOWNA;
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}
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placement.rcNormalPosition = rect;
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placement.flags |= WPF_ASYNCWINDOWPLACEMENT;
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::SetWindowPlacement(window, &placement);
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// Do it again, allowing Windows to resize the window and set correct scaling
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// This fixes Issue #365
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::SetWindowPlacement(window, &placement);
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}
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