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Basic support for snapping to multiple zones (#1955)
* Refactor a method which resizes windows * Completed initial work for MultiZones Without changing any test, they all pass! * Implemented a basic version of Multizones, updated some tests * Reduced the sensitivity radius * Added a few must-have unit tests for Multizones * Some fixups * Took care of the conflict between this and #1938 * Improved how zones are detected, reverted a change in one unit test * Resolved another merge conflict * Fixed bugs related to stamping
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@@ -53,6 +53,13 @@ interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow
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* @param index Zone index within zone layout.
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*/
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, int index) = 0;
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/**
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* Assign window to the zones based on the set of zone indices inside zone layout.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param indexSet The set of zone indices within zone layout.
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*/
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<int>& indexSet) = 0;
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/**
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* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow).
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*
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