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[Workspaces]Fix for steam games capture&launch: capture and correctly launch steam games. (#38380)
* Workspaces fix: capture steam games. * minor fix * Launch steam apps by url appmodeluserid instead of directly exe call. * fix copilot comment * fix * remove unnecessary string * expect words * white list words * Order of alphabet * exclude thin frame if it's not a steam game. * fix build * fix regression * adjust comment
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@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "AppUtils.h"
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#include "SteamHelper.h"
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#include <atlbase.h>
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#include <propvarutil.h>
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@@ -34,6 +35,8 @@ namespace Utils
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constexpr const wchar_t* EdgeFilename = L"msedge.exe";
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constexpr const wchar_t* ChromeFilename = L"chrome.exe";
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constexpr const wchar_t* SteamUrlProtocol = L"steam:";
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}
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AppList IterateAppsFolder()
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@@ -138,6 +141,34 @@ namespace Utils
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else if (prop == NonLocalizable::PackageInstallPathProp || prop == NonLocalizable::InstallPathProp)
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{
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data.installPath = propVariantString.m_pData;
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if (!data.installPath.empty())
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{
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const bool isSteamProtocol = data.installPath.rfind(NonLocalizable::SteamUrlProtocol, 0) == 0;
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if (isSteamProtocol)
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{
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Logger::info(L"Found steam game: protocol path: {}", data.installPath);
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data.protocolPath = data.installPath;
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try
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{
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auto gameId = Steam::GetGameIdFromUrlProtocolPath(data.installPath);
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auto gameFolder = Steam::GetSteamGameInfoFromAcfFile(gameId);
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if (gameFolder)
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{
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data.installPath = gameFolder->gameInstallationPath;
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Logger::info(L"Found steam game: physical path: {}", data.installPath);
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}
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}
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catch (std::exception ex)
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{
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Logger::error(L"Failed to get installPath for game {}", data.installPath);
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Logger::error("Error: {}", ex.what());
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}
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}
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}
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}
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}
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@@ -397,5 +428,10 @@ namespace Utils
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{
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return installPath.ends_with(NonLocalizable::ChromeFilename);
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}
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bool AppData::IsSteamGame() const
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{
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return protocolPath.rfind(NonLocalizable::SteamUrlProtocol, 0) == 0;
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}
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}
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}
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