[Workspaces]Fix for steam games capture&launch: capture and correctly launch steam games. (#38380)

* Workspaces fix: capture steam games.

* minor fix

* Launch steam apps by url appmodeluserid instead of directly exe call.

* fix copilot comment

* fix

* remove unnecessary string

* expect words

* white list words

* Order of alphabet

* exclude thin frame if it's not a steam game.

* fix build

* fix regression

* adjust comment
This commit is contained in:
Kai Tao
2025-04-23 15:39:54 +08:00
committed by GitHub
parent d4e577bb81
commit 583614449d
13 changed files with 294 additions and 5 deletions

View File

@@ -121,6 +121,22 @@ namespace AppLauncher
// packaged apps: try launching first by AppUserModel.ID
// usage example: elevated Terminal
if (!launched && !app.appUserModelId.empty() && !app.packageFullName.empty())
{
Logger::trace(L"Launching {} as {} - {app.packageFullName}", app.name, app.appUserModelId, app.packageFullName);
auto res = LaunchApp(L"shell:AppsFolder\\" + app.appUserModelId, app.commandLineArgs, app.isElevated);
if (res.isOk())
{
launched = true;
}
else
{
launchErrors.push_back({ std::filesystem::path(app.path).filename(), res.error() });
}
}
// win32 app with appUserModelId:
// usage example: steam games
if (!launched && !app.appUserModelId.empty())
{
Logger::trace(L"Launching {} as {}", app.name, app.appUserModelId);
auto res = LaunchApp(L"shell:AppsFolder\\" + app.appUserModelId, app.commandLineArgs, app.isElevated);