Fixes for PowerToys Awake (#12215)

* Change how background threads operate
This should reduce CPU usage.

* Well there is just no need for the console here

* Need to keep the full name sanitized

* Update the changes to console handling

* Updating how we handle constants

* Fix process termination logic

* Making some tweaks to the termination logic

* Update how the process is tracked

* Updating how application closing is done for Awake.

* Update with explicit types

* Fix high CPU usage for timed keep awake.

* Logging typo fix.

* Update some of the timer logic.

* Fix variable naming for consistency

* Cleanup the C++ interface

* Cleanup the code a bit
This change introduces support for:

- Proper event handling across the two apps (Awake and runner).
- Removal of unnecessary functions.

* Cleaning up the code even further

* Remove unnecessary functions
This commit is contained in:
Den Delimarsky
2021-07-13 10:39:46 -07:00
committed by GitHub
parent 5027a55e7f
commit 579881002e
8 changed files with 216 additions and 139 deletions

View File

@@ -28,6 +28,9 @@ namespace CommonSharedConstants
const wchar_t FANCY_ZONES_EDITOR_TOGGLE_EVENT[] = L"Local\\FancyZones-ToggleEditorEvent-1e174338-06a3-472b-874d-073b21c62f14";
// Path to the event used by Awake
const wchar_t AWAKE_EXIT_EVENT[] = L"Local\\PowerToysAwakeExitEvent-c0d5e305-35fc-4fb5-83ec-f6070cfaf7fe";
// Max DWORD for key code to disable keys.
const DWORD VK_DISABLED = 0x100;
}