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[MouseJump]Also simulate mouse input event (#24527)
* [MouseJump]Also simulate mouse input event * fix spellchecker
This commit is contained in:
2
.github/actions/spell-check/expect.txt
vendored
2
.github/actions/spell-check/expect.txt
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@@ -334,9 +334,11 @@ cvtepu
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cvtsi
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cvtsi
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cwd
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cwd
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cxfksword
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cxfksword
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CXSCREEN
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CXSMICON
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CXSMICON
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CXVIRTUALSCREEN
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CXVIRTUALSCREEN
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cyberrex
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cyberrex
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CYSCREEN
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CYSMICON
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CYSMICON
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CYVIRTUALSCREEN
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CYVIRTUALSCREEN
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cziplib
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cziplib
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112
src/modules/MouseUtils/MouseJumpUI/Helpers/NativeMethods.cs
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112
src/modules/MouseUtils/MouseJumpUI/Helpers/NativeMethods.cs
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@@ -0,0 +1,112 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Runtime.InteropServices;
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namespace MouseJumpUI.Helpers
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{
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// Win32 functions required for temporary workaround for issue #1273
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internal class NativeMethods
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{
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
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[DllImport("user32.dll")]
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internal static extern int GetSystemMetrics(SystemMetric smIndex);
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[StructLayout(LayoutKind.Sequential)]
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public struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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internal enum MOUSE_INPUT_FLAGS : uint
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{
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MOUSEEVENTF_MOVE = 0x0001,
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MOUSEEVENTF_LEFTDOWN = 0x0002,
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MOUSEEVENTF_LEFTUP = 0x0004,
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MOUSEEVENTF_RIGHTDOWN = 0x0008,
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MOUSEEVENTF_RIGHTUP = 0x0010,
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MOUSEEVENTF_MIDDLEDOWN = 0x0020,
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MOUSEEVENTF_MIDDLEUP = 0x0040,
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MOUSEEVENTF_XDOWN = 0x0080,
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MOUSEEVENTF_XUP = 0x0100,
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MOUSEEVENTF_WHEEL = 0x0800,
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MOUSEEVENTF_HWHEEL = 0x1000,
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MOUSEEVENTF_MOVE_NOCOALESCE = 0x2000,
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MOUSEEVENTF_VIRTUALDESK = 0x4000,
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MOUSEEVENTF_ABSOLUTE = 0x8000,
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}
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internal enum SystemMetric
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{
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SM_CXSCREEN = 0,
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SM_CYSCREEN = 1,
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}
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internal static int CalculateAbsoluteCoordinateX(int x)
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{
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return (x * 65536) / GetSystemMetrics(SystemMetric.SM_CXSCREEN);
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}
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internal static int CalculateAbsoluteCoordinateY(int y)
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{
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return (y * 65536) / GetSystemMetrics(SystemMetric.SM_CYSCREEN);
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}
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}
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}
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@@ -43,6 +43,29 @@ internal partial class MainForm : Form
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this.Close();
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this.Close();
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}
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}
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// Sends an input simulating an absolute mouse move to the new location.
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private void SimulateMouseMovementEvent(Point location)
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{
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NativeMethods.INPUT mouseMoveInput = new NativeMethods.INPUT
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{
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type = NativeMethods.INPUTTYPE.INPUT_MOUSE,
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data = new NativeMethods.InputUnion
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{
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mi = new NativeMethods.MOUSEINPUT
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{
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dx = NativeMethods.CalculateAbsoluteCoordinateX(location.X),
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dy = NativeMethods.CalculateAbsoluteCoordinateY(location.Y),
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mouseData = 0,
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dwFlags = (uint)NativeMethods.MOUSE_INPUT_FLAGS.MOUSEEVENTF_MOVE | (uint)NativeMethods.MOUSE_INPUT_FLAGS.MOUSEEVENTF_ABSOLUTE,
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time = 0,
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dwExtraInfo = 0,
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},
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},
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};
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NativeMethods.INPUT[] inputs = new NativeMethods.INPUT[] { mouseMoveInput };
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_ = NativeMethods.SendInput(1, inputs, NativeMethods.INPUT.Size);
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}
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private void Thumbnail_Click(object sender, EventArgs e)
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private void Thumbnail_Click(object sender, EventArgs e)
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{
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{
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var mouseEventArgs = (MouseEventArgs)e;
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var mouseEventArgs = (MouseEventArgs)e;
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@@ -83,6 +106,10 @@ internal partial class MainForm : Form
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// https://github.com/mikeclayton/FancyMouse/pull/3
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// https://github.com/mikeclayton/FancyMouse/pull/3
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Cursor.Position = scaledLocation;
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Cursor.Position = scaledLocation;
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Cursor.Position = scaledLocation;
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Cursor.Position = scaledLocation;
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// Simulate mouse input for handlers that won't just catch the Cursor change
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SimulateMouseMovementEvent(scaledLocation);
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Microsoft.PowerToys.Telemetry.PowerToysTelemetry.Log.WriteEvent(new Telemetry.MouseJumpTeleportCursorEvent());
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Microsoft.PowerToys.Telemetry.PowerToysTelemetry.Log.WriteEvent(new Telemetry.MouseJumpTeleportCursorEvent());
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}
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}
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