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https://github.com/microsoft/PowerToys.git
synced 2025-12-16 11:48:06 +01:00
Fix module list glitches and Sort Status checkmark issue.
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@@ -40,6 +40,12 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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public ObservableCollection<DashboardListItem> ActionModules { get; set; } = new ObservableCollection<DashboardListItem>();
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// Master list of module items that is sorted and projected into AllModules.
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private List<DashboardListItem> _moduleItems = new List<DashboardListItem>();
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// Flag to prevent circular updates when a UI toggle triggers settings changes.
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private bool _isUpdatingFromUI;
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private AllHotkeyConflictsData _allHotkeyConflictsData = new AllHotkeyConflictsData();
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public AllHotkeyConflictsData AllHotkeyConflictsData
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@@ -74,7 +80,7 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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generalSettingsConfig.DashboardSortOrder = value;
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OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(generalSettingsConfig);
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SendConfigMSG(outgoing.ToString());
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RefreshModuleList();
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SortModuleList();
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}
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}
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}
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@@ -96,8 +102,9 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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// set the callback functions value to handle outgoing IPC message.
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SendConfigMSG = ipcMSGCallBackFunc;
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RefreshModuleList();
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GetShortcutModules();
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BuildModuleList();
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SortModuleList();
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RefreshShortcutModules();
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}
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protected override void OnConflictsUpdated(object sender, AllHotkeyConflictsEventArgs e)
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@@ -129,11 +136,13 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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GlobalHotkeyConflictManager.Instance?.RequestAllConflicts();
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}
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private void RefreshModuleList()
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/// <summary>
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/// Builds the master list of module items. Called once during initialization.
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/// Each module item contains its configuration, enabled state, and GPO lock status.
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/// </summary>
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private void BuildModuleList()
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{
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AllModules.Clear();
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var moduleItems = new List<DashboardListItem>();
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_moduleItems.Clear();
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foreach (ModuleType moduleType in Enum.GetValues<ModuleType>())
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{
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@@ -156,47 +165,143 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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DashboardModuleItems = GetModuleItems(moduleType),
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};
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newItem.EnabledChangedCallback = EnabledChangedOnUI;
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moduleItems.Add(newItem);
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}
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// Sort based on current sort order
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var sortedItems = DashboardSortOrder switch
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{
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DashboardSortOrder.ByStatus => moduleItems.OrderByDescending(x => x.IsEnabled).ThenBy(x => x.Label),
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_ => moduleItems.OrderBy(x => x.Label), // Default alphabetical
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};
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foreach (var item in sortedItems)
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{
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AllModules.Add(item);
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_moduleItems.Add(newItem);
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}
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}
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/// <summary>
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/// Sorts the module list according to the current sort order and updates the AllModules collection.
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/// On first call, populates AllModules. On subsequent calls, uses Move() to reorder items in-place
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/// to avoid destroying and recreating UI elements.
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/// </summary>
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private void SortModuleList()
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{
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var sortedItems = (DashboardSortOrder switch
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{
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DashboardSortOrder.ByStatus => _moduleItems.OrderByDescending(x => x.IsEnabled).ThenBy(x => x.Label),
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_ => _moduleItems.OrderBy(x => x.Label), // Default alphabetical
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}).ToList();
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// If AllModules is empty (first load), just populate it.
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if (AllModules.Count == 0)
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{
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foreach (var item in sortedItems)
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{
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AllModules.Add(item);
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}
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return;
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}
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// Otherwise, update the collection in place using Move to avoid UI glitches.
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for (int i = 0; i < sortedItems.Count; i++)
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{
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var currentItem = sortedItems[i];
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var currentIndex = AllModules.IndexOf(currentItem);
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if (currentIndex != -1 && currentIndex != i)
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{
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AllModules.Move(currentIndex, i);
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}
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}
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// Notify that DashboardSortOrder changed to update menu check mark.
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OnPropertyChanged(nameof(DashboardSortOrder));
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}
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/// <summary>
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/// Refreshes module enabled/locked states by re-reading GPO configuration. Only
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/// updates properties that have actually changed to minimize UI notifications
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/// then re-sorts the list according to the current sort order.
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/// </summary>
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private void RefreshModuleList()
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{
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foreach (var item in _moduleItems)
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{
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GpoRuleConfigured gpo = ModuleHelper.GetModuleGpoConfiguration(item.Tag);
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// GPO can force-enable (Enabled) or force-disable (Disabled) a module.
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// If Enabled: module is on and the user cannot disable it.
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// If Disabled: module is off and the user cannot enable it.
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// Otherwise, the setting is unlocked and the user can enable/disable it.
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bool newEnabledState = gpo == GpoRuleConfigured.Enabled || (gpo != GpoRuleConfigured.Disabled && ModuleHelper.GetIsModuleEnabled(generalSettingsConfig, item.Tag));
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// Lock the toggle when GPO is controlling the module.
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bool newLockedState = gpo == GpoRuleConfigured.Enabled || gpo == GpoRuleConfigured.Disabled;
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// Only update if there's an actual change to minimize UI notifications.
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if (item.IsEnabled != newEnabledState)
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{
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item.IsEnabled = newEnabledState;
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}
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if (item.IsLocked != newLockedState)
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{
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item.IsLocked = newLockedState;
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}
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}
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SortModuleList();
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}
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/// <summary>
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/// Callback invoked when a user toggles a module's enabled state in the UI.
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/// Sets the _isUpdatingFromUI flag to prevent circular updates, then updates
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/// settings, re-sorts if needed, and refreshes dependent collections.
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/// </summary>
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private void EnabledChangedOnUI(DashboardListItem dashboardListItem)
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{
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Views.ShellPage.UpdateGeneralSettingsCallback(dashboardListItem.Tag, dashboardListItem.IsEnabled);
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if (dashboardListItem.Tag == ModuleType.NewPlus && dashboardListItem.IsEnabled == true)
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_isUpdatingFromUI = true;
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try
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{
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var settingsUtils = new SettingsUtils();
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var settings = NewPlusViewModel.LoadSettings(settingsUtils);
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NewPlusViewModel.CopyTemplateExamples(settings.Properties.TemplateLocation.Value);
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}
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Views.ShellPage.UpdateGeneralSettingsCallback(dashboardListItem.Tag, dashboardListItem.IsEnabled);
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// Request updated conflicts after module state change
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RequestConflictData();
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if (dashboardListItem.Tag == ModuleType.NewPlus && dashboardListItem.IsEnabled == true)
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{
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var settingsUtils = new SettingsUtils();
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var settings = NewPlusViewModel.LoadSettings(settingsUtils);
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NewPlusViewModel.CopyTemplateExamples(settings.Properties.TemplateLocation.Value);
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}
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// Re-sort only required if sorting by enabled status.
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if (DashboardSortOrder == DashboardSortOrder.ByStatus)
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{
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SortModuleList();
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}
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// Always refresh shortcuts/actions to reflect enabled state changes.
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RefreshShortcutModules();
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// Request updated conflicts after module state change.
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RequestConflictData();
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}
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finally
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{
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_isUpdatingFromUI = false;
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}
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}
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/// <summary>
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/// Callback invoked when module enabled state changes from other parts of the
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/// settings UI. Ignores the notification if it was triggered by a UI toggle
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/// we're already handling, to prevent circular updates.
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/// </summary>
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public void ModuleEnabledChangedOnSettingsPage()
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{
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// Ignore if this was triggered by a UI change that we're already handling.
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if (_isUpdatingFromUI)
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{
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return;
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}
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try
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{
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RefreshModuleList();
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GetShortcutModules();
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RefreshShortcutModules();
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OnPropertyChanged(nameof(ShortcutModules));
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// Request updated conflicts after module state change
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// Request updated conflicts after module state change.
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RequestConflictData();
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}
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catch (Exception ex)
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@@ -205,7 +310,11 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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}
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}
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private void GetShortcutModules()
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/// <summary>
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/// Rebuilds ShortcutModules and ActionModules collections by filtering AllModules
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/// to only include enabled modules and their respective shortcut/action items.
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/// </summary>
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private void RefreshShortcutModules()
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{
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ShortcutModules.Clear();
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ActionModules.Clear();
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