mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-06 11:16:51 +02:00
[FancyZones] Fix canvas layout with scaling reset issue (#17186)
* canvas scaling * predef layout check * return false on custom layout error * clean up * update unit tests * spelling * floating point convert * fix build
This commit is contained in:
433
src/modules/fancyzones/FancyZonesLib/LayoutConfigurator.cpp
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433
src/modules/fancyzones/FancyZonesLib/LayoutConfigurator.cpp
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#include "pch.h"
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#include "LayoutConfigurator.h"
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#include <common/display/dpi_aware.h>
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#include <common/logger/logger.h>
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#include <FancyZonesLib/FancyZonesDataTypes.h>
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namespace
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{
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constexpr int C_MULTIPLIER = 10000;
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// PriorityGrid layout is unique for zoneCount <= 11. For zoneCount > 11 PriorityGrid is same as Grid
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FancyZonesDataTypes::GridLayoutInfo predefinedPriorityGridLayouts[11] = {
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/* 1 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 1,
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.rowsPercents = { 10000 },
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.columnsPercents = { 10000 },
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.cellChildMap = { { 0 } } }),
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/* 2 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 2,
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.rowsPercents = { 10000 },
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.columnsPercents = { 6667, 3333 },
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.cellChildMap = { { 0, 1 } } }),
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/* 3 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 1,
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.columns = 3,
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.rowsPercents = { 10000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 } } }),
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/* 4 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 2,
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.columns = 3,
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.rowsPercents = { 5000, 5000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 } } }),
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/* 5 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 2,
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.columns = 3,
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.rowsPercents = { 5000, 5000 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 } } }),
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/* 6 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 3,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 0, 1, 3 }, { 4, 1, 5 } } }),
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/* 7 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 3,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 5000, 2500 },
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.cellChildMap = { { 0, 1, 2 }, { 3, 1, 4 }, { 5, 1, 6 } } }),
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/* 8 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 2, 7 } } }),
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/* 9 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 2, 5 }, { 6, 1, 7, 8 } } }),
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/* 10 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 1, 8, 9 } } }),
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/* 11 */
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FancyZonesDataTypes::GridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Full{
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.rows = 3,
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.columns = 4,
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.rowsPercents = { 3333, 3334, 3333 },
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.columnsPercents = { 2500, 2500, 2500, 2500 },
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.cellChildMap = { { 0, 1, 2, 3 }, { 4, 1, 5, 6 }, { 7, 8, 9, 10 } } }),
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};
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}
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bool AddZone(winrt::com_ptr<IZone> zone, ZonesMap& zones) noexcept
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{
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auto zoneId = zone->Id();
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if (zones.contains(zoneId))
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{
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return false;
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}
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zones[zoneId] = zone;
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return true;
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}
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ZonesMap CalculateGridZones(FancyZonesUtils::Rect workArea, FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo, int spacing)
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{
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ZonesMap zones;
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long totalWidth = workArea.width();
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long totalHeight = workArea.height();
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struct Info
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{
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long Extent;
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long Start;
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long End;
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};
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std::vector<Info> rowInfo(gridLayoutInfo.rows());
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std::vector<Info> columnInfo(gridLayoutInfo.columns());
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// Note: The expressions below are carefully written to
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// make the sum of all zones' sizes exactly total{Width|Height}
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int totalPercents = 0;
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for (int row = 0; row < gridLayoutInfo.rows(); row++)
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{
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rowInfo[row].Start = totalPercents * totalHeight / C_MULTIPLIER;
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totalPercents += gridLayoutInfo.rowsPercents()[row];
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rowInfo[row].End = totalPercents * totalHeight / C_MULTIPLIER;
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rowInfo[row].Extent = rowInfo[row].End - rowInfo[row].Start;
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}
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totalPercents = 0;
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for (int col = 0; col < gridLayoutInfo.columns(); col++)
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{
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columnInfo[col].Start = totalPercents * totalWidth / C_MULTIPLIER;
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totalPercents += gridLayoutInfo.columnsPercents()[col];
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columnInfo[col].End = totalPercents * totalWidth / C_MULTIPLIER;
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columnInfo[col].Extent = columnInfo[col].End - columnInfo[col].Start;
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}
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for (int row = 0; row < gridLayoutInfo.rows(); row++)
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{
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for (int col = 0; col < gridLayoutInfo.columns(); col++)
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{
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int i = gridLayoutInfo.cellChildMap()[row][col];
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if (((row == 0) || (gridLayoutInfo.cellChildMap()[row - 1][col] != i)) &&
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((col == 0) || (gridLayoutInfo.cellChildMap()[row][col - 1] != i)))
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{
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long left = columnInfo[col].Start;
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long top = rowInfo[row].Start;
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int maxRow = row;
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while (((maxRow + 1) < gridLayoutInfo.rows()) && (gridLayoutInfo.cellChildMap()[maxRow + 1][col] == i))
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{
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maxRow++;
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}
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int maxCol = col;
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while (((maxCol + 1) < gridLayoutInfo.columns()) && (gridLayoutInfo.cellChildMap()[row][maxCol + 1] == i))
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{
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maxCol++;
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}
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long right = columnInfo[maxCol].End;
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long bottom = rowInfo[maxRow].End;
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top += row == 0 ? spacing : spacing / 2;
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bottom -= maxRow == gridLayoutInfo.rows() - 1 ? spacing : spacing / 2;
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left += col == 0 ? spacing : spacing / 2;
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right -= maxCol == gridLayoutInfo.columns() - 1 ? spacing : spacing / 2;
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auto zone = MakeZone(RECT{ left, top, right, bottom }, i);
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if (zone)
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{
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if (!AddZone(zone, zones))
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{
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Logger::error(L"Failed to create grid layout. Invalid zone id");
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return {};
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}
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}
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else
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{
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// All zones within zone set should be valid in order to use its functionality.
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Logger::error(L"Failed to create grid layout. Invalid zone");
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return {};
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}
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}
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}
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}
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return zones;
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}
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ZonesMap LayoutConfigurator::Focus(FancyZonesUtils::Rect workArea, int zoneCount) noexcept
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{
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ZonesMap zones;
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long left{ 100 };
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long top{ 100 };
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long right{ left + long(workArea.width() * 0.4) };
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long bottom{ top + long(workArea.height() * 0.4) };
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RECT focusZoneRect{ left, top, right, bottom };
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long focusRectXIncrement = (zoneCount <= 1) ? 0 : 50;
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long focusRectYIncrement = (zoneCount <= 1) ? 0 : 50;
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for (int i = 0; i < zoneCount; i++)
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{
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auto zone = MakeZone(focusZoneRect, zones.size());
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if (zone)
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{
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if (!AddZone(zone, zones))
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{
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Logger::error(L"Failed to create Focus layout. Invalid zone id");
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return {};
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}
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}
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else
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{
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// All zones within zone set should be valid in order to use its functionality.
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Logger::error(L"Failed to create Focus layout. Invalid zone");
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return {};
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}
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focusZoneRect.left += focusRectXIncrement;
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focusZoneRect.right += focusRectXIncrement;
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focusZoneRect.bottom += focusRectYIncrement;
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focusZoneRect.top += focusRectYIncrement;
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}
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return zones;
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}
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ZonesMap LayoutConfigurator::Rows(FancyZonesUtils::Rect workArea, int zoneCount, int spacing) noexcept
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{
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ZonesMap zones;
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long totalWidth = workArea.width() - (spacing * 2);
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long totalHeight = workArea.height() - (spacing * (zoneCount + 1));
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long top = spacing;
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long left = spacing;
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long bottom;
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long right;
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// Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done
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// like this to make the sum of all zones' sizes exactly total{Width|Height}.
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for (int zoneIndex = 0; zoneIndex < zoneCount; ++zoneIndex)
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{
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right = totalWidth + spacing;
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bottom = top + (zoneIndex + 1) * totalHeight / zoneCount - zoneIndex * totalHeight / zoneCount;
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auto zone = MakeZone(RECT{ left, top, right, bottom }, zones.size());
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if (zone)
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{
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if (!AddZone(zone, zones))
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{
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Logger::error(L"Failed to create Rows layout. Invalid zone id");
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return {};
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}
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}
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else
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{
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// All zones within zone set should be valid in order to use its functionality.
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Logger::error(L"Failed to create Rows layout. Invalid zone");
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return {};
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}
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top = bottom + spacing;
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}
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return zones;
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}
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ZonesMap LayoutConfigurator::Columns(FancyZonesUtils::Rect workArea, int zoneCount, int spacing) noexcept
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{
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ZonesMap zones;
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long totalWidth = workArea.width() - (spacing * (zoneCount + 1));
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long totalHeight = workArea.height() - (spacing * 2);
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long top = spacing;
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long left = spacing;
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long bottom;
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long right;
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// Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done
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// like this to make the sum of all zones' sizes exactly total{Width|Height}.
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for (int zoneIndex = 0; zoneIndex < zoneCount; ++zoneIndex)
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{
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right = left + (zoneIndex + 1) * totalWidth / zoneCount - zoneIndex * totalWidth / zoneCount;
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bottom = totalHeight + spacing;
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auto zone = MakeZone(RECT{ left, top, right, bottom }, zones.size());
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if (zone)
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{
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if (!AddZone(zone, zones))
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{
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Logger::error(L"Failed to create Columns layout. Invalid zone id");
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return {};
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}
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}
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else
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{
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// All zones within zone set should be valid in order to use its functionality.
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Logger::error(L"Failed to create Columns layout. Invalid zone");
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return {};
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}
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left = right + spacing;
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}
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return zones;
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}
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ZonesMap LayoutConfigurator::Grid(FancyZonesUtils::Rect workArea, int zoneCount, int spacing) noexcept
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{
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int rows = 1, columns = 1;
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while (zoneCount / rows >= rows)
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{
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rows++;
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}
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rows--;
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columns = zoneCount / rows;
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if (zoneCount % rows == 0)
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{
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// even grid
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}
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else
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{
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columns++;
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}
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FancyZonesDataTypes::GridLayoutInfo gridLayoutInfo(FancyZonesDataTypes::GridLayoutInfo::Minimal{ .rows = rows, .columns = columns });
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// Note: The expressions below are NOT equal to C_MULTIPLIER / {rows|columns} and are done
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// like this to make the sum of all percents exactly C_MULTIPLIER
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for (int row = 0; row < rows; row++)
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{
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gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER * (row + 1) / rows - C_MULTIPLIER * row / rows;
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}
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for (int col = 0; col < columns; col++)
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{
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gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER * (col + 1) / columns - C_MULTIPLIER * col / columns;
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}
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for (int i = 0; i < rows; ++i)
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{
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gridLayoutInfo.cellChildMap()[i] = std::vector<int>(columns);
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}
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int index = 0;
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for (int row = 0; row < rows; row++)
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{
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for (int col = 0; col < columns; col++)
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{
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gridLayoutInfo.cellChildMap()[row][col] = index++;
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if (index == zoneCount)
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{
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index--;
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}
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}
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}
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return CalculateGridZones(workArea, gridLayoutInfo, spacing);
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}
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ZonesMap LayoutConfigurator::PriorityGrid(FancyZonesUtils::Rect workArea, int zoneCount, int spacing) noexcept
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{
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if (zoneCount <= 0)
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{
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return {};
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}
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constexpr int predefinedLayoutsCount = sizeof(predefinedPriorityGridLayouts) / sizeof(FancyZonesDataTypes::GridLayoutInfo);
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if (zoneCount < predefinedLayoutsCount)
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{
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return CalculateGridZones(workArea, predefinedPriorityGridLayouts[zoneCount - 1], spacing);
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}
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return Grid(workArea, zoneCount, spacing);
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}
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ZonesMap LayoutConfigurator::Custom(FancyZonesUtils::Rect workArea, HMONITOR monitor, const FancyZonesDataTypes::CustomLayoutData& zoneSet, int spacing) noexcept
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{
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if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Canvas && std::holds_alternative<FancyZonesDataTypes::CanvasLayoutInfo>(zoneSet.info))
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{
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ZonesMap zones;
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const auto& zoneSetInfo = std::get<FancyZonesDataTypes::CanvasLayoutInfo>(zoneSet.info);
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float width = static_cast<float>(workArea.width());
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float height = static_cast<float>(workArea.height());
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DPIAware::InverseConvert(monitor, width, height);
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for (const auto& zone : zoneSetInfo.zones)
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{
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float x = static_cast<float>(zone.x) * width / zoneSetInfo.lastWorkAreaWidth;
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float y = static_cast<float>(zone.y) * height / zoneSetInfo.lastWorkAreaHeight;
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float zoneWidth = static_cast<float>(zone.width) * width / zoneSetInfo.lastWorkAreaWidth;
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float zoneHeight = static_cast<float>(zone.height) * height / zoneSetInfo.lastWorkAreaHeight;
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DPIAware::Convert(monitor, x, y);
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DPIAware::Convert(monitor, zoneWidth, zoneHeight);
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auto zone = MakeZone(RECT{ static_cast<long>(x), static_cast<long>(y), static_cast<long>(x + zoneWidth), static_cast<long>(y + zoneHeight) }, zones.size());
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if (zone)
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{
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if (!AddZone(zone, zones))
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{
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Logger::error(L"Failed to create Custom layout. Invalid zone id");
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return {};
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}
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}
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else
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{
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// All zones within zone set should be valid in order to use its functionality.
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Logger::error(L"Failed to create Custom layout. Invalid zone");
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return {};
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}
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}
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return zones;
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}
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else if (zoneSet.type == FancyZonesDataTypes::CustomLayoutType::Grid && std::holds_alternative<FancyZonesDataTypes::GridLayoutInfo>(zoneSet.info))
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{
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const auto& info = std::get<FancyZonesDataTypes::GridLayoutInfo>(zoneSet.info);
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return CalculateGridZones(workArea, info, spacing);
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}
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return {};
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}
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