fixed rest of info items

This commit is contained in:
Clint Rutkas
2019-12-12 15:00:24 -08:00
parent 63cb5ab883
commit 360a22c537
10 changed files with 66 additions and 65 deletions

View File

@@ -11,6 +11,8 @@ namespace FancyZonesEditor.Models
// Free form Layout Model, which specifies independent zone rects
public class CanvasLayoutModel : LayoutModel
{
private static readonly ushort _latestVersion = 0;
public CanvasLayoutModel(ushort version, string name, ushort id, byte[] data)
: base(name, id)
{
@@ -180,7 +182,5 @@ namespace FancyZonesEditor.Models
return data;
}
private static ushort _latestVersion = 0;
}
}

View File

@@ -10,7 +10,7 @@ namespace FancyZonesEditor.Models
// Grid-styled Layout Model, which specifies rows, columns, percentage sizes, and row/column spans
public class GridLayoutModel : LayoutModel
{
private static ushort _latestVersion = 0;
private static readonly ushort _latestVersion = 0;
// Rows - number of rows in the Grid
public int Rows

View File

@@ -18,6 +18,39 @@ namespace FancyZonesEditor
// Other UIs in the editor will subscribe to change events on the properties to stay up to date as these properties change
public class Settings : INotifyPropertyChanged
{
private readonly CanvasLayoutModel _blankCustomModel;
private readonly CanvasLayoutModel _focusModel;
private readonly GridLayoutModel _rowsModel;
private readonly GridLayoutModel _columnsModel;
private readonly GridLayoutModel _gridModel;
private readonly GridLayoutModel _priorityGridModel;
private static readonly ushort _focusModelId = 0xFFFF;
private static readonly ushort _rowsModelId = 0xFFFE;
private static readonly ushort _columnsModelId = 0xFFFD;
private static readonly ushort _gridModelId = 0xFFFC;
private static readonly ushort _priorityGridModelId = 0xFFFB;
private static readonly ushort _blankCustomModelId = 0xFFFA;
private static readonly ushort _lastPrefinedId = _blankCustomModelId;
// hard coded data for all the "Priority Grid" configurations that are unique to "Grid"
private static readonly byte[][] _priorityData = new byte[][]
{
new byte[] { 0, 0, 0, 0, 0, 1, 1, 39, 16, 39, 16, 0 },
new byte[] { 0, 0, 0, 0, 0, 1, 2, 39, 16, 26, 11, 13, 5, 0, 1 },
new byte[] { 0, 0, 0, 0, 0, 1, 3, 39, 16, 9, 196, 19, 136, 9, 196, 0, 1, 2 },
new byte[] { 0, 0, 0, 0, 0, 2, 3, 19, 136, 19, 136, 9, 196, 19, 136, 9, 196, 0, 1, 2, 0, 1, 3 },
new byte[] { 0, 0, 0, 0, 0, 2, 3, 19, 136, 19, 136, 9, 196, 19, 136, 9, 196, 0, 1, 2, 3, 1, 4 },
new byte[] { 0, 0, 0, 0, 0, 3, 3, 13, 5, 13, 6, 13, 5, 9, 196, 19, 136, 9, 196, 0, 1, 2, 0, 1, 3, 4, 1, 5 },
new byte[] { 0, 0, 0, 0, 0, 3, 3, 13, 5, 13, 6, 13, 5, 9, 196, 19, 136, 9, 196, 0, 1, 2, 3, 1, 4, 5, 1, 6 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 2, 5, 6, 1, 2, 7 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 2, 5, 6, 1, 7, 8 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 5, 6, 7, 1, 8, 9 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 5, 6, 7, 8, 9, 10 },
};
private const int _multiplier = 10000;
public bool IsCustomLayoutActive
{
get
@@ -378,38 +411,5 @@ namespace FancyZonesEditor
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private CanvasLayoutModel _focusModel;
private GridLayoutModel _rowsModel;
private GridLayoutModel _columnsModel;
private GridLayoutModel _gridModel;
private GridLayoutModel _priorityGridModel;
private CanvasLayoutModel _blankCustomModel;
private static readonly ushort _focusModelId = 0xFFFF;
private static readonly ushort _rowsModelId = 0xFFFE;
private static readonly ushort _columnsModelId = 0xFFFD;
private static readonly ushort _gridModelId = 0xFFFC;
private static readonly ushort _priorityGridModelId = 0xFFFB;
private static readonly ushort _blankCustomModelId = 0xFFFA;
private static readonly ushort _lastPrefinedId = _blankCustomModelId;
// hard coded data for all the "Priority Grid" configurations that are unique to "Grid"
private static byte[][] _priorityData = new byte[][]
{
new byte[] { 0, 0, 0, 0, 0, 1, 1, 39, 16, 39, 16, 0 },
new byte[] { 0, 0, 0, 0, 0, 1, 2, 39, 16, 26, 11, 13, 5, 0, 1 },
new byte[] { 0, 0, 0, 0, 0, 1, 3, 39, 16, 9, 196, 19, 136, 9, 196, 0, 1, 2 },
new byte[] { 0, 0, 0, 0, 0, 2, 3, 19, 136, 19, 136, 9, 196, 19, 136, 9, 196, 0, 1, 2, 0, 1, 3 },
new byte[] { 0, 0, 0, 0, 0, 2, 3, 19, 136, 19, 136, 9, 196, 19, 136, 9, 196, 0, 1, 2, 3, 1, 4 },
new byte[] { 0, 0, 0, 0, 0, 3, 3, 13, 5, 13, 6, 13, 5, 9, 196, 19, 136, 9, 196, 0, 1, 2, 0, 1, 3, 4, 1, 5 },
new byte[] { 0, 0, 0, 0, 0, 3, 3, 13, 5, 13, 6, 13, 5, 9, 196, 19, 136, 9, 196, 0, 1, 2, 3, 1, 4, 5, 1, 6 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 2, 5, 6, 1, 2, 7 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 2, 5, 6, 1, 7, 8 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 5, 6, 7, 1, 8, 9 },
new byte[] { 0, 0, 0, 0, 0, 3, 4, 13, 5, 13, 6, 13, 5, 9, 196, 9, 196, 9, 196, 9, 196, 0, 1, 2, 3, 4, 1, 5, 6, 7, 8, 9, 10 },
};
private const int _multiplier = 10000;
}
}