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CmdPal: Enhance font icon classification and visuals (#41573)
## Summary of the Pull Request - Introduces `FontIconGlyphClassifier` for classifying emojis and symbols. - Correctly recognizes multi-codepoint glyphs (e.g., 🧙🏼♀️ *woman mage with medium-light skin tone*). - Explicitly disallows multi-glyph icons (they would overflow anyway). - Distinguishes between emojis and regular text characters (letters, numbers, symbols), since emojis are slightly larger and require different padding. - Recognizes Unicode [Variation Selectors](https://en.wikipedia.org/wiki/Variation_Selectors_(Unicode_block)) to enforce specific styles: VS15 (U+FE0E) for text style (monochrome) and VS16 (U+FE0F) for emoji style (color). This lets developers choose which variant to display. By default, characters with both representations render as text/monochrome (e.g., ▶ `\u25B6`): <img width="428" height="39" alt="image" src="https://github.com/user-attachments/assets/c5e6865f-61de-4f45-9f3a-4e15e5e5ceb8" /> - Invalid icons are displayed as a dashed circle so extension developers can spot issues, without being overly distracting if they slip into production. - Updates `IconPathConverter` to use the new classifier for improved icon handling. - Adds `SampleIconPage` to demonstrate various icon usages and classifications. - Adjusts icon alignment in `IconBox` so icons are centered. - Scales negative padding for emojis in `IconBox` with control size, fixing misalignment and clipping (noticeable in tags and the details pane hero image). - Applies negative padding to all font icons. This removes the need for classification in these cases and ensures symbols rendered below the baseline remain visible. Based on [microsoft/terminal#19143](https://github.com/microsoft/terminal/pull/19143): Co-authored-by: Dustin L. Howett <duhowett@microsoft.com> Pictures? Pictures! <img width="1912" height="2394" alt="image" src="https://github.com/user-attachments/assets/05a16309-b658-4f21-8f9d-9a3f20db6ad8" /> Keyboard and flag/country emojis may look a bit off, but that’s how they’re actually rendered: <img width="482" height="95" alt="image" src="https://github.com/user-attachments/assets/dc7d4d0d-3dc8-4df5-9b9f-9e977e7e989f" /> <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [x] Closes: - #41489 - #41496 - [ ] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [ ] **Tests:** Added/updated and all pass - [ ] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed
This commit is contained in:
@@ -0,0 +1,177 @@
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#include "pch.h"
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#include "FontIconGlyphClassifier.h"
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#include "FontIconGlyphClassifier.g.cpp"
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#include <icu.h>
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#include <utility>
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namespace winrt::Microsoft::Terminal::UI::implementation
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{
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namespace
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{
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// Check if the code point is in the Private Use Area range used by Fluent UI icons.
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[[nodiscard]] constexpr bool _isFluentIconPua(const UChar32 cp) noexcept
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{
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static constexpr UChar32 _fluentIconsPrivateUseAreaStart = 0xE700;
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static constexpr UChar32 _fluentIconsPrivateUseAreaEnd = 0xF8FF;
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return cp >= _fluentIconsPrivateUseAreaStart && cp <= _fluentIconsPrivateUseAreaEnd;
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}
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// Determine if the given text (as a sequence of UChar code units) is emoji
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[[nodiscard]] bool _isEmoji(const UChar* p, const int32_t length) noexcept
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{
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if (!p || length < 1)
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{
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return false;
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}
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// https://www.unicode.org/reports/tr51/#Emoji_Variation_Selector_Notes
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constexpr UChar32 vs15CodePoint = 0xFE0E; // Variation Selectors 15: text variation selector
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constexpr UChar32 vs16CodePoint = 0xFE0F; // Variation Selectors: 16 emoji variation selector
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// Decode the first code point correctly (surrogate-safe)
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int32_t i0{ 0 };
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UChar32 first{ 0 };
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U16_NEXT(p, i0, length, first);
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for (int32_t i = 0; i < length;)
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{
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UChar32 cp{ 0 };
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U16_NEXT(p, i, length, cp);
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if (cp == vs16CodePoint) { return true; }
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if (cp == vs15CodePoint) { return false; }
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}
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return !U_IS_SURROGATE(first) && u_hasBinaryProperty(first, UCHAR_EMOJI_PRESENTATION);
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}
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}
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bool FontIconGlyphClassifier::IsLikelyToBeEmojiOrSymbolIcon(const hstring& text)
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{
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if (text.empty())
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{
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return false;
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}
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if (text.size() == 1 && !IS_HIGH_SURROGATE(text[0]))
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{
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// If it's a single code unit, it's definitely either zero or one grapheme clusters.
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// If it turns out to be illegal Unicode, we don't really care.
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return true;
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}
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if (text.size() >= 2 && text[0] <= 0x7F && text[1] <= 0x7F)
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{
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// Two adjacent ASCII characters (as seen in most file paths) aren't a single
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// grapheme cluster.
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return false;
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}
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// Use ICU to determine whether text is composed of a single grapheme cluster.
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int32_t off{ 0 };
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UErrorCode status{ U_ZERO_ERROR };
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UBreakIterator* const bi{ ubrk_open(UBRK_CHARACTER,
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nullptr,
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reinterpret_cast<const UChar*>(text.data()),
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static_cast<int>(text.size()),
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&status) };
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if (bi)
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{
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if (U_SUCCESS(status))
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{
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off = ubrk_next(bi);
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}
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ubrk_close(bi);
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}
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return std::cmp_equal(off, text.size());
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}
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FontIconGlyphKind FontIconGlyphClassifier::Classify(hstring const& text) noexcept
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{
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if (text.empty())
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{
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return FontIconGlyphKind::None;
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}
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const size_t textSize{ text.size() };
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const auto* buffer{ reinterpret_cast<const UChar*>(text.c_str()) };
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// Fast path 1: Single UTF-16 code unit (most common case)
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if (textSize == 1)
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{
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const UChar ch{ buffer[0] };
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if (IS_HIGH_SURROGATE(ch))
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{
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return FontIconGlyphKind::Invalid;
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}
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if (_isFluentIconPua(ch))
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{
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return FontIconGlyphKind::FluentSymbol;
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}
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if (_isEmoji(&ch, 1))
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{
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return FontIconGlyphKind::Emoji;
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}
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return FontIconGlyphKind::Other;
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}
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// Fast path 2: Common file path pattern - two ASCII printable characters
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if (textSize >= 2 && buffer[0] <= 0x7F && buffer[1] <= 0x7F)
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{
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// Definitely multiple graphemes
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return FontIconGlyphKind::Invalid;
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}
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// Expensive path: Use ICU to determine grapheme boundaries
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UErrorCode status{ U_ZERO_ERROR };
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UBreakIterator* bi{ ubrk_open(UBRK_CHARACTER,
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nullptr,
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buffer,
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static_cast<int32_t>(textSize),
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&status) };
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if (U_FAILURE(status) || !bi)
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{
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return FontIconGlyphKind::Invalid;
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}
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const int32_t start{ ubrk_first(bi) };
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const int32_t end{ ubrk_next(bi) }; // end of first grapheme
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ubrk_close(bi);
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// No graphemes found
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if (end == UBRK_DONE || end <= start)
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{
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return FontIconGlyphKind::None;
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}
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// If there's more than one grapheme, it's not a valid icon glyph
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if (std::cmp_not_equal(end, textSize))
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{
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return FontIconGlyphKind::Invalid;
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}
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// Exactly one grapheme: classify
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const UChar* grapheme = buffer + start;
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const int32_t graphemeLength = end - start;
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if (graphemeLength == 1 && _isFluentIconPua(grapheme[0]))
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{
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return FontIconGlyphKind::FluentSymbol;
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}
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if (_isEmoji(grapheme, graphemeLength))
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{
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return FontIconGlyphKind::Emoji;
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}
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return FontIconGlyphKind::Other;
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}
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}
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@@ -0,0 +1,18 @@
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#pragma once
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#include "FontIconGlyphClassifier.g.h"
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namespace winrt::Microsoft::Terminal::UI::implementation
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{
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struct FontIconGlyphClassifier
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{
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[[nodiscard]] static bool IsLikelyToBeEmojiOrSymbolIcon(const winrt::hstring& text);
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[[nodiscard]] static FontIconGlyphKind Classify(winrt::hstring const& text) noexcept;
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};
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}
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namespace winrt::Microsoft::Terminal::UI::factory_implementation
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{
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BASIC_FACTORY(FontIconGlyphClassifier);
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}
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@@ -0,0 +1,62 @@
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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namespace Microsoft.Terminal.UI
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{
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/// <summary>
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/// Categorizes the type of a single grapheme cluster or input text.
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/// Used to determine how the input should be handled or rendered (for example,
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/// whether it should be treated as an emoji, an icon from a symbol font, plain text, etc.).
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/// </summary>
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enum FontIconGlyphKind
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{
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/// <summary>
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/// Input is invalid or contains more than one grapheme cluster and therefore cannot be
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/// treated as a single symbol. Typical for multi-character text like file paths
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/// or composed strings that include separators.
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/// </summary>
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Invalid = -1,
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/// <summary>
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/// No grapheme present (empty string). Indicates absence of a symbol.
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/// </summary>
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None = 0,
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/// <summary>
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/// A single emoji grapheme cluster. This may consist of multiple Unicode code
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/// points combined into one visible glyph (e.g., emoji with modifiers or ZWJ sequences).
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/// </summary>
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Emoji = 1,
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/// <summary>
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/// A single glyph from the Segoe Fluent Icons / MDL2 Assets Private Use Area (PUA),
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/// typically in the Unicode range U+E700–U+F8FF. These are font-based icons (Fluent/MDL2).
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/// </summary>
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FluentSymbol = 2,
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/// <summary>
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/// A single non-emoji grapheme that is not a Fluent/MDL2 PUA symbol.
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/// Covers ordinary characters, letters, numbers, or other single glyph symbols.
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/// </summary>
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Other = 3,
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};
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/// <summary>
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/// Static utility class for text and icon analysis
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/// </summary>
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static runtimeclass FontIconGlyphClassifier
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{
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/// <summary>
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/// Determines if text represents a single grapheme cluster (emoji/symbol icon).
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/// Uses ICU for Unicode boundary detection to distinguish icons from file paths.
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/// </summary>
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/// <param name="text">Text to analyze</param>
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/// <returns>True if single grapheme cluster, false for multi-character text or paths</returns>
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static Boolean IsLikelyToBeEmojiOrSymbolIcon(String text);
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/// <summary>
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/// Classifies the input into a glyph kind suitable for icon or text rendering.
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/// </summary>
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static FontIconGlyphKind Classify(String text);
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};
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}
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@@ -2,7 +2,7 @@
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#include "IconPathConverter.h"
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#include "IconPathConverter.g.cpp"
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// #include "Utils.h"
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#include "FontIconGlyphClassifier.h"
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#include <Shlobj.h>
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#include <Shlobj_core.h>
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@@ -110,7 +110,7 @@ namespace winrt::Microsoft::Terminal::UI::implementation
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if (til::equals_insensitive_ascii(iconUri.Extension(), L".svg"))
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{
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typename ImageIconSource<TIconSource>::type iconSource;
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winrt::Microsoft::UI::Xaml::Media::Imaging::SvgImageSource source{ iconUri };
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winrt::Microsoft::UI::Xaml::Media::Imaging::SvgImageSource source{ iconUri };
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iconSource.ImageSource(source);
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return iconSource;
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}
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@@ -169,41 +169,46 @@ namespace winrt::Microsoft::Terminal::UI::implementation
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// If we fail to set the icon source using the "icon" as a path,
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// let's try it as a symbol/emoji.
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//
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// Anything longer than 2 wchar_t's _isn't_ an emoji or symbol, so
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// don't do this if it's just an invalid path.
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if (!iconSource && iconPath.size() <= 2)
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if (!iconSource)
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{
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try
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{
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typename FontIconSource<TIconSource>::type icon;
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const auto ch = til::at(iconPath, 0);
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const auto glyph_kind = FontIconGlyphClassifier::Classify(iconPath);
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// The range of MDL2 Icons isn't explicitly defined, but
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// we're using this based off the table on:
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// https://docs.microsoft.com/en-us/windows/uwp/design/style/segoe-ui-symbol-font
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const auto isMDL2Icon = ch >= L'\uE700' && ch <= L'\uF8FF';
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if (isMDL2Icon)
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winrt::hstring family;
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if (glyph_kind == FontIconGlyphKind::Invalid)
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{
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icon.FontFamily(winrt::Microsoft::UI::Xaml::Media::FontFamily{ L"Segoe Fluent Icons, Segoe MDL2 Assets" });
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family = L"Segoe UI";
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}
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else if (!fontFamily.empty())
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{
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icon.FontFamily(winrt::Microsoft::UI::Xaml::Media::FontFamily{ fontFamily });
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family = fontFamily;
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}
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else if (glyph_kind == FontIconGlyphKind::FluentSymbol)
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{
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family = L"Segoe Fluent Icons, Segoe MDL2 Assets";
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}
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else if (glyph_kind == FontIconGlyphKind::Emoji)
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{
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// Emoji and other symbols go in the Segoe UI Emoji font.
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// Some emojis (e.g. 2️⃣) would be rendered as emoji glyphs otherwise.
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family = L"Segoe UI Emoji, Segoe UI";
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}
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else
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{
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// Note: you _do_ need to manually set the font here.
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icon.FontFamily(winrt::Microsoft::UI::Xaml::Media::FontFamily{ L"Segoe UI" });
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family = L"Segoe UI";
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}
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typename FontIconSource<TIconSource>::type icon;
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icon.FontFamily(winrt::Microsoft::UI::Xaml::Media::FontFamily{ family });
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icon.FontSize(targetSize);
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icon.Glyph(iconPath);
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icon.Glyph(glyph_kind == FontIconGlyphKind::Invalid ? L"\u25CC" : iconPath);
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iconSource = icon;
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}
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CATCH_LOG();
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}
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}
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if (!iconSource)
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{
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// Set the default IconSource to a BitmapIconSource with a null source
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@@ -326,7 +331,7 @@ namespace winrt::Microsoft::Terminal::UI::implementation
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}
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static winrt::Microsoft::UI::Xaml::Media::Imaging::SoftwareBitmapSource _getImageIconSourceForBinary(std::wstring_view iconPathWithoutIndex,
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int index,
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int index,
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int targetSize)
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{
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// Try:
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@@ -159,6 +159,9 @@
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<ClInclude Include="ResourceString.h">
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<DependentUpon>ResourceString.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="FontIconGlyphClassifier.h">
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<DependentUpon>FontIconGlyphClassifier.idl</DependentUpon>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="init.cpp" />
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@@ -178,6 +181,9 @@
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<DependentUpon>ResourceString.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<ClCompile Include="FontIconGlyphClassifier.cpp">
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<DependentUpon>FontIconGlyphClassifier.idl</DependentUpon>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Midl Include="Converters.idl" />
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@@ -185,6 +191,7 @@
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<Midl Include="RunHistory.idl" />
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<Midl Include="IDirectKeyListener.idl" />
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<Midl Include="ResourceString.idl" />
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<Midl Include="FontIconGlyphClassifier.idl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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