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[Kbm] Save the remaps to file[part-1] (#2184)
* Added Inital FileWatcher Implementation * Added logic to read remap from file * Added remap logic save to file * Refactor code * Moved the strings to constant file * Added logic to handle Win key * Updated filewatcher logic to avoid duplicate events * Added comments * Fix spacing * Fix spacing * Update logic to accomodate upstream merge * Added global property name for os level shortcuts * Added subkey for inprocess keys * Remove non required file * Added Changes required after merge * Fix spacing in Helper.cpp
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@@ -2,22 +2,25 @@
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Collections.Generic;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Microsoft.PowerToys.Settings.UI.Lib
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{
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public class KeyboardManagerProperties
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{
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// Bool property to notify Keyboard Manager module if the Edit Shortcut button is pressed.
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public BoolProperty EditShortcut { get; set; }
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[JsonPropertyName("activeConfiguration")]
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public GenericProperty<string> ActiveConfiguration { get; set; }
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// Bool property to notify Keyboard Manager module if the Remap Keyboard button is pressed.
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public BoolProperty RemapKeyboard { get; set; }
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// List of all Keyboard Configurations.
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[JsonPropertyName("keyboardConfigurations")]
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public GenericProperty<List<string>> KeyboardConfigurations { get; set; }
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public KeyboardManagerProperties()
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{
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EditShortcut = new BoolProperty();
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RemapKeyboard = new BoolProperty();
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KeyboardConfigurations = new GenericProperty<List<string>>(new List<string> { "default", });
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ActiveConfiguration = new GenericProperty<string>("default");
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}
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public string ToJsonString()
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