Mouse Utils - Mouse Pointer Crosshair (#15633)

* Apply PowerToys template

* Add CppWinRt package

* Add Settings reference

* Use proper output dir

* Proper WindowsTargetPlatformVersion

* Add filters to vcxproj

* Proper resource file generation

* Remove boilerplate code

* Initial implementation of the mouse crosshair

* Add enable module to settings page

* Change hotkey in settings

* Add color, opacity, thickness settings

* Add telemetry

* Add Oobe entry

* Add installer instructions

* Add dll to pipelines

* Add crosshair borders

* Fix settings case

* Tweak defaults to make it look like the specs

* fix spellchecker

* Fix resources and binary info

* Correct composition tree comment typo

* Reduce argument copy

* Start disabled by default

* Add maximum to crosshair thickness and border size

* Set minimum border size of 0

* Fix comment

* Add maximum to radius

* Add comment for non-localizable strings

* Rename "Inclusive Mouse"-"Mouse Pointer Crosshair"
This commit is contained in:
Jaime Bernardo
2022-01-24 13:29:16 +00:00
committed by GitHub
parent 453bb613af
commit 2e8dfa73d2
27 changed files with 1622 additions and 4 deletions

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// InclusiveCrosshair.cpp : Defines the entry point for the application.
//
#include "pch.h"
#include "InclusiveCrosshair.h"
#include "trace.h"
#ifdef COMPOSITION
namespace winrt
{
using namespace winrt::Windows::System;
using namespace winrt::Windows::UI::Composition;
}
namespace ABI
{
using namespace ABI::Windows::System;
using namespace ABI::Windows::UI::Composition::Desktop;
}
#endif
struct InclusiveCrosshair
{
bool MyRegisterClass(HINSTANCE hInstance);
static InclusiveCrosshair* instance;
void Terminate();
void SwitchActivationMode();
void ApplySettings(InclusiveCrosshairSettings& settings, bool applyToRuntimeObjects);
private:
enum class MouseButton
{
Left,
Right
};
void DestroyInclusiveCrosshair();
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) noexcept;
void StartDrawing();
void StopDrawing();
bool CreateInclusiveCrosshair();
void UpdateCrosshairPosition();
HHOOK m_mouseHook = NULL;
static LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) noexcept;
static constexpr auto m_className = L"MousePointerCrosshair";
static constexpr auto m_windowTitle = L"PowerToys Mouse Pointer Crosshair";
HWND m_hwndOwner = NULL;
HWND m_hwnd = NULL;
HINSTANCE m_hinstance = NULL;
static constexpr DWORD WM_SWITCH_ACTIVATION_MODE = WM_APP;
winrt::DispatcherQueueController m_dispatcherQueueController{ nullptr };
winrt::Compositor m_compositor{ nullptr };
winrt::Desktop::DesktopWindowTarget m_target{ nullptr };
winrt::ContainerVisual m_root{ nullptr };
winrt::LayerVisual m_crosshair_border_layer{ nullptr };
winrt::LayerVisual m_crosshair_layer{ nullptr };
winrt::SpriteVisual m_left_crosshair_border{ nullptr };
winrt::SpriteVisual m_left_crosshair{ nullptr };
winrt::SpriteVisual m_right_crosshair_border{ nullptr };
winrt::SpriteVisual m_right_crosshair{ nullptr };
winrt::SpriteVisual m_top_crosshair_border{ nullptr };
winrt::SpriteVisual m_top_crosshair{ nullptr };
winrt::SpriteVisual m_bottom_crosshair_border{ nullptr };
winrt::SpriteVisual m_bottom_crosshair{ nullptr };
bool m_visible = false;
bool m_destroyed = false;
// Configurable Settings
winrt::Windows::UI::Color m_crosshair_border_color = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_COLOR;
winrt::Windows::UI::Color m_crosshair_color = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_COLOR;
float m_crosshair_radius = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_RADIUS;
float m_crosshair_thickness = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_THICKNESS;
float m_crosshair_border_size = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_SIZE;
float m_crosshair_opacity = max(0.f, min(1.f, (float)INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_OPACITY / 100.0f));
};
InclusiveCrosshair* InclusiveCrosshair::instance = nullptr;
bool InclusiveCrosshair::CreateInclusiveCrosshair()
{
try
{
// We need a dispatcher queue.
DispatcherQueueOptions options = {
sizeof(options),
DQTYPE_THREAD_CURRENT,
DQTAT_COM_ASTA,
};
ABI::IDispatcherQueueController* controller;
winrt::check_hresult(CreateDispatcherQueueController(options, &controller));
*winrt::put_abi(m_dispatcherQueueController) = controller;
// Create the compositor for our window.
m_compositor = winrt::Compositor();
ABI::IDesktopWindowTarget* target;
winrt::check_hresult(m_compositor.as<ABI::ICompositorDesktopInterop>()->CreateDesktopWindowTarget(m_hwnd, false, &target));
*winrt::put_abi(m_target) = target;
// Our composition tree:
//
// [root] ContainerVisual
// \ [crosshair border layer] LayerVisual
// \ [crosshair border sprites]
// [crosshair layer] LayerVisual
// \ [crosshair sprites]
m_root = m_compositor.CreateContainerVisual();
m_root.RelativeSizeAdjustment({ 1.0f, 1.0f });
m_target.Root(m_root);
m_root.Opacity(m_crosshair_opacity);
m_crosshair_border_layer = m_compositor.CreateLayerVisual();
m_crosshair_border_layer.RelativeSizeAdjustment({ 1.0f, 1.0f });
m_root.Children().InsertAtTop(m_crosshair_border_layer);
m_crosshair_border_layer.Opacity(1.0f);
m_crosshair_layer = m_compositor.CreateLayerVisual();
m_crosshair_layer.RelativeSizeAdjustment({ 1.0f, 1.0f });
// Create the crosshair sprites.
m_left_crosshair_border = m_compositor.CreateSpriteVisual();
m_left_crosshair_border.AnchorPoint({ 1.0f, 0.5f });
m_left_crosshair_border.Brush(m_compositor.CreateColorBrush(m_crosshair_border_color));
m_crosshair_border_layer.Children().InsertAtTop(m_left_crosshair_border);
m_left_crosshair = m_compositor.CreateSpriteVisual();
m_left_crosshair.AnchorPoint({ 1.0f, 0.5f });
m_left_crosshair.Brush(m_compositor.CreateColorBrush(m_crosshair_color));
m_crosshair_layer.Children().InsertAtTop(m_left_crosshair);
m_right_crosshair_border = m_compositor.CreateSpriteVisual();
m_right_crosshair_border.AnchorPoint({ 0.0f, 0.5f });
m_right_crosshair_border.Brush(m_compositor.CreateColorBrush(m_crosshair_border_color));
m_crosshair_border_layer.Children().InsertAtTop(m_right_crosshair_border);
m_right_crosshair = m_compositor.CreateSpriteVisual();
m_right_crosshair.AnchorPoint({ 0.0f, 0.5f });
m_right_crosshair.Brush(m_compositor.CreateColorBrush(m_crosshair_color));
m_crosshair_layer.Children().InsertAtTop(m_right_crosshair);
m_top_crosshair_border = m_compositor.CreateSpriteVisual();
m_top_crosshair_border.AnchorPoint({ 0.5f, 1.0f });
m_top_crosshair_border.Brush(m_compositor.CreateColorBrush(m_crosshair_border_color));
m_crosshair_border_layer.Children().InsertAtTop(m_top_crosshair_border);
m_top_crosshair = m_compositor.CreateSpriteVisual();
m_top_crosshair.AnchorPoint({ 0.5f, 1.0f });
m_top_crosshair.Brush(m_compositor.CreateColorBrush(m_crosshair_color));
m_crosshair_layer.Children().InsertAtTop(m_top_crosshair);
m_bottom_crosshair_border = m_compositor.CreateSpriteVisual();
m_bottom_crosshair_border.AnchorPoint({ 0.5f, 0.0f });
m_bottom_crosshair_border.Brush(m_compositor.CreateColorBrush(m_crosshair_border_color));
m_crosshair_border_layer.Children().InsertAtTop(m_bottom_crosshair_border);
m_bottom_crosshair = m_compositor.CreateSpriteVisual();
m_bottom_crosshair.AnchorPoint({ 0.5f, 0.0f });
m_bottom_crosshair.Brush(m_compositor.CreateColorBrush(m_crosshair_color));
m_crosshair_layer.Children().InsertAtTop(m_bottom_crosshair);
m_crosshair_border_layer.Children().InsertAtTop(m_crosshair_layer);
m_crosshair_layer.Opacity(1.0f);
UpdateCrosshairPosition();
return true;
}
catch (...)
{
return false;
}
}
void InclusiveCrosshair::UpdateCrosshairPosition()
{
POINT ptCursor;
GetCursorPos(&ptCursor);
HMONITOR cursorMonitor = MonitorFromPoint(ptCursor, MONITOR_DEFAULTTONEAREST);
if (cursorMonitor == NULL)
{
return;
}
MONITORINFO monitorInfo;
monitorInfo.cbSize = sizeof(monitorInfo);
if (!GetMonitorInfo(cursorMonitor, &monitorInfo))
{
return;
}
POINT ptMonitorUpperLeft;
ptMonitorUpperLeft.x = monitorInfo.rcMonitor.left;
ptMonitorUpperLeft.y = monitorInfo.rcMonitor.top;
POINT ptMonitorBottomRight;
ptMonitorBottomRight.x = monitorInfo.rcMonitor.right;
ptMonitorBottomRight.y = monitorInfo.rcMonitor.bottom;
// Convert everything to client coordinates.
ScreenToClient(m_hwnd, &ptCursor);
ScreenToClient(m_hwnd, &ptMonitorUpperLeft);
ScreenToClient(m_hwnd, &ptMonitorBottomRight);
// Position crosshair components around the mouse pointer.
m_left_crosshair_border.Offset({ (float)ptCursor.x - m_crosshair_radius + m_crosshair_border_size, (float)ptCursor.y, .0f });
m_left_crosshair_border.Size({ (float)ptCursor.x - (float)ptMonitorUpperLeft.x - m_crosshair_radius + m_crosshair_border_size, m_crosshair_thickness + m_crosshair_border_size * 2 });
m_left_crosshair.Offset({ (float)ptCursor.x - m_crosshair_radius, (float)ptCursor.y, .0f });
m_left_crosshair.Size({ (float)ptCursor.x - (float)ptMonitorUpperLeft.x - m_crosshair_radius, m_crosshair_thickness });
m_right_crosshair_border.Offset({ (float)ptCursor.x + m_crosshair_radius - m_crosshair_border_size, (float)ptCursor.y, .0f });
m_right_crosshair_border.Size({ (float)ptMonitorBottomRight.x - (float)ptCursor.x - m_crosshair_radius + m_crosshair_border_size, m_crosshair_thickness + m_crosshair_border_size * 2 });
m_right_crosshair.Offset({ (float)ptCursor.x + m_crosshair_radius, (float)ptCursor.y, .0f });
m_right_crosshair.Size({ (float)ptMonitorBottomRight.x - (float)ptCursor.x - m_crosshair_radius, m_crosshair_thickness });
m_top_crosshair_border.Offset({ (float)ptCursor.x, (float)ptCursor.y - m_crosshair_radius + m_crosshair_border_size, .0f });
m_top_crosshair_border.Size({ m_crosshair_thickness + m_crosshair_border_size * 2, (float)ptCursor.y - (float)ptMonitorUpperLeft.y - m_crosshair_radius + m_crosshair_border_size });
m_top_crosshair.Offset({ (float)ptCursor.x, (float)ptCursor.y - m_crosshair_radius, .0f });
m_top_crosshair.Size({ m_crosshair_thickness, (float)ptCursor.y - (float)ptMonitorUpperLeft.y - m_crosshair_radius });
m_bottom_crosshair_border.Offset({ (float)ptCursor.x, (float)ptCursor.y + m_crosshair_radius - m_crosshair_border_size, .0f });
m_bottom_crosshair_border.Size({ m_crosshair_thickness + m_crosshair_border_size * 2, (float)ptMonitorBottomRight.y - (float)ptCursor.y - m_crosshair_radius + m_crosshair_border_size });
m_bottom_crosshair.Offset({ (float)ptCursor.x, (float)ptCursor.y + m_crosshair_radius, .0f });
m_bottom_crosshair.Size({ m_crosshair_thickness, (float)ptMonitorBottomRight.y - (float)ptCursor.y - m_crosshair_radius });
}
LRESULT CALLBACK InclusiveCrosshair::MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) noexcept
{
if (nCode >= 0)
{
MSLLHOOKSTRUCT* hookData = (MSLLHOOKSTRUCT*)lParam;
if (wParam == WM_MOUSEMOVE) {
instance->UpdateCrosshairPosition();
}
}
return CallNextHookEx(0, nCode, wParam, lParam);
}
void InclusiveCrosshair::StartDrawing()
{
Logger::info("Start drawing crosshairs.");
Trace::StartDrawingCrosshair();
m_visible = true;
SetWindowPos(m_hwnd, HWND_TOPMOST, GetSystemMetrics(SM_XVIRTUALSCREEN), GetSystemMetrics(SM_YVIRTUALSCREEN), GetSystemMetrics(SM_CXVIRTUALSCREEN), GetSystemMetrics(SM_CYVIRTUALSCREEN), 0);
ShowWindow(m_hwnd, SW_SHOWNOACTIVATE);
m_mouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, m_hinstance, 0);
UpdateCrosshairPosition();
}
void InclusiveCrosshair::StopDrawing()
{
Logger::info("Stop drawing crosshairs.");
m_visible = false;
ShowWindow(m_hwnd, SW_HIDE);
UnhookWindowsHookEx(m_mouseHook);
m_mouseHook = NULL;
}
void InclusiveCrosshair::SwitchActivationMode()
{
PostMessage(m_hwnd, WM_SWITCH_ACTIVATION_MODE, 0, 0);
}
void InclusiveCrosshair::ApplySettings(InclusiveCrosshairSettings& settings, bool applyToRunTimeObjects)
{
m_crosshair_radius = (float)settings.crosshairRadius;
m_crosshair_thickness = (float)settings.crosshairThickness;
m_crosshair_color = settings.crosshairColor;
m_crosshair_opacity = max(0.f, min(1.f, (float)settings.crosshairOpacity / 100.0f));
m_crosshair_border_color = settings.crosshairBorderColor;
m_crosshair_border_size = (float)settings.crosshairBorderSize;
if (applyToRunTimeObjects)
{
// Runtime objects already created. Should update in the owner thread.
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
InclusiveCrosshairSettings localSettings = settings;
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
if (!m_destroyed)
{
// Apply new settings to runtime composition objects.
m_left_crosshair.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_color);
m_right_crosshair.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_color);
m_top_crosshair.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_color);
m_bottom_crosshair.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_color);
m_left_crosshair_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_border_color);
m_right_crosshair_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_border_color);
m_top_crosshair_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_border_color);
m_bottom_crosshair_border.Brush().as<winrt::CompositionColorBrush>().Color(m_crosshair_border_color);
m_root.Opacity(m_crosshair_opacity);
UpdateCrosshairPosition();
}
});
if (!enqueueSucceeded)
{
Logger::error("Couldn't enqueue message to update the crosshair settings.");
}
}
}
void InclusiveCrosshair::DestroyInclusiveCrosshair()
{
StopDrawing();
PostQuitMessage(0);
}
LRESULT CALLBACK InclusiveCrosshair::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) noexcept
{
switch (message)
{
case WM_NCCREATE:
instance->m_hwnd = hWnd;
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_CREATE:
return instance->CreateInclusiveCrosshair() ? 0 : -1;
case WM_NCHITTEST:
return HTTRANSPARENT;
case WM_SWITCH_ACTIVATION_MODE:
if (instance->m_visible)
{
instance->StopDrawing();
}
else
{
instance->StartDrawing();
}
break;
case WM_DESTROY:
instance->DestroyInclusiveCrosshair();
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool InclusiveCrosshair::MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASS wc{};
m_hinstance = hInstance;
SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
if (!GetClassInfoW(hInstance, m_className, &wc))
{
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
wc.lpszClassName = m_className;
if (!RegisterClassW(&wc))
{
return false;
}
}
m_hwndOwner = CreateWindow(L"static", nullptr, WS_POPUP, 0, 0, 0, 0, nullptr, nullptr, hInstance, nullptr);
DWORD exStyle = WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_NOREDIRECTIONBITMAP | WS_EX_TOOLWINDOW;
return CreateWindowExW(exStyle, m_className, m_windowTitle, WS_POPUP, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, m_hwndOwner, nullptr, hInstance, nullptr) != nullptr;
}
void InclusiveCrosshair::Terminate()
{
auto dispatcherQueue = m_dispatcherQueueController.DispatcherQueue();
bool enqueueSucceeded = dispatcherQueue.TryEnqueue([=]() {
m_destroyed = true;
DestroyWindow(m_hwndOwner);
});
if (!enqueueSucceeded)
{
Logger::error("Couldn't enqueue message to destroy the window.");
}
}
#pragma region InclusiveCrosshair_API
void InclusiveCrosshairApplySettings(InclusiveCrosshairSettings& settings)
{
if (InclusiveCrosshair::instance != nullptr)
{
Logger::info("Applying settings.");
InclusiveCrosshair::instance->ApplySettings(settings, true);
}
}
void InclusiveCrosshairSwitch()
{
if (InclusiveCrosshair::instance != nullptr)
{
Logger::info("Switching activation mode.");
InclusiveCrosshair::instance->SwitchActivationMode();
}
}
void InclusiveCrosshairDisable()
{
if (InclusiveCrosshair::instance != nullptr)
{
Logger::info("Terminating the crosshair instance.");
InclusiveCrosshair::instance->Terminate();
}
}
bool InclusiveCrosshairIsEnabled()
{
return (InclusiveCrosshair::instance != nullptr);
}
int InclusiveCrosshairMain(HINSTANCE hInstance, InclusiveCrosshairSettings& settings)
{
Logger::info("Starting a crosshair instance.");
if (InclusiveCrosshair::instance != nullptr)
{
Logger::error("A crosshair instance was still working when trying to start a new one.");
return 0;
}
// Perform application initialization:
InclusiveCrosshair crosshair;
InclusiveCrosshair::instance = &crosshair;
crosshair.ApplySettings(settings, false);
if (!crosshair.MyRegisterClass(hInstance))
{
Logger::error("Couldn't initialize a crosshair instance.");
InclusiveCrosshair::instance = nullptr;
return FALSE;
}
Logger::info("Initialized the crosshair instance.");
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Logger::info("Crosshair message loop ended.");
InclusiveCrosshair::instance = nullptr;
return (int)msg.wParam;
}
#pragma endregion InclusiveCrosshair_API

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#pragma once
#include "pch.h"
constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_OPACITY = 75;
const winrt::Windows::UI::Color INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_COLOR = winrt::Windows::UI::ColorHelper::FromArgb(255, 255, 0, 0);
const winrt::Windows::UI::Color INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_COLOR = winrt::Windows::UI::ColorHelper::FromArgb(255, 255, 255, 255);
constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_RADIUS = 20;
constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_THICKNESS = 5;
constexpr int INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_SIZE = 1;
struct InclusiveCrosshairSettings
{
winrt::Windows::UI::Color crosshairColor = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_COLOR;
winrt::Windows::UI::Color crosshairBorderColor = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_COLOR;
int crosshairRadius = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_RADIUS;
int crosshairThickness = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_THICKNESS;
int crosshairOpacity = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_OPACITY;
int crosshairBorderSize = INCLUSIVE_MOUSE_DEFAULT_CROSSHAIR_BORDER_SIZE;
};
int InclusiveCrosshairMain(HINSTANCE hinst, InclusiveCrosshairSettings& settings);
void InclusiveCrosshairDisable();
bool InclusiveCrosshairIsEnabled();
void InclusiveCrosshairSwitch();
void InclusiveCrosshairApplySettings(InclusiveCrosshairSettings& settings);

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#include <windows.h>
#include "resource.h"
#include "../../../common/version/version.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{eae14c0e-7a6b-45da-9080-a7d8c077ba6e}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>MousePointerCrosshair</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<ProjectName>MousePointerCrosshair</ProjectName>
</PropertyGroup>
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\MouseUtils\</OutDir>
<TargetName>PowerToys.MousePointerCrosshair</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\MouseUtils\</OutDir>
<TargetName>PowerToys.MousePointerCrosshair</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<?xml version="1.0" encoding="utf-8"?>
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</ResourceCompile>
</ItemGroup>
</Project>

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#include "pch.h"
#include <interface/powertoy_module_interface.h>
#include <common/SettingsAPI/settings_objects.h>
#include "trace.h"
#include "InclusiveCrosshair.h"
#include "common/utils/color.h"
// Non-Localizable strings
namespace
{
const wchar_t JSON_KEY_PROPERTIES[] = L"properties";
const wchar_t JSON_KEY_VALUE[] = L"value";
const wchar_t JSON_KEY_ACTIVATION_SHORTCUT[] = L"activation_shortcut";
const wchar_t JSON_KEY_CROSSHAIR_COLOR[] = L"crosshair_color";
const wchar_t JSON_KEY_CROSSHAIR_OPACITY[] = L"crosshair_opacity";
const wchar_t JSON_KEY_CROSSHAIR_RADIUS[] = L"crosshair_radius";
const wchar_t JSON_KEY_CROSSHAIR_THICKNESS[] = L"crosshair_thickness";
const wchar_t JSON_KEY_CROSSHAIR_BORDER_COLOR[] = L"crosshair_border_color";
const wchar_t JSON_KEY_CROSSHAIR_BORDER_SIZE[] = L"crosshair_border_size";
}
extern "C" IMAGE_DOS_HEADER __ImageBase;
HMODULE m_hModule;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
m_hModule = hModule;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
Trace::RegisterProvider();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
// The PowerToy name that will be shown in the settings.
const static wchar_t* MODULE_NAME = L"MousePointerCrosshair";
// Add a description that will we shown in the module settings page.
const static wchar_t* MODULE_DESC = L"<no description>";
// Implement the PowerToy Module Interface and all the required methods.
class MousePointerCrosshair : public PowertoyModuleIface
{
private:
// The PowerToy state.
bool m_enabled = false;
// Hotkey to invoke the module
HotkeyEx m_hotkey;
// Mouse Pointer Crosshair specific settings
InclusiveCrosshairSettings m_inclusiveCrosshairSettings;
public:
// Constructor
MousePointerCrosshair()
{
LoggerHelpers::init_logger(MODULE_NAME, L"ModuleInterface", LogSettings::mousePointerCrosshairLoggerName);
init_settings();
};
// Destroy the powertoy and free memory
virtual void destroy() override
{
delete this;
}
// Return the localized display name of the powertoy
virtual const wchar_t* get_name() override
{
return MODULE_NAME;
}
// Return the non localized key of the powertoy, this will be cached by the runner
virtual const wchar_t* get_key() override
{
return MODULE_NAME;
}
// Return JSON with the configuration options.
virtual bool get_config(wchar_t* buffer, int* buffer_size) override
{
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
PowerToysSettings::Settings settings(hinstance, get_name());
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override
{
}
// Called by the runner to pass the updated settings values as a serialized JSON.
virtual void set_config(const wchar_t* config) override
{
try
{
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config, get_key());
parse_settings(values);
InclusiveCrosshairApplySettings(m_inclusiveCrosshairSettings);
}
catch (std::exception&)
{
Logger::error("Invalid json when trying to parse Mouse Pointer Crosshair settings json.");
}
}
// Enable the powertoy
virtual void enable()
{
m_enabled = true;
Trace::EnableMousePointerCrosshair(true);
std::thread([=]() { InclusiveCrosshairMain(m_hModule, m_inclusiveCrosshairSettings); }).detach();
}
// Disable the powertoy
virtual void disable()
{
m_enabled = false;
Trace::EnableMousePointerCrosshair(false);
InclusiveCrosshairDisable();
}
// Returns if the powertoys is enabled
virtual bool is_enabled() override
{
return m_enabled;
}
// Returns whether the PowerToys should be enabled by default
virtual bool is_enabled_by_default() const override
{
return false;
}
virtual std::optional<HotkeyEx> GetHotkeyEx() override
{
return m_hotkey;
}
virtual void OnHotkeyEx() override
{
InclusiveCrosshairSwitch();
}
// Load the settings file.
void init_settings()
{
try
{
// Load and parse the settings file for this PowerToy.
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(MousePointerCrosshair::get_key());
parse_settings(settings);
}
catch (std::exception&)
{
Logger::error("Invalid json when trying to load the Mouse Pointer Crosshair settings json from file.");
}
}
void parse_settings(PowerToysSettings::PowerToyValues& settings)
{
// TODO: refactor to use common/utils/json.h instead
auto settingsObject = settings.get_raw_json();
InclusiveCrosshairSettings inclusiveCrosshairSettings;
if (settingsObject.GetView().Size())
{
try
{
// Parse HotKey
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_ACTIVATION_SHORTCUT);
auto hotkey = PowerToysSettings::HotkeyObject::from_json(jsonPropertiesObject);
m_hotkey = HotkeyEx();
if (hotkey.win_pressed())
{
m_hotkey.modifiersMask |= MOD_WIN;
}
if (hotkey.ctrl_pressed())
{
m_hotkey.modifiersMask |= MOD_CONTROL;
}
if (hotkey.shift_pressed())
{
m_hotkey.modifiersMask |= MOD_SHIFT;
}
if (hotkey.alt_pressed())
{
m_hotkey.modifiersMask |= MOD_ALT;
}
m_hotkey.vkCode = hotkey.get_code();
}
catch (...)
{
Logger::warn("Failed to initialize Mouse Pointer Crosshair activation shortcut");
}
try
{
// Parse Opacity
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_OPACITY);
inclusiveCrosshairSettings.crosshairOpacity = (uint8_t)jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to initialize Opacity from settings. Will use default value");
}
try
{
// Parse crosshair color
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_COLOR);
auto crosshairColor = (std::wstring)jsonPropertiesObject.GetNamedString(JSON_KEY_VALUE);
uint8_t r, g, b;
if (!checkValidRGB(crosshairColor, &r, &g, &b))
{
Logger::error("Crosshair color RGB value is invalid. Will use default value");
}
else
{
inclusiveCrosshairSettings.crosshairColor = winrt::Windows::UI::ColorHelper::FromArgb(255, r, g, b);
}
}
catch (...)
{
Logger::warn("Failed to initialize crosshair color from settings. Will use default value");
}
try
{
// Parse Radius
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_RADIUS);
inclusiveCrosshairSettings.crosshairRadius = (UINT)jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to initialize Radius from settings. Will use default value");
}
try
{
// Parse Thickness
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_THICKNESS);
inclusiveCrosshairSettings.crosshairThickness = (UINT)jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to initialize Thickness from settings. Will use default value");
}
try
{
// Parse crosshair border color
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_BORDER_COLOR);
auto crosshairBorderColor = (std::wstring)jsonPropertiesObject.GetNamedString(JSON_KEY_VALUE);
uint8_t r, g, b;
if (!checkValidRGB(crosshairBorderColor, &r, &g, &b))
{
Logger::error("Crosshair border color RGB value is invalid. Will use default value");
}
else
{
inclusiveCrosshairSettings.crosshairBorderColor = winrt::Windows::UI::ColorHelper::FromArgb(255, r, g, b);
}
}
catch (...)
{
Logger::warn("Failed to initialize crosshair border color from settings. Will use default value");
}
try
{
// Parse border size
auto jsonPropertiesObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_CROSSHAIR_BORDER_SIZE);
inclusiveCrosshairSettings.crosshairBorderSize = (UINT)jsonPropertiesObject.GetNamedNumber(JSON_KEY_VALUE);
}
catch (...)
{
Logger::warn("Failed to initialize border color from settings. Will use default value");
}
}
else
{
Logger::info("Mouse Pointer Crosshair settings are empty");
}
if (!m_hotkey.modifiersMask)
{
Logger::info("Mouse Pointer Crosshair is going to use default shortcut");
m_hotkey.modifiersMask = MOD_CONTROL | MOD_ALT;
m_hotkey.vkCode = 0x50; // P key
}
m_inclusiveCrosshairSettings = inclusiveCrosshairSettings;
}
};
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
{
return new MousePointerCrosshair();
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.200729.8" targetFramework="native" />
</packages>

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#include "pch.h"

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#pragma once
#define COMPOSITION
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windows.ui.composition.interop.h>
#include <DispatcherQueue.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.UI.Composition.Desktop.h>
#include <ProjectTelemetry.h>
#include <thread>
#include <common/SettingsAPI/settings_helpers.h>
#include <common/logger/logger.h>
#include <common/utils/logger_helper.h>

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by MousePointerCrosshair.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys MousePointerCrosshair"
#define INTERNAL_NAME "MousePointerCrosshair"
#define ORIGINAL_FILENAME "PowerToys.MousePointerCrosshair.dll"
// Non-localizable
//////////////////////////////

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#include "pch.h"
#include "trace.h"
TRACELOGGING_DEFINE_PROVIDER(
g_hProvider,
"Microsoft.PowerToys",
// {38e8889b-9731-53f5-e901-e8a7c1753074}
(0x38e8889b, 0x9731, 0x53f5, 0xe9, 0x01, 0xe8, 0xa7, 0xc1, 0x75, 0x30, 0x74),
TraceLoggingOptionProjectTelemetry());
void Trace::RegisterProvider() noexcept
{
TraceLoggingRegister(g_hProvider);
}
void Trace::UnregisterProvider() noexcept
{
TraceLoggingUnregister(g_hProvider);
}
// Log if the user has MousePointerCrosshair enabled or disabled
void Trace::EnableMousePointerCrosshair(const bool enabled) noexcept
{
TraceLoggingWrite(
g_hProvider,
"MousePointerCrosshair_EnableMousePointerCrosshair",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE),
TraceLoggingBoolean(enabled, "Enabled"));
}
// Log that the user activated the module by having the crosshair be drawn
void Trace::StartDrawingCrosshair() noexcept
{
TraceLoggingWrite(
g_hProvider,
"MousePointerCrosshair_StartDrawingCrosshair",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE));
}

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#pragma once
class Trace
{
public:
static void RegisterProvider() noexcept;
static void UnregisterProvider() noexcept;
// Log if the user has MousePointerCrosshair enabled or disabled
static void EnableMousePointerCrosshair(const bool enabled) noexcept;
// Log that the user activated the module by having the crosshair be drawn
static void StartDrawingCrosshair() noexcept;
};