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[Light Switch] Enter latitude and longitude manually in Sunrise to sunset mode (#43276)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request This PR introduces new UI to allow the users to manually enter their lat/long. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [x] Closes: #42429 - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Localization:** All end-user-facing strings can be localized - [x] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #[5979](https://github.com/MicrosoftDocs/windows-dev-docs-pr/pull/5979) --------- Co-authored-by: Niels Laute <niels.laute@live.nl>
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#include "pch.h"
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#include "LightSwitchStateManager.h"
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#include <logger.h>
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#include <LightSwitchUtils.h>
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#include "ThemeScheduler.h"
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#include <ThemeHelper.h>
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void ApplyTheme(bool shouldBeLight);
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// Constructor
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LightSwitchStateManager::LightSwitchStateManager()
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{
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Logger::info(L"[LightSwitchStateManager] Initialized");
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}
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// Called when settings.json changes
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void LightSwitchStateManager::OnSettingsChanged()
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{
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std::lock_guard<std::mutex> lock(_stateMutex);
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Logger::info(L"[LightSwitchStateManager] Settings changed event received");
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// If manual override was active, clear it so new settings take effect
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if (_state.isManualOverride)
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{
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Logger::info(L"[LightSwitchStateManager] Clearing manual override due to settings update.");
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_state.isManualOverride = false;
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}
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EvaluateAndApplyIfNeeded();
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}
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// Called once per minute
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void LightSwitchStateManager::OnTick(int currentMinutes)
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{
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std::lock_guard<std::mutex> lock(_stateMutex);
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Logger::debug(L"[LightSwitchStateManager] Tick received: {}", currentMinutes);
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EvaluateAndApplyIfNeeded();
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}
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// Called when manual override is triggered
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void LightSwitchStateManager::OnManualOverride()
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{
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std::lock_guard<std::mutex> lock(_stateMutex);
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Logger::info(L"[LightSwitchStateManager] Manual override triggered");
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_state.isManualOverride = !_state.isManualOverride;
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// When entering manual override, sync internal theme state to match the current system
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if (_state.isManualOverride)
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{
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_state.isSystemLightActive = GetCurrentSystemTheme();
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_state.isAppsLightActive = GetCurrentAppsTheme();
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Logger::info(L"[LightSwitchStateManager] Synced internal theme state to current system theme ({}) and apps theme ({}).",
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(_state.isSystemLightActive ? L"light" : L"dark"),
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(_state.isAppsLightActive ? L"light" : L"dark"));
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}
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EvaluateAndApplyIfNeeded();
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}
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// Helpers
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bool LightSwitchStateManager::CoordinatesAreValid(const std::wstring& lat, const std::wstring& lon)
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{
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try
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{
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double latVal = std::stod(lat);
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double lonVal = std::stod(lon);
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return !(latVal == 0 && lonVal == 0) && (latVal >= -90.0 && latVal <= 90.0) && (lonVal >= -180.0 && lonVal <= 180.0);
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}
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catch (...)
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{
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return false;
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}
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}
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void LightSwitchStateManager::SyncInitialThemeState()
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{
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std::lock_guard<std::mutex> lock(_stateMutex);
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_state.isSystemLightActive = GetCurrentSystemTheme();
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_state.isAppsLightActive = GetCurrentAppsTheme();
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Logger::info(L"[LightSwitchStateManager] Synced initial state to current system theme ({})",
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_state.isSystemLightActive ? L"light" : L"dark");
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Logger::info(L"[LightSwitchStateManager] Synced initial state to current apps theme ({})",
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_state.isAppsLightActive ? L"light" : L"dark");
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}
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static std::pair<int, int> update_sun_times(auto& settings)
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{
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double latitude = std::stod(settings.latitude);
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double longitude = std::stod(settings.longitude);
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SYSTEMTIME st;
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GetLocalTime(&st);
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SunTimes newTimes = CalculateSunriseSunset(latitude, longitude, st.wYear, st.wMonth, st.wDay);
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int newLightTime = newTimes.sunriseHour * 60 + newTimes.sunriseMinute;
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int newDarkTime = newTimes.sunsetHour * 60 + newTimes.sunsetMinute;
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try
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{
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auto values = PowerToysSettings::PowerToyValues::load_from_settings_file(L"LightSwitch");
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values.add_property(L"lightTime", newLightTime);
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values.add_property(L"darkTime", newDarkTime);
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values.save_to_settings_file();
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Logger::info(L"[LightSwitchService] Updated sun times and saved to config.");
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}
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catch (const std::exception& e)
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{
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std::string msg = e.what();
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std::wstring wmsg(msg.begin(), msg.end());
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Logger::error(L"[LightSwitchService] Exception during sun time update: {}", wmsg);
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}
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return { newLightTime, newDarkTime };
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}
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// Internal: decide what should happen now
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void LightSwitchStateManager::EvaluateAndApplyIfNeeded()
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{
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LightSwitchSettings::instance().LoadSettings();
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const auto& _currentSettings = LightSwitchSettings::settings();
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auto now = GetNowMinutes();
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// Early exit: OFF mode just pauses activity
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if (_currentSettings.scheduleMode == ScheduleMode::Off)
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{
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Logger::debug(L"[LightSwitchStateManager] Mode is OFF — pausing service logic.");
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_state.lastTickMinutes = now;
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return;
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}
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bool coordsValid = CoordinatesAreValid(_currentSettings.latitude, _currentSettings.longitude);
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// Handle Sun Mode recalculation
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if (_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise && coordsValid)
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{
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SYSTEMTIME st;
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GetLocalTime(&st);
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bool newDay = (_state.lastEvaluatedDay != st.wDay);
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bool modeChangedToSun = (_state.lastAppliedMode != ScheduleMode::SunsetToSunrise &&
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_currentSettings.scheduleMode == ScheduleMode::SunsetToSunrise);
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if (newDay || modeChangedToSun)
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{
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Logger::info(L"[LightSwitchStateManager] Recalculating sun times (mode/day change).");
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auto [newLightTime, newDarkTime] = update_sun_times(_currentSettings);
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_state.lastEvaluatedDay = st.wDay;
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_state.effectiveLightMinutes = newLightTime + _currentSettings.sunrise_offset;
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_state.effectiveDarkMinutes = newDarkTime + _currentSettings.sunset_offset;
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}
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else
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{
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_state.effectiveLightMinutes = _currentSettings.lightTime + _currentSettings.sunrise_offset;
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_state.effectiveDarkMinutes = _currentSettings.darkTime + _currentSettings.sunset_offset;
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}
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}
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else if (_currentSettings.scheduleMode == ScheduleMode::FixedHours)
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{
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_state.effectiveLightMinutes = _currentSettings.lightTime;
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_state.effectiveDarkMinutes = _currentSettings.darkTime;
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}
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// Handle manual override logic
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if (_state.isManualOverride)
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{
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bool crossedBoundary = false;
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if (_state.lastTickMinutes != -1)
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{
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int prev = _state.lastTickMinutes;
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// Handle midnight wraparound safely
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if (now < prev)
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{
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crossedBoundary =
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(prev <= _state.effectiveLightMinutes || now >= _state.effectiveLightMinutes) ||
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(prev <= _state.effectiveDarkMinutes || now >= _state.effectiveDarkMinutes);
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}
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else
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{
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crossedBoundary =
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(prev < _state.effectiveLightMinutes && now >= _state.effectiveLightMinutes) ||
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(prev < _state.effectiveDarkMinutes && now >= _state.effectiveDarkMinutes);
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}
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}
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if (crossedBoundary)
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{
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Logger::info(L"[LightSwitchStateManager] Manual override cleared after crossing boundary.");
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_state.isManualOverride = false;
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}
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else
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{
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Logger::debug(L"[LightSwitchStateManager] Manual override active — skipping auto apply.");
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_state.lastTickMinutes = now;
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return;
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}
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}
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_state.lastAppliedMode = _currentSettings.scheduleMode;
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bool shouldBeLight = ShouldBeLight(now, _state.effectiveLightMinutes, _state.effectiveDarkMinutes);
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bool appsNeedsToChange = _currentSettings.changeApps && (_state.isAppsLightActive != shouldBeLight);
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bool systemNeedsToChange = _currentSettings.changeSystem && (_state.isSystemLightActive != shouldBeLight);
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Logger::debug(
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L"[LightSwitchStateManager] now = {:02d}:{:02d}, light boundary = {:02d}:{:02d} ({}), dark boundary = {:02d}:{:02d} ({})",
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now / 60,
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now % 60,
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_state.effectiveLightMinutes / 60,
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_state.effectiveLightMinutes % 60,
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_state.effectiveLightMinutes,
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_state.effectiveDarkMinutes / 60,
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_state.effectiveDarkMinutes % 60,
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_state.effectiveDarkMinutes);
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Logger::debug("should be light = {}, apps needs change = {}, system needs change = {}",
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shouldBeLight ? "true" : "false",
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appsNeedsToChange ? "true" : "false",
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systemNeedsToChange ? "true" : "false");
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// Only apply theme if there's a change or no override active
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if (!_state.isManualOverride && (appsNeedsToChange || systemNeedsToChange))
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{
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Logger::info(L"[LightSwitchStateManager] Applying {} theme", shouldBeLight ? L"light" : L"dark");
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ApplyTheme(shouldBeLight);
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_state.isSystemLightActive = GetCurrentSystemTheme();
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_state.isAppsLightActive = GetCurrentAppsTheme();
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Logger::debug(L"[LightSwitchStateManager] Synced post-apply theme state — System: {}, Apps: {}",
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_state.isSystemLightActive ? L"light" : L"dark",
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_state.isAppsLightActive ? L"light" : L"dark");
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}
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_state.lastTickMinutes = now;
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}
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