Color Picker: add Oklab and Oklch color formats (#38052)

* Resolve Resources.resw conflict

* Update CIE LCh chroma practical upper bound according to CSS spec

* Add review suggestions

* Add WIP tests (lch and oklch do not pass yet)

* Deduplicate Lab to LCh converter method

* Update expect.txt

* Fix liberty test color

* Reimplement oklab with better precision

* Remove CIE LCh

* Add tooltip for color param descriptions

* Update spell-check expect.txt with new words

* Remove 'cielch' and 'lch' from expect.txt

---------

Co-authored-by: Gordon Lam (SH) <yeelam@microsoft.com>
Co-authored-by: Clint Rutkas <clint@rutkas.com>
Co-authored-by: Shawn Yuan <128874481+shuaiyuanxx@users.noreply.github.com>
This commit is contained in:
Lemonyte
2025-04-24 19:48:19 -07:00
committed by GitHub
parent 06b56a10bd
commit 26fe36ab8d
11 changed files with 348 additions and 31 deletions

View File

@@ -141,6 +141,40 @@ namespace ManagedCommon
return lab;
}
/// <summary>
/// Convert a given <see cref="Color"/> to a Oklab color
/// </summary>
/// <param name="color">The <see cref="Color"/> to convert</param>
/// <returns>The perceptual lightness [0..1] and two chromaticities [-0.5..0.5]</returns>
public static (double Lightness, double ChromaticityA, double ChromaticityB) ConvertToOklabColor(Color color)
{
var linear = ConvertSRGBToLinearRGB(color.R / 255d, color.G / 255d, color.B / 255d);
var oklab = GetOklabColorFromLinearRGB(linear.R, linear.G, linear.B);
return oklab;
}
/// <summary>
/// Convert a given <see cref="Color"/> to a Oklch color
/// </summary>
/// <param name="color">The <see cref="Color"/> to convert</param>
/// <returns>The perceptual lightness [0..1], the chroma [0..0.5], and the hue angle [0°..360°]</returns>
public static (double Lightness, double Chroma, double Hue) ConvertToOklchColor(Color color)
{
var oklab = ConvertToOklabColor(color);
var oklch = GetOklchColorFromOklab(oklab.Lightness, oklab.ChromaticityA, oklab.ChromaticityB);
return oklch;
}
public static (double R, double G, double B) ConvertSRGBToLinearRGB(double r, double g, double b)
{
// inverse companding, gamma correction must be undone
double rLinear = (r > 0.04045) ? Math.Pow((r + 0.055) / 1.055, 2.4) : (r / 12.92);
double gLinear = (g > 0.04045) ? Math.Pow((g + 0.055) / 1.055, 2.4) : (g / 12.92);
double bLinear = (b > 0.04045) ? Math.Pow((b + 0.055) / 1.055, 2.4) : (b / 12.92);
return (rLinear, gLinear, bLinear);
}
/// <summary>
/// Convert a given <see cref="Color"/> to a CIE XYZ color (XYZ)
/// The constants of the formula matches this Wikipedia page, but at a higher precision:
@@ -156,10 +190,7 @@ namespace ManagedCommon
double g = color.G / 255d;
double b = color.B / 255d;
// inverse companding, gamma correction must be undone
double rLinear = (r > 0.04045) ? Math.Pow((r + 0.055) / 1.055, 2.4) : (r / 12.92);
double gLinear = (g > 0.04045) ? Math.Pow((g + 0.055) / 1.055, 2.4) : (g / 12.92);
double bLinear = (b > 0.04045) ? Math.Pow((b + 0.055) / 1.055, 2.4) : (b / 12.92);
(double rLinear, double gLinear, double bLinear) = ConvertSRGBToLinearRGB(r, g, b);
return (
(rLinear * 0.41239079926595948) + (gLinear * 0.35758433938387796) + (bLinear * 0.18048078840183429),
@@ -210,6 +241,63 @@ namespace ManagedCommon
return (l, a, b);
}
/// <summary>
/// Convert a linear RGB color <see cref="double"/> to an Oklab color.
/// The constants of this formula come from https://github.com/Evercoder/culori/blob/2bedb8f0507116e75f844a705d0b45cf279b15d0/src/oklab/convertLrgbToOklab.js
/// and the implementation is based on https://bottosson.github.io/posts/oklab/
/// </summary>
/// <param name="r">Linear R value</param>
/// <param name="g">Linear G value</param>
/// <param name="b">Linear B value</param>
/// <returns>The perceptual lightness [0..1] and two chromaticities [-0.5..0.5]</returns>
private static (double Lightness, double ChromaticityA, double ChromaticityB)
GetOklabColorFromLinearRGB(double r, double g, double b)
{
double l = (0.41222147079999993 * r) + (0.5363325363 * g) + (0.0514459929 * b);
double m = (0.2119034981999999 * r) + (0.6806995450999999 * g) + (0.1073969566 * b);
double s = (0.08830246189999998 * r) + (0.2817188376 * g) + (0.6299787005000002 * b);
double l_ = Math.Cbrt(l);
double m_ = Math.Cbrt(m);
double s_ = Math.Cbrt(s);
return (
(0.2104542553 * l_) + (0.793617785 * m_) - (0.0040720468 * s_),
(1.9779984951 * l_) - (2.428592205 * m_) + (0.4505937099 * s_),
(0.0259040371 * l_) + (0.7827717662 * m_) - (0.808675766 * s_)
);
}
/// <summary>
/// Convert an Oklab color <see cref="double"/> from Cartesian form to its polar form Oklch
/// https://bottosson.github.io/posts/oklab/#the-oklab-color-space
/// </summary>
/// <param name="lightness">The <see cref="lightness"/></param>
/// <param name="chromaticity_a">The <see cref="chromaticity_a"/></param>
/// <param name="chromaticity_b">The <see cref="chromaticity_b"/></param>
/// <returns>The perceptual lightness [0..1], the chroma [0..0.5], and the hue angle [0°..360°]</returns>
private static (double Lightness, double Chroma, double Hue)
GetOklchColorFromOklab(double lightness, double chromaticity_a, double chromaticity_b)
{
return GetLCHColorFromLAB(lightness, chromaticity_a, chromaticity_b);
}
/// <summary>
/// Convert a color in Cartesian form (Lab) to its polar form (LCh)
/// </summary>
/// <param name="lightness">The <see cref="lightness"/></param>
/// <param name="chromaticity_a">The <see cref="chromaticity_a"/></param>
/// <param name="chromaticity_b">The <see cref="chromaticity_b"/></param>
/// <returns>The lightness, chroma, and hue angle</returns>
private static (double Lightness, double Chroma, double Hue)
GetLCHColorFromLAB(double lightness, double chromaticity_a, double chromaticity_b)
{
// Lab to LCh transformation
double chroma = Math.Sqrt(Math.Pow(chromaticity_a, 2) + Math.Pow(chromaticity_b, 2));
double hue = Math.Round(chroma, 3) == 0 ? 0.0 : ((Math.Atan2(chromaticity_b, chromaticity_a) * 180d / Math.PI) + 360d) % 360d;
return (lightness, chroma, hue);
}
/// <summary>
/// Convert a given <see cref="Color"/> to a natural color (hue, whiteness, blackness)
/// </summary>
@@ -276,12 +364,17 @@ namespace ManagedCommon
{ "Br", 'p' }, // brightness percent
{ "In", 'p' }, // intensity percent
{ "Ll", 'p' }, // lightness (HSL) percent
{ "Lc", 'p' }, // lightness(CIELAB)percent
{ "Va", 'p' }, // value percent
{ "Wh", 'p' }, // whiteness percent
{ "Bn", 'p' }, // blackness percent
{ "Ca", 'p' }, // chromaticityA percent
{ "Cb", 'p' }, // chromaticityB percent
{ "Lc", 'p' }, // lightness (CIE) percent
{ "Ca", 'p' }, // chromaticityA (CIELAB) percent
{ "Cb", 'p' }, // chromaticityB (CIELAB) percent
{ "Lo", 'p' }, // lightness (Oklab/Oklch) percent
{ "Oa", 'p' }, // chromaticityA (Oklab) percent
{ "Ob", 'p' }, // chromaticityB (Oklab) percent
{ "Oc", 'p' }, // chroma (Oklch) percent
{ "Oh", 'p' }, // hue angle (Oklch) percent
{ "Xv", 'i' }, // X value int
{ "Yv", 'i' }, // Y value int
{ "Zv", 'i' }, // Z value int
@@ -424,6 +517,10 @@ namespace ManagedCommon
var (lightnessC, _, _) = ConvertToCIELABColor(color);
lightnessC = Math.Round(lightnessC, 2);
return lightnessC.ToString(CultureInfo.InvariantCulture);
case "Lo":
var (lightnessO, _, _) = ConvertToOklabColor(color);
lightnessO = Math.Round(lightnessO, 2);
return lightnessO.ToString(CultureInfo.InvariantCulture);
case "Wh":
var (_, whiteness, _) = ConvertToHWBColor(color);
whiteness = Math.Round(whiteness * 100);
@@ -440,6 +537,22 @@ namespace ManagedCommon
var (_, _, chromaticityB) = ConvertToCIELABColor(color);
chromaticityB = Math.Round(chromaticityB, 2);
return chromaticityB.ToString(CultureInfo.InvariantCulture);
case "Oa":
var (_, chromaticityAOklab, _) = ConvertToOklabColor(color);
chromaticityAOklab = Math.Round(chromaticityAOklab, 2);
return chromaticityAOklab.ToString(CultureInfo.InvariantCulture);
case "Ob":
var (_, _, chromaticityBOklab) = ConvertToOklabColor(color);
chromaticityBOklab = Math.Round(chromaticityBOklab, 2);
return chromaticityBOklab.ToString(CultureInfo.InvariantCulture);
case "Oc":
var (_, chromaOklch, _) = ConvertToOklchColor(color);
chromaOklch = Math.Round(chromaOklch, 2);
return chromaOklch.ToString(CultureInfo.InvariantCulture);
case "Oh":
var (_, _, hueOklch) = ConvertToOklchColor(color);
hueOklch = Math.Round(hueOklch, 2);
return hueOklch.ToString(CultureInfo.InvariantCulture);
case "Xv":
var (x, _, _) = ConvertToCIEXYZColor(color);
x = Math.Round(x * 100, 4);
@@ -495,8 +608,10 @@ namespace ManagedCommon
case "HSI": return "hsi(%Hu, %Si%, %In%)";
case "HWB": return "hwb(%Hu, %Wh%, %Bn%)";
case "NCol": return "%Hn, %Wh%, %Bn%";
case "CIELAB": return "CIELab(%Lc, %Ca, %Cb)";
case "CIEXYZ": return "XYZ(%Xv, %Yv, %Zv)";
case "CIELAB": return "CIELab(%Lc, %Ca, %Cb)";
case "Oklab": return "oklab(%Lo, %Oa, %Ob)";
case "Oklch": return "oklch(%Lo, %Oc, %Oh)";
case "VEC4": return "(%Reff, %Grff, %Blff, 1f)";
case "Decimal": return "%Dv";
case "HEX Int": return "0xFF%ReX%GrX%BlX";