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common: refactor common library pt2 (#8588)
- remove common lib - split settings, remove common-md - move ipc interop/kb_layout to interop - rename core -> settings, settings -> old_settings - os-detect header-only; interop -> PowerToysInterop - split notifications, move single-use headers where they're used - winstore lib - rename com utils - rename Updating and Telemetry projects - rename core -> settings-ui and remove examples folder - rename settings-ui folder + consisent common/version include
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.PowerToys.Settings.UI.Activation;
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using Windows.ApplicationModel.Activation;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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namespace Microsoft.PowerToys.Settings.UI.Services
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{
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// For more information on understanding and extending activation flow see
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// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
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internal class ActivationService
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{
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private readonly App app;
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private readonly Type defaultNavItem;
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private Lazy<UIElement> shell;
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private object lastActivationArgs;
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public ActivationService(App app, Type defaultNavItem, Lazy<UIElement> shell = null)
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{
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this.app = app;
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this.shell = shell;
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this.defaultNavItem = defaultNavItem;
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}
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public async Task ActivateAsync(object activationArgs)
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{
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if (IsInteractive(activationArgs))
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{
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// Initialize services that you need before app activation
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// take into account that the splash screen is shown while this code runs.
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await InitializeAsync().ConfigureAwait(false);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (Window.Current.Content == null)
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{
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// Create a Shell or Frame to act as the navigation context
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Window.Current.Content = shell?.Value ?? new Frame();
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}
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}
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// Depending on activationArgs one of ActivationHandlers or DefaultActivationHandler
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// will navigate to the first page
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await HandleActivationAsync(activationArgs).ConfigureAwait(false);
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lastActivationArgs = activationArgs;
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if (IsInteractive(activationArgs))
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{
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// Ensure the current window is active
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Window.Current.Activate();
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// Tasks after activation
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await StartupAsync().ConfigureAwait(false);
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}
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}
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private static async Task InitializeAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private async Task HandleActivationAsync(object activationArgs)
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{
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var activationHandler = GetActivationHandlers()
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.FirstOrDefault(h => h.CanHandle(activationArgs));
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if (activationHandler != null)
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{
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await activationHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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if (IsInteractive(activationArgs))
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{
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var defaultHandler = new DefaultActivationHandler(defaultNavItem);
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if (defaultHandler.CanHandle(activationArgs))
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{
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await defaultHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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}
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}
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private static async Task StartupAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private static IEnumerable<ActivationHandler> GetActivationHandlers()
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{
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yield break;
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}
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private static bool IsInteractive(object args)
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{
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return args is IActivatedEventArgs;
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}
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}
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}
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@@ -0,0 +1,105 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Media.Animation;
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using Windows.UI.Xaml.Navigation;
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namespace Microsoft.PowerToys.Settings.UI.Services
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{
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public static class NavigationService
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{
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public static event NavigatedEventHandler Navigated;
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public static event NavigationFailedEventHandler NavigationFailed;
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private static Frame frame;
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private static object lastParamUsed;
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public static Frame Frame
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{
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get
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{
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if (frame == null)
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{
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frame = Window.Current.Content as Frame;
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RegisterFrameEvents();
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}
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return frame;
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}
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set
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{
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UnregisterFrameEvents();
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frame = value;
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RegisterFrameEvents();
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}
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}
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public static bool CanGoBack => Frame.CanGoBack;
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public static bool CanGoForward => Frame.CanGoForward;
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public static bool GoBack()
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{
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if (CanGoBack)
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{
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Frame.GoBack();
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return true;
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}
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return false;
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}
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public static void GoForward() => Frame.GoForward();
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public static bool Navigate(Type pageType, object parameter = null, NavigationTransitionInfo infoOverride = null)
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{
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// Don't open the same page multiple times
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if (Frame.Content?.GetType() != pageType || (parameter != null && !parameter.Equals(lastParamUsed)))
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{
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var navigationResult = Frame.Navigate(pageType, parameter, infoOverride);
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if (navigationResult)
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{
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lastParamUsed = parameter;
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}
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return navigationResult;
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}
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else
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{
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return false;
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}
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}
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public static bool Navigate<T>(object parameter = null, NavigationTransitionInfo infoOverride = null)
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where T : Page
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=> Navigate(typeof(T), parameter, infoOverride);
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private static void RegisterFrameEvents()
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{
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if (frame != null)
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{
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frame.Navigated += Frame_Navigated;
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frame.NavigationFailed += Frame_NavigationFailed;
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}
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}
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private static void UnregisterFrameEvents()
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{
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if (frame != null)
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{
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frame.Navigated -= Frame_Navigated;
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frame.NavigationFailed -= Frame_NavigationFailed;
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}
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}
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private static void Frame_NavigationFailed(object sender, NavigationFailedEventArgs e) => NavigationFailed?.Invoke(sender, e);
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private static void Frame_Navigated(object sender, NavigationEventArgs e) => Navigated?.Invoke(sender, e);
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}
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}
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