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https://github.com/microsoft/PowerToys.git
synced 2026-04-07 19:57:07 +02:00
common: refactor common library pt2 (#8588)
- remove common lib - split settings, remove common-md - move ipc interop/kb_layout to interop - rename core -> settings, settings -> old_settings - os-detect header-only; interop -> PowerToysInterop - split notifications, move single-use headers where they're used - winstore lib - rename com utils - rename Updating and Telemetry projects - rename core -> settings-ui and remove examples folder - rename settings-ui folder + consisent common/version include
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Runtime.InteropServices;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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internal static class NativeKeyboardHelper
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{
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[StructLayout(LayoutKind.Sequential)]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
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internal struct INPUT
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{
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internal INPUTTYPE type;
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internal InputUnion data;
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internal static int Size
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{
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get { return Marshal.SizeOf(typeof(INPUT)); }
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
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internal struct InputUnion
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{
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[FieldOffset(0)]
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internal MOUSEINPUT mi;
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[FieldOffset(0)]
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internal KEYBDINPUT ki;
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[FieldOffset(0)]
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internal HARDWAREINPUT hi;
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}
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[StructLayout(LayoutKind.Sequential)]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
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internal struct MOUSEINPUT
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{
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internal int dx;
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internal int dy;
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internal int mouseData;
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internal uint dwFlags;
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internal uint time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
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internal struct KEYBDINPUT
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{
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internal short wVk;
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internal short wScan;
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internal uint dwFlags;
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internal int time;
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internal UIntPtr dwExtraInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
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internal struct HARDWAREINPUT
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{
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internal int uMsg;
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internal short wParamL;
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internal short wParamH;
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}
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internal enum INPUTTYPE : uint
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{
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INPUT_MOUSE = 0,
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INPUT_KEYBOARD = 1,
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INPUT_HARDWARE = 2,
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}
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[Flags]
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internal enum KeyEventF
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{
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KeyDown = 0x0000,
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ExtendedKey = 0x0001,
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KeyUp = 0x0002,
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Unicode = 0x0004,
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Scancode = 0x0008,
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}
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}
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}
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Runtime.InteropServices;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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internal static class NativeMethods
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{
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[DllImport("user32.dll")]
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internal static extern uint SendInput(uint nInputs, NativeKeyboardHelper.INPUT[] pInputs, int cbSize);
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[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
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internal static extern short GetAsyncKeyState(int vKey);
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[DllImport("user32.dll")]
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public static extern bool ShowWindow(System.IntPtr hWnd, int nCmdShow);
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}
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}
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using Microsoft.UI.Xaml.Controls;
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using Windows.UI.Xaml;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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public static class NavHelper
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{
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// This helper class allows to specify the page that will be shown when you click on a NavigationViewItem
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//
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// Usage in xaml:
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// <winui:NavigationViewItem x:Uid="Shell_Main" Icon="Document" helpers:NavHelper.NavigateTo="views:MainPage" />
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//
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// Usage in code:
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// NavHelper.SetNavigateTo(navigationViewItem, typeof(MainPage));
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public static Type GetNavigateTo(NavigationViewItem item)
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{
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return (Type)item?.GetValue(NavigateToProperty);
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}
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public static void SetNavigateTo(NavigationViewItem item, Type value)
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{
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item?.SetValue(NavigateToProperty, value);
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}
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public static readonly DependencyProperty NavigateToProperty =
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DependencyProperty.RegisterAttached("NavigateTo", typeof(Type), typeof(NavHelper), new PropertyMetadata(null));
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}
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}
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.ComponentModel;
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using System.Runtime.CompilerServices;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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public class Observable : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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protected void Set<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
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{
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if (Equals(storage, value))
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{
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return;
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}
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storage = value;
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OnPropertyChanged(propertyName);
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}
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protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Windows.Input;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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public class RelayCommand : ICommand
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{
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private readonly Action _execute;
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private readonly Func<bool> _canExecute;
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public event EventHandler CanExecuteChanged;
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public RelayCommand(Action execute)
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: this(execute, null)
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{
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}
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public RelayCommand(Action execute, Func<bool> canExecute)
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{
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_execute = execute ?? throw new ArgumentNullException(nameof(execute));
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_canExecute = canExecute;
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}
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public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
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public void Execute(object parameter) => _execute();
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public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
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public class RelayCommand<T> : ICommand
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{
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private readonly Action<T> execute;
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private readonly Func<T, bool> canExecute;
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public event EventHandler CanExecuteChanged;
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public RelayCommand(Action<T> execute)
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: this(execute, null)
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{
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}
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public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
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{
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this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
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this.canExecute = canExecute;
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}
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public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
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public void Execute(object parameter) => execute((T)parameter);
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public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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@@ -0,0 +1,18 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using Windows.ApplicationModel.Resources;
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namespace Microsoft.PowerToys.Settings.UI.Helpers
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{
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internal static class ResourceExtensions
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{
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private static readonly ResourceLoader ResLoader = new ResourceLoader();
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public static string GetLocalized(this string resourceKey)
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{
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return ResLoader.GetString(resourceKey);
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}
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}
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}
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