common: refactor common library pt2 (#8588)

- remove common lib
- split settings, remove common-md
- move ipc interop/kb_layout to interop
- rename core -> settings, settings -> old_settings
- os-detect header-only; interop -> PowerToysInterop
- split notifications, move single-use headers where they're used
- winstore lib
- rename com utils
- rename Updating and Telemetry projects
- rename core -> settings-ui and remove examples folder
- rename settings-ui folder + consisent common/version include
This commit is contained in:
Andrey Nekrasov
2020-12-15 15:16:09 +03:00
committed by GitHub
parent cddf48547d
commit 212ea2de30
588 changed files with 3304 additions and 3328 deletions

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
internal static class NativeKeyboardHelper
{
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct INPUT
{
internal INPUTTYPE type;
internal InputUnion data;
internal static int Size
{
get { return Marshal.SizeOf(typeof(INPUT)); }
}
}
[StructLayout(LayoutKind.Explicit)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct InputUnion
{
[FieldOffset(0)]
internal MOUSEINPUT mi;
[FieldOffset(0)]
internal KEYBDINPUT ki;
[FieldOffset(0)]
internal HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct MOUSEINPUT
{
internal int dx;
internal int dy;
internal int mouseData;
internal uint dwFlags;
internal uint time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct KEYBDINPUT
{
internal short wVk;
internal short wScan;
internal uint dwFlags;
internal int time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct HARDWAREINPUT
{
internal int uMsg;
internal short wParamL;
internal short wParamH;
}
internal enum INPUTTYPE : uint
{
INPUT_MOUSE = 0,
INPUT_KEYBOARD = 1,
INPUT_HARDWARE = 2,
}
[Flags]
internal enum KeyEventF
{
KeyDown = 0x0000,
ExtendedKey = 0x0001,
KeyUp = 0x0002,
Unicode = 0x0004,
Scancode = 0x0008,
}
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
internal static class NativeMethods
{
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, NativeKeyboardHelper.INPUT[] pInputs, int cbSize);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
internal static extern short GetAsyncKeyState(int vKey);
[DllImport("user32.dll")]
public static extern bool ShowWindow(System.IntPtr hWnd, int nCmdShow);
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.UI.Xaml.Controls;
using Windows.UI.Xaml;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public static class NavHelper
{
// This helper class allows to specify the page that will be shown when you click on a NavigationViewItem
//
// Usage in xaml:
// <winui:NavigationViewItem x:Uid="Shell_Main" Icon="Document" helpers:NavHelper.NavigateTo="views:MainPage" />
//
// Usage in code:
// NavHelper.SetNavigateTo(navigationViewItem, typeof(MainPage));
public static Type GetNavigateTo(NavigationViewItem item)
{
return (Type)item?.GetValue(NavigateToProperty);
}
public static void SetNavigateTo(NavigationViewItem item, Type value)
{
item?.SetValue(NavigateToProperty, value);
}
public static readonly DependencyProperty NavigateToProperty =
DependencyProperty.RegisterAttached("NavigateTo", typeof(Type), typeof(NavHelper), new PropertyMetadata(null));
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class Observable : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void Set<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
{
return;
}
storage = value;
OnPropertyChanged(propertyName);
}
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows.Input;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action execute)
: this(execute, null)
{
}
public RelayCommand(Action execute, Func<bool> canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
public void Execute(object parameter) => _execute();
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
public class RelayCommand<T> : ICommand
{
private readonly Action<T> execute;
private readonly Func<T, bool> canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
public void Execute(object parameter) => execute((T)parameter);
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Windows.ApplicationModel.Resources;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
internal static class ResourceExtensions
{
private static readonly ResourceLoader ResLoader = new ResourceLoader();
public static string GetLocalized(this string resourceKey)
{
return ResLoader.GetString(resourceKey);
}
}
}