mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-05 18:57:19 +02:00
common: refactor common library pt2 (#8588)
- remove common lib - split settings, remove common-md - move ipc interop/kb_layout to interop - rename core -> settings, settings -> old_settings - os-detect header-only; interop -> PowerToysInterop - split notifications, move single-use headers where they're used - winstore lib - rename com utils - rename Updating and Telemetry projects - rename core -> settings-ui and remove examples folder - rename settings-ui folder + consisent common/version include
This commit is contained in:
55
src/common/WinStore/Winstore.vcxproj
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55
src/common/WinStore/Winstore.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{C502A854-53AC-4EBB-8DC0-E4AF2191E4F6}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>WinStore</RootNamespace>
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<ProjectName>WinStore</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>true</TreatWarningAsError>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="winstore.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="winstore.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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4
src/common/WinStore/packages.config
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4
src/common/WinStore/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Microsoft.Windows.CppWinRT" version="2.0.200729.8" targetFramework="native" />
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</packages>
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70
src/common/WinStore/winstore.cpp
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70
src/common/WinStore/winstore.cpp
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#include "winstore.h"
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#include <Windows.h>
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#include <appmodel.h>
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using winrt::Windows::ApplicationModel::StartupTask;
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namespace
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{
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const wchar_t* STARTUP_TASKID = L"PowerToysStartupTaskID";
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}
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namespace winstore
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{
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bool running_as_packaged()
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{
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UINT32 length = 0;
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const auto rc = GetPackageFamilyName(GetCurrentProcess(), &length, nullptr);
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return rc != APPMODEL_ERROR_NO_PACKAGE;
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}
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std::future<StartupTaskState> get_startup_task_status_async()
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{
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const auto startupTask = co_await StartupTask::GetAsync(STARTUP_TASKID);
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co_return startupTask.State();
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}
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std::future<void> switch_startup_task_state_async(const bool enabled)
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{
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const auto startupTask = co_await StartupTask::GetAsync(STARTUP_TASKID);
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enum class action
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{
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none,
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enable,
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disable,
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} action_to_try = action::none;
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switch (startupTask.State())
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{
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case StartupTaskState::Disabled:
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if (enabled)
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{
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action_to_try = action::enable;
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}
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break;
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case StartupTaskState::Enabled:
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if (!enabled)
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{
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action_to_try = action::disable;
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}
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break;
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}
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try
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{
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switch (action_to_try)
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{
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case action::enable:
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co_await startupTask.RequestEnableAsync();
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break;
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case action::disable:
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startupTask.Disable();
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break;
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}
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}
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catch (...)
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{
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// We can't handle the error, in case we don't have a permission to change startup task state
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}
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}
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}
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16
src/common/WinStore/winstore.h
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16
src/common/WinStore/winstore.h
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#pragma once
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#include <future>
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.ApplicationModel.h>
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namespace winstore
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{
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using winrt::Windows::ApplicationModel::StartupTaskState;
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bool running_as_packaged();
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std::future<void> switch_startup_task_state_async(const bool enabled);
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std::future<StartupTaskState> get_startup_task_status_async();
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}
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