Removing unecceary EventName requirement. EventSource<T>.Write will use the type name of T if null is passed in. This saves us passing an extra string uneccesarily as the public property would be serialized into the event data as well as being specified as the EventName

This commit is contained in:
ryanbodrug-microsoft
2020-05-05 12:17:26 -07:00
parent b4d75e3240
commit 1f9c1ce8e4
19 changed files with 56 additions and 100 deletions

View File

@@ -11,7 +11,7 @@ namespace PowerLauncher.UI
{
public sealed partial class ResultList : UserControl
{
private ResultActionEvent.TriggerType triggerType = ResultActionEvent.TriggerType.Click;
private LauncherResultActionEvent.TriggerType triggerType = LauncherResultActionEvent.TriggerType.Click;
public ResultList()
{
InitializeComponent();
@@ -20,7 +20,7 @@ namespace PowerLauncher.UI
private void ContextButton_OnAcceleratorInvoked(Windows.UI.Xaml.Input.KeyboardAccelerator sender, Windows.UI.Xaml.Input.KeyboardAcceleratorInvokedEventArgs args)
{
this.triggerType = ResultActionEvent.TriggerType.KeyboardShortcut;
this.triggerType = LauncherResultActionEvent.TriggerType.KeyboardShortcut;
}
private void ContextButton_OnClick(object sender, Windows.UI.Xaml.RoutedEventArgs e)
@@ -39,7 +39,7 @@ namespace PowerLauncher.UI
}
//Restore the trigger type back to click
triggerType = ResultActionEvent.TriggerType.Click;
triggerType = LauncherResultActionEvent.TriggerType.Click;
}
}
}