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Finalize PR before review
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@@ -23,7 +23,6 @@ class ZoneWindowDrawing
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HWND m_window;
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RECT m_clientRect;
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// winrt::com_ptr<IZoneWindowHost> m_host;
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ID2D1HwndRenderTarget* m_renderTarget;
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std::optional<std::chrono::steady_clock::time_point> m_tAnimationStart;
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unsigned m_animationDuration;
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@@ -37,7 +36,6 @@ class ZoneWindowDrawing
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static D2D1_COLOR_F ConvertColor(COLORREF color);
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static D2D1_RECT_F ConvertRect(RECT rect);
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void Render();
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void StopRendering();
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std::atomic<bool> m_shouldRender;
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std::atomic<bool> m_abortThread;
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