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Fix different grid layout shown by editor than the engine (#4758)
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@@ -329,9 +329,9 @@ namespace FancyZonesEditor
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}
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int index = ZoneCount - 1;
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for (int row = rows - 1; row >= 0; row--)
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for (int col = cols - 1; col >= 0; col--)
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{
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for (int col = cols - 1; col >= 0; col--)
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for (int row = rows - 1; row >= 0; row--)
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{
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_gridModel.CellChildMap[row, col] = index--;
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if (index < 0)
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