mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-07 03:36:44 +02:00
[Awake]Add localization (#29751)
* [Awake] First steps for localization. * Localizing all strings. * Fix Spell Checker * Spell checker * Minor fixes, adding comments to resource strings. * Cleaning up project file. * adding resource comments
This commit is contained in:
171
src/modules/awake/Awake/Properties/Resources.Designer.cs
generated
Normal file
171
src/modules/awake/Awake/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,171 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Awake.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Awake.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to 1 hour.
|
||||
/// </summary>
|
||||
internal static string AWAKE_1_HOUR {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_1_HOUR", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to 1 minute.
|
||||
/// </summary>
|
||||
internal static string AWAKE_1_MINUTE {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_1_MINUTE", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Checked.
|
||||
/// </summary>
|
||||
internal static string AWAKE_CHECKED {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_CHECKED", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Exit.
|
||||
/// </summary>
|
||||
internal static string AWAKE_EXIT {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_EXIT", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} hours.
|
||||
/// </summary>
|
||||
internal static string AWAKE_HOURS {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_HOURS", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keep awake indefinitely.
|
||||
/// </summary>
|
||||
internal static string AWAKE_KEEP_INDEFINITELY {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_KEEP_INDEFINITELY", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keep awake on interval.
|
||||
/// </summary>
|
||||
internal static string AWAKE_KEEP_ON_INTERVAL {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_KEEP_ON_INTERVAL", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keep screen on.
|
||||
/// </summary>
|
||||
internal static string AWAKE_KEEP_SCREEN_ON {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_KEEP_SCREEN_ON", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keep awake until expiration date and time.
|
||||
/// </summary>
|
||||
internal static string AWAKE_KEEP_UNTIL_EXPIRATION {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_KEEP_UNTIL_EXPIRATION", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} minutes.
|
||||
/// </summary>
|
||||
internal static string AWAKE_MINUTES {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_MINUTES", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Off (keep using the selected power plan).
|
||||
/// </summary>
|
||||
internal static string AWAKE_OFF {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_OFF", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Unchecked.
|
||||
/// </summary>
|
||||
internal static string AWAKE_UNCHECKED {
|
||||
get {
|
||||
return ResourceManager.GetString("AWAKE_UNCHECKED", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
162
src/modules/awake/Awake/Properties/Resources.resx
Normal file
162
src/modules/awake/Awake/Properties/Resources.resx
Normal file
@@ -0,0 +1,162 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="AWAKE_CHECKED" xml:space="preserve">
|
||||
<value>Checked</value>
|
||||
</data>
|
||||
<data name="AWAKE_EXIT" xml:space="preserve">
|
||||
<value>Exit</value>
|
||||
</data>
|
||||
<data name="AWAKE_1_HOUR" xml:space="preserve">
|
||||
<value>1 hour</value>
|
||||
</data>
|
||||
<data name="AWAKE_HOURS" xml:space="preserve">
|
||||
<value>{0} hours</value>
|
||||
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_INDEFINITELY" xml:space="preserve">
|
||||
<value>Keep awake indefinitely</value>
|
||||
<comment>Keep the system awake forever</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_ON_INTERVAL" xml:space="preserve">
|
||||
<value>Keep awake on interval</value>
|
||||
<comment>Keep the system awake for a given time</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_SCREEN_ON" xml:space="preserve">
|
||||
<value>Keep screen on</value>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_UNTIL_EXPIRATION" xml:space="preserve">
|
||||
<value>Keep awake until expiration date and time</value>
|
||||
<comment>Keep the system awake until expiration date and time</comment>
|
||||
</data>
|
||||
<data name="AWAKE_1_MINUTE" xml:space="preserve">
|
||||
<value>1 minute</value>
|
||||
</data>
|
||||
<data name="AWAKE_MINUTES" xml:space="preserve">
|
||||
<value>{0} minutes</value>
|
||||
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
|
||||
</data>
|
||||
<data name="AWAKE_OFF" xml:space="preserve">
|
||||
<value>Off (keep using the selected power plan)</value>
|
||||
<comment>Don't keep the system awake, use the selected system power plan</comment>
|
||||
</data>
|
||||
<data name="AWAKE_UNCHECKED" xml:space="preserve">
|
||||
<value>Unchecked</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user