[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)

* Unify exe/dll naming - PowerToys.Runner

Align naming with other exes - PowerToys Runner -> PowerToys.Runner

* Unify exe/dll naming - Microsoft.PowerToys.Common.UI

Project name - Microsoft.PowerToys.Common.UI -> Common.UI
dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll

* Unify exe/dll naming - Settings

Project names - Microsoft.PowerToys.Settings* -> Settings*
Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll

* Revert file autoformat

* [Docs] Update paths to settings projects/files

* Fix tests - Update path
This commit is contained in:
Stefan Markovic
2021-12-15 12:56:52 +01:00
committed by GitHub
parent d359b3adc8
commit 073caffef4
439 changed files with 89 additions and 89 deletions

View File

@@ -0,0 +1,57 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
namespace Microsoft.PowerToys.Settings.UI.Library
{
public class PowerLauncherSettings : BasePTModuleSettings, ISettingsConfig
{
public const string ModuleName = "PowerToys Run";
[JsonPropertyName("properties")]
public PowerLauncherProperties Properties { get; set; }
[JsonPropertyName("plugins")]
public IEnumerable<PowerLauncherPluginSettings> Plugins { get; set; } = new List<PowerLauncherPluginSettings>();
public PowerLauncherSettings()
{
Properties = new PowerLauncherProperties();
Version = "1.0";
Name = ModuleName;
}
public virtual void Save(ISettingsUtils settingsUtils)
{
// Save settings to file
var options = new JsonSerializerOptions
{
WriteIndented = true,
};
if (settingsUtils == null)
{
throw new ArgumentNullException(nameof(settingsUtils));
}
settingsUtils.SaveSettings(JsonSerializer.Serialize(this, options), ModuleName);
}
public string GetModuleName()
{
return Name;
}
// This can be utilized in the future if the settings.json file is to be modified/deleted.
public bool UpgradeSettingsConfiguration()
{
return false;
}
}
}