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[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
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107
src/settings-ui/Settings.UI/Services/ActivationService.cs
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107
src/settings-ui/Settings.UI/Services/ActivationService.cs
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.PowerToys.Settings.UI.Activation;
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using Windows.ApplicationModel.Activation;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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namespace Microsoft.PowerToys.Settings.UI.Services
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{
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// For more information on understanding and extending activation flow see
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// https://github.com/Microsoft/WindowsTemplateStudio/blob/master/docs/activation.md
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internal class ActivationService
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{
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private readonly App app;
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private readonly Type defaultNavItem;
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private Lazy<UIElement> shell;
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private object lastActivationArgs;
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public ActivationService(App app, Type defaultNavItem, Lazy<UIElement> shell = null)
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{
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this.app = app;
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this.shell = shell;
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this.defaultNavItem = defaultNavItem;
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}
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public async Task ActivateAsync(object activationArgs)
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{
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if (IsInteractive(activationArgs))
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{
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// Initialize services that you need before app activation
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// take into account that the splash screen is shown while this code runs.
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await InitializeAsync().ConfigureAwait(false);
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// Do not repeat app initialization when the Window already has content,
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// just ensure that the window is active
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if (Window.Current.Content == null)
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{
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// Create a Shell or Frame to act as the navigation context
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Window.Current.Content = shell?.Value ?? new Frame();
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}
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}
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// Depending on activationArgs one of ActivationHandlers or DefaultActivationHandler
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// will navigate to the first page
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await HandleActivationAsync(activationArgs).ConfigureAwait(false);
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lastActivationArgs = activationArgs;
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if (IsInteractive(activationArgs))
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{
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// Ensure the current window is active
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Window.Current.Activate();
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// Tasks after activation
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await StartupAsync().ConfigureAwait(false);
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}
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}
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private static async Task InitializeAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private async Task HandleActivationAsync(object activationArgs)
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{
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var activationHandler = GetActivationHandlers()
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.FirstOrDefault(h => h.CanHandle(activationArgs));
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if (activationHandler != null)
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{
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await activationHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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if (IsInteractive(activationArgs))
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{
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var defaultHandler = new DefaultActivationHandler(defaultNavItem);
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if (defaultHandler.CanHandle(activationArgs))
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{
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await defaultHandler.HandleAsync(activationArgs).ConfigureAwait(false);
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}
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}
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}
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private static async Task StartupAsync()
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{
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await Task.CompletedTask.ConfigureAwait(false);
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}
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private static IEnumerable<ActivationHandler> GetActivationHandlers()
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{
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yield break;
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}
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private static bool IsInteractive(object args)
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{
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return args is IActivatedEventArgs;
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}
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}
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}
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