[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)

* Unify exe/dll naming - PowerToys.Runner

Align naming with other exes - PowerToys Runner -> PowerToys.Runner

* Unify exe/dll naming - Microsoft.PowerToys.Common.UI

Project name - Microsoft.PowerToys.Common.UI -> Common.UI
dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll

* Unify exe/dll naming - Settings

Project names - Microsoft.PowerToys.Settings* -> Settings*
Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll

* Revert file autoformat

* [Docs] Update paths to settings projects/files

* Fix tests - Update path
This commit is contained in:
Stefan Markovic
2021-12-15 12:56:52 +01:00
committed by GitHub
parent d359b3adc8
commit 073caffef4
439 changed files with 89 additions and 89 deletions

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
internal static class NativeKeyboardHelper
{
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct INPUT
{
internal INPUTTYPE type;
internal InputUnion data;
internal static int Size
{
get { return Marshal.SizeOf(typeof(INPUT)); }
}
}
[StructLayout(LayoutKind.Explicit)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct InputUnion
{
[FieldOffset(0)]
internal MOUSEINPUT mi;
[FieldOffset(0)]
internal KEYBDINPUT ki;
[FieldOffset(0)]
internal HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct MOUSEINPUT
{
internal int dx;
internal int dy;
internal int mouseData;
internal uint dwFlags;
internal uint time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct KEYBDINPUT
{
internal short wVk;
internal short wScan;
internal uint dwFlags;
internal int time;
internal UIntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Matching Native Structure")]
internal struct HARDWAREINPUT
{
internal int uMsg;
internal short wParamL;
internal short wParamH;
}
internal enum INPUTTYPE : uint
{
INPUT_MOUSE = 0,
INPUT_KEYBOARD = 1,
INPUT_HARDWARE = 2,
}
[Flags]
internal enum KeyEventF
{
KeyDown = 0x0000,
ExtendedKey = 0x0001,
KeyUp = 0x0002,
Unicode = 0x0004,
Scancode = 0x0008,
}
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public static class NativeMethods
{
private const int GWL_STYLE = -16;
private const int WS_POPUP = 1 << 31; // 0x80000000
internal const int SPI_GETDESKWALLPAPER = 0x0073;
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, NativeKeyboardHelper.INPUT[] pInputs, int cbSize);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
internal static extern short GetAsyncKeyState(int vKey);
[DllImport("user32.dll", SetLastError = true)]
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
internal static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
#pragma warning disable CA1401 // P/Invokes should not be visible
[DllImport("user32.dll")]
public static extern bool ShowWindow(System.IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
public static extern bool AllowSetForegroundWindow(int dwProcessId);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern bool FreeLibrary(IntPtr hModule);
#pragma warning restore CA1401 // P/Invokes should not be visible
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool SystemParametersInfo(int uiAction, int uiParam, StringBuilder pvParam, int fWinIni);
public static void SetPopupStyle(IntPtr hwnd)
{
_ = SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_POPUP);
}
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.UI.Xaml.Controls;
using Windows.UI.Xaml;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public static class NavHelper
{
// This helper class allows to specify the page that will be shown when you click on a NavigationViewItem
//
// Usage in xaml:
// <winui:NavigationViewItem x:Uid="Shell_Main" Icon="Document" helpers:NavHelper.NavigateTo="views:MainPage" />
//
// Usage in code:
// NavHelper.SetNavigateTo(navigationViewItem, typeof(MainPage));
public static Type GetNavigateTo(NavigationViewItem item)
{
return (Type)item?.GetValue(NavigateToProperty);
}
public static void SetNavigateTo(NavigationViewItem item, Type value)
{
item?.SetValue(NavigateToProperty, value);
}
public static readonly DependencyProperty NavigateToProperty =
DependencyProperty.RegisterAttached("NavigateTo", typeof(Type), typeof(NavHelper), new PropertyMetadata(null));
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class Observable : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void Set<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
{
return;
}
storage = value;
OnPropertyChanged(propertyName);
}
protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows.Input;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action execute)
: this(execute, null)
{
}
public RelayCommand(Action execute, Func<bool> canExecute)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public bool CanExecute(object parameter) => _canExecute == null || _canExecute();
public void Execute(object parameter) => _execute();
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "abstract T and abstract")]
public class RelayCommand<T> : ICommand
{
private readonly Action<T> execute;
private readonly Func<T, bool> canExecute;
public event EventHandler CanExecuteChanged;
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
public RelayCommand(Action<T> execute, Func<T, bool> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
public bool CanExecute(object parameter) => canExecute == null || canExecute((T)parameter);
public void Execute(object parameter) => execute((T)parameter);
public void OnCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Windows.ApplicationModel.Resources;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
internal static class ResourceExtensions
{
private static readonly ResourceLoader ResLoader = new ResourceLoader();
public static string GetLocalized(this string resourceKey)
{
return ResLoader.GetString(resourceKey);
}
}
}

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
namespace Microsoft.PowerToys.Settings.UI.Helpers
{
public static class StartProcessHelper
{
public const string ColorsSettings = "ms-settings:colors";
public static void Start(string process)
{
Process.Start(new ProcessStartInfo(process) { UseShellExecute = true });
}
}
}