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[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Windows.UI.Xaml;
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using Windows.UI.Xaml.Controls;
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using Windows.UI.Xaml.Controls.Primitives;
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using Windows.UI.Xaml.Data;
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using Windows.UI.Xaml.Input;
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using Windows.UI.Xaml.Media;
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using Windows.UI.Xaml.Navigation;
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namespace Microsoft.PowerToys.Settings.UI.Controls
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{
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public sealed partial class ShortcutWithTextLabelControl : UserControl
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{
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public string Text
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{
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get { return (string)GetValue(TextProperty); }
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set { SetValue(TextProperty, value); }
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}
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public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(ShortcutWithTextLabelControl), new PropertyMetadata(default(string)));
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#pragma warning disable CA2227 // Collection properties should be read only
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public List<object> Keys
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#pragma warning restore CA2227 // Collection properties should be read only
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{
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get { return (List<object>)GetValue(KeysProperty); }
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set { SetValue(KeysProperty, value); }
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}
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public static readonly DependencyProperty KeysProperty = DependencyProperty.Register("Keys", typeof(List<object>), typeof(ShortcutWithTextLabelControl), new PropertyMetadata(default(string)));
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public ShortcutWithTextLabelControl()
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{
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this.InitializeComponent();
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}
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}
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}
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