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[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
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src/settings-ui/Settings.UI/App.xaml.cs
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34
src/settings-ui/Settings.UI/App.xaml.cs
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Globalization;
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using Microsoft.PowerToys.Settings.UI.Helpers;
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using Microsoft.PowerToys.Settings.UI.Library;
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using Microsoft.Toolkit.Win32.UI.XamlHost;
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namespace Microsoft.PowerToys.Settings.UI
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{
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public sealed partial class App : XamlApplication
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{
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public App()
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{
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Initialize();
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// Hide the Xaml Island window
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var coreWindow = Windows.UI.Core.CoreWindow.GetForCurrentThread();
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var coreWindowInterop = Interop.GetInterop(coreWindow);
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NativeMethods.ShowWindow(coreWindowInterop.WindowHandle, Interop.SW_HIDE);
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}
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public static bool IsDarkTheme()
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{
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var selectedTheme = SettingsRepository<GeneralSettings>.GetInstance(settingsUtils).SettingsConfig.Theme.ToUpper(CultureInfo.InvariantCulture);
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var defaultTheme = new Windows.UI.ViewManagement.UISettings();
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var uiTheme = defaultTheme.GetColorValue(Windows.UI.ViewManagement.UIColorType.Background).ToString(System.Globalization.CultureInfo.InvariantCulture);
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return selectedTheme == "DARK" || (selectedTheme == "SYSTEM" && uiTheme == "#FF000000");
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}
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private static ISettingsUtils settingsUtils = new SettingsUtils();
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}
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}
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