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[Settings, Common.UI, runner exe] Unify exe/dll naming (#15005)
* Unify exe/dll naming - PowerToys.Runner Align naming with other exes - PowerToys Runner -> PowerToys.Runner * Unify exe/dll naming - Microsoft.PowerToys.Common.UI Project name - Microsoft.PowerToys.Common.UI -> Common.UI dll name - Microsoft.PowerToys.Common.UI.dll -> PowerToys.Common.UI.dll * Unify exe/dll naming - Settings Project names - Microsoft.PowerToys.Settings* -> Settings* Dll names - Microsoft.PowerToys.Settings*.dll -> PowerToys.Settings*.dll * Revert file autoformat * [Docs] Update paths to settings projects/files * Fix tests - Update path
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@@ -11,7 +11,7 @@ enum struct OverlappingZonesAlgorithm : int
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EnumElements = 4, // number of elements in the enum, not counting this
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};
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// in reality, this file needs to be kept in sync currently with src/settings-ui/Microsoft.PowerToys.Settings.UI.Library/FZConfigProperties.cs
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// in reality, this file needs to be kept in sync currently with src/settings-ui/Settings.UI.Library/FZConfigProperties.cs
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struct Settings
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{
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// The values specified here are the defaults.
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@@ -8,10 +8,10 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using Common.UI;
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using FancyZonesEditor.Logs;
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using FancyZonesEditor.Utils;
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using ManagedCommon;
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using Microsoft.PowerToys.Common.UI;
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namespace FancyZonesEditor
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{
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@@ -84,7 +84,7 @@
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\common\interop\PowerToys.Interop.vcxproj" />
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<ProjectReference Include="..\..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
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<ProjectReference Include="..\..\..\..\common\Microsoft.PowerToys.Common.UI\Microsoft.PowerToys.Common.UI.csproj" />
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<ProjectReference Include="..\..\..\..\common\Common.UI\Common.UI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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@@ -9,10 +9,10 @@ using System.Windows.Automation;
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using System.Windows.Automation.Peers;
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using System.Windows.Controls;
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using System.Windows.Input;
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using Common.UI;
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using FancyZonesEditor.Logs;
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using FancyZonesEditor.Models;
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using FancyZonesEditor.Utils;
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using Microsoft.PowerToys.Common.UI;
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using ModernWpf.Controls;
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namespace FancyZonesEditor
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