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https://github.com/microsoft/PowerToys.git
synced 2026-04-06 11:16:51 +02:00
KBM - Set up tests for keyboard hook remapping logic (#4004)
* Add test proj, refactor proj with filters, and move single remap function to a separate header * Moved all methods to header files * remove more unused commented code * Reverted sln file * Fixed sln file * Added interface wrapping SendInput calls * fixed formatting * Created test mock class * Added keyboard input logic * Fixed compilation errors and added nuget reference to CppWinRT * Added tests for single key remapping * Refactored code for adding shortcut remap tests * Separated test classes * Fixed tests in release mode * Added more tests * Resolved comments
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@@ -4,7 +4,7 @@
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namespace KeyboardEventHandlers
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{
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// Function to a handle a single key remap
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intptr_t HandleSingleKeyRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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__declspec(dllexport) intptr_t HandleSingleKeyRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
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@@ -42,7 +42,7 @@ namespace KeyboardEventHandlers
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}
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lock.unlock();
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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@@ -52,7 +52,7 @@ namespace KeyboardEventHandlers
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}
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// Function to a change a key's behavior from toggle to modifier
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intptr_t HandleSingleKeyToggleToModEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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__declspec(dllexport) intptr_t HandleSingleKeyToggleToModEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
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@@ -82,7 +82,7 @@ namespace KeyboardEventHandlers
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
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lock.unlock();
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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// Reset the long press flag when the key has been lifted.
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@@ -101,7 +101,7 @@ namespace KeyboardEventHandlers
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}
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// Function to a handle a shortcut remap
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intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex) noexcept
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__declspec(dllexport) intptr_t HandleShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex) noexcept
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{
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// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
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std::unique_lock<std::mutex> lock(map_mutex);
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@@ -130,12 +130,12 @@ namespace KeyboardEventHandlers
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const size_t dest_size = it.second.targetShortcut.Size();
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// If the shortcut has been pressed down
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if (!it.second.isShortcutInvoked && it.first.CheckModifiersKeyboardState())
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if (!it.second.isShortcutInvoked && it.first.CheckModifiersKeyboardState(ii))
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{
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if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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{
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// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut
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if (!it.first.IsKeyboardStateClearExceptShortcut())
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if (!it.first.IsKeyboardStateClearExceptShortcut(ii))
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{
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continue;
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}
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@@ -144,11 +144,11 @@ namespace KeyboardEventHandlers
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LPINPUT keyEventList;
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// Remember which win key was pressed initially
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if (GetAsyncKeyState(VK_RWIN) & 0x8000)
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if (ii.GetVirtualKeyState(VK_RWIN))
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{
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it.second.winKeyInvoked = ModifierKey::Right;
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}
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else if (GetAsyncKeyState(VK_LWIN) & 0x8000)
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else if (ii.GetVirtualKeyState(VK_LWIN))
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{
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it.second.winKeyInvoked = ModifierKey::Left;
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}
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@@ -248,7 +248,7 @@ namespace KeyboardEventHandlers
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it.second.isShortcutInvoked = true;
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lock.unlock();
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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@@ -351,14 +351,14 @@ namespace KeyboardEventHandlers
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// key count can be 0 if both shortcuts have same modifiers and the action key is not held down. delete will throw an error if keyEventList is empty
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if (key_count > 0)
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{
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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}
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return 1;
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}
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// The system will see the modifiers of the new shortcut as being held down because of the shortcut remap
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if (it.second.targetShortcut.CheckModifiersKeyboardState())
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if (it.second.targetShortcut.CheckModifiersKeyboardState(ii))
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{
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// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the action key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
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if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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@@ -370,7 +370,7 @@ namespace KeyboardEventHandlers
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it.second.isShortcutInvoked = true;
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lock.unlock();
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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@@ -385,7 +385,7 @@ namespace KeyboardEventHandlers
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it.second.isShortcutInvoked = true;
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lock.unlock();
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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@@ -547,7 +547,7 @@ namespace KeyboardEventHandlers
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it.second.isShortcutInvoked = false;
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it.second.winKeyInvoked = ModifierKey::Disabled;
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lock.unlock();
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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@@ -565,12 +565,12 @@ namespace KeyboardEventHandlers
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}
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// Function to a handle an os-level shortcut remap
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intptr_t HandleOSLevelShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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__declspec(dllexport) intptr_t HandleOSLevelShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
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{
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bool result = HandleShortcutRemapEvent(data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMap_mutex);
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bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMap_mutex);
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return result;
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}
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@@ -578,7 +578,7 @@ namespace KeyboardEventHandlers
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}
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// Function to a handle an app-specific shortcut remap
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intptr_t HandleAppSpecificShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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__declspec(dllexport) intptr_t HandleAppSpecificShortcutRemapEvent(InputInterface& ii, LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
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@@ -594,7 +594,7 @@ namespace KeyboardEventHandlers
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if (it != keyboardManagerState.appSpecificShortcutReMap.end())
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{
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lock.unlock();
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bool result = HandleShortcutRemapEvent(data, keyboardManagerState.appSpecificShortcutReMap[process_name], keyboardManagerState.appSpecificShortcutReMap_mutex);
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bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.appSpecificShortcutReMap[process_name], keyboardManagerState.appSpecificShortcutReMap_mutex);
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return result;
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}
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}
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@@ -603,7 +603,7 @@ namespace KeyboardEventHandlers
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}
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// Function to ensure Num Lock state does not change when it is suppressed by the low level hook
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void SetNumLockToPreviousState()
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void SetNumLockToPreviousState(InputInterface& ii)
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{
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// Num Lock's key state is applied before it is intercepted by low level keyboard hooks, so we have to manually set back the state when we suppress the key. This is done by sending an additional key up, key down set of messages.
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// We need 2 key events because after Num Lock is suppressed, key up to release num lock key and key down to revert the num lock state
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@@ -614,7 +614,7 @@ namespace KeyboardEventHandlers
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// Use the shortcut flag to ensure these are not intercepted by any remapped keys or shortcuts
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, VK_NUMLOCK, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, VK_NUMLOCK, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG);
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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UINT res = ii.SendVirtualInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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}
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}
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