[FindMyMouse] Add setting for excluded apps (#16308)

* refactor find_app_name_in_path

* Add a setting for excluded apps

* Restore game_mode.h
This commit is contained in:
Jaime Bernardo
2022-02-14 18:22:05 +00:00
committed by GitHub
parent 10a5629fe8
commit 05728a6dc2
11 changed files with 131 additions and 31 deletions

View File

@@ -4,6 +4,8 @@
#include "FindMyMouse.h"
#include "trace.h"
#include "common/utils/game_mode.h"
#include "common/utils/process_path.h"
#include "common/utils/excluded_apps.h"
#include <vector>
#ifdef COMPOSITION
@@ -45,6 +47,7 @@ protected:
void AfterMoveSonar() {}
void SetSonarVisibility(bool visible) = delete;
void UpdateMouseSnooping();
bool IsForegroundAppExcluded();
protected:
// Base class members you can access.
@@ -65,6 +68,7 @@ protected:
int m_sonarZoomFactor = FIND_MY_MOUSE_DEFAULT_SPOTLIGHT_INITIAL_ZOOM;
DWORD m_fadeDuration = FIND_MY_MOUSE_DEFAULT_ANIMATION_DURATION_MS;
int m_finalAlphaNumerator = FIND_MY_MOUSE_DEFAULT_OVERLAY_OPACITY;
std::vector<std::wstring> m_excludedApps;
static constexpr int FinalAlphaDenominator = 100;
winrt::DispatcherQueueController m_dispatcherQueueController{ nullptr };
@@ -479,6 +483,11 @@ void SuperSonar<D>::StartSonar()
return;
}
if (IsForegroundAppExcluded())
{
return;
}
Logger::info("Focusing the sonar on the mouse cursor.");
Trace::MousePointerFocused();
// Cover the entire virtual screen.
@@ -566,6 +575,25 @@ void SuperSonar<D>::UpdateMouseSnooping()
}
}
template<typename D>
bool SuperSonar<D>::IsForegroundAppExcluded()
{
if (m_excludedApps.size() < 1)
{
return false;
}
if (HWND foregroundApp{ GetForegroundWindow() })
{
auto processPath = get_process_path(foregroundApp);
CharUpperBuffW(processPath.data(), (DWORD)processPath.length());
return find_app_name_in_path(processPath, m_excludedApps);
}
else
{
return false;
}
}
struct CompositionSpotlight : SuperSonar<CompositionSpotlight>
{
static constexpr UINT WM_OPACITY_ANIMATION_COMPLETED = WM_APP;
@@ -707,6 +735,7 @@ public:
m_fadeDuration = settings.animationDurationMs > 0 ? settings.animationDurationMs : 1;
m_finalAlphaNumerator = settings.overlayOpacity;
m_sonarZoomFactor = settings.spotlightInitialZoom;
m_excludedApps = settings.excludedApps;
}
else
{
@@ -727,11 +756,12 @@ public:
m_sonarRadiusFloat = static_cast<float>(m_sonarRadius);
m_backgroundColor = localSettings.backgroundColor;
m_spotlightColor = localSettings.spotlightColor;
m_activationMethod = settings.activationMethod;
m_activationMethod = localSettings.activationMethod;
m_doNotActivateOnGameMode = localSettings.doNotActivateOnGameMode;
m_fadeDuration = localSettings.animationDurationMs > 0 ? localSettings.animationDurationMs : 1;
m_finalAlphaNumerator = localSettings.overlayOpacity;
m_sonarZoomFactor = localSettings.spotlightInitialZoom;
m_excludedApps = localSettings.excludedApps;
UpdateMouseSnooping(); // For the shake mouse activation method
// Apply new settings to runtime composition objects.