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Add drop down key selection support to Keyboard Manager UI (dev/build-features) (#2140)
* Added combobox * Formatted and removed unused code * Added drop down support for Edit Keyboard window * Reordered the displayed key list * Add shortcut stack panels and drop downs linked to detect shortcut * Add more selected item logic * Added complete dropdown support for edit shortcuts window * Added Flyout warning for incorrect drop down input * Tweaked warnings * Removed MainWindow code * Changed SelectedValue toSelectedIndex * Removed unnecessary assignments * Added a warning for two dropdowns and the first one is changed to an action key * Added function comments in cpp file * Fixed some comments * Fixed all allocation and out of scope issues * Fix most issues except reloading shortcuts * Fixed issue while reloading shortcuts * Fixed type cast warnings * Changed delete to delete[] * tweaked
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@@ -2,6 +2,7 @@
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardManager/common/Helpers.h>
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#include <keyboardmanager/common/Shortcut.h>
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#include "KeyDropDownControl.h"
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class ShortcutControl
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{
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@@ -9,6 +10,9 @@ private:
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// Textblock to display the selected shortcut
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TextBlock shortcutText;
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// Stack panel for the drop downs to display the selected shortcut
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StackPanel shortcutDropDownStackPanel;
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// Button to type the shortcut
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Button typeShortcut;
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@@ -22,9 +26,16 @@ public:
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static KeyboardManagerState* keyboardManagerState;
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// Stores the current list of remappings
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static std::vector<std::vector<Shortcut>> shortcutRemapBuffer;
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// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
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std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
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ShortcutControl(const int& rowIndex, const int& colIndex)
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ShortcutControl(const size_t rowIndex, const size_t colIndex)
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{
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shortcutDropDownStackPanel.RequestedTheme(ElementTheme::Light);
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shortcutDropDownStackPanel.Spacing(10);
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shortcutDropDownStackPanel.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
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KeyDropDownControl::AddDropDown(shortcutDropDownStackPanel, rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
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typeShortcut.Content(winrt::box_value(winrt::to_hstring("Type Shortcut")));
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typeShortcut.Click([&, rowIndex, colIndex](IInspectable const& sender, RoutedEventArgs const&) {
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
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@@ -37,15 +48,19 @@ public:
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shortcutControlLayout.Spacing(10);
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shortcutControlLayout.Children().Append(typeShortcut);
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shortcutControlLayout.Children().Append(shortcutText);
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shortcutControlLayout.Children().Append(shortcutDropDownStackPanel);
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shortcutControlLayout.UpdateLayout();
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}
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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static void AddNewShortcutControlRow(StackPanel& parent, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
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static void AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
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// Function to add a shortcut to the shortcut control as combo boxes
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void AddShortcutToControl(Shortcut& shortcut, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
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// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel getShortcutControl();
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// Function to create the detect shortcut UI window
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void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int& rowIndex, const int& colIndex);
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void createDetectShortcutWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
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};
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