Refactoring image cache

use parallel linq to preload images, should be faster
This commit is contained in:
bao-qian
2016-04-21 23:37:40 +01:00
parent 80f31f75ad
commit 03051a95cf
7 changed files with 48 additions and 62 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@@ -7,6 +8,7 @@ using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Linq;
using Wox.Infrastructure;
using Wox.Infrastructure.Storage;
@@ -14,9 +16,9 @@ namespace Wox.ImageLoader
{
public class ImageLoader
{
private static readonly Dictionary<string, ImageSource> ImageSources = new Dictionary<string, ImageSource>();
private readonly ConcurrentDictionary<string, ImageSource> ImageSources = new ConcurrentDictionary<string, ImageSource>();
private static readonly List<string> imageExts = new List<string>
private readonly List<string> ImageExts = new List<string>
{
".png",
".jpg",
@@ -27,7 +29,7 @@ namespace Wox.ImageLoader
".ico"
};
private static readonly List<string> selfExts = new List<string>
private readonly List<string> SelfExts = new List<string>
{
".exe",
".lnk",
@@ -37,10 +39,10 @@ namespace Wox.ImageLoader
".appref-ms"
};
private static readonly ImageCache _cache;
private static readonly BinaryStorage<ImageCache> _storage;
private readonly ImageCache _cache;
private readonly BinaryStorage<ImageCache> _storage;
static ImageLoader()
public ImageLoader()
{
_storage = new BinaryStorage<ImageCache>();
_cache = _storage.Load();
@@ -51,7 +53,7 @@ namespace Wox.ImageLoader
_storage.Save();
}
private static ImageSource GetIcon(string fileName)
private ImageSource GetIcon(string fileName)
{
try
{
@@ -68,32 +70,28 @@ namespace Wox.ImageLoader
return null;
}
public static void PreloadImages()
public void PreloadImages()
{
//ImageCacheStroage.Instance.TopUsedImages can be changed during foreach, so we need to make a copy
var imageList = new Dictionary<string, int>(_cache.TopUsedImages);
Stopwatch.Debug($"Preload {imageList.Count} images", () =>
Stopwatch.Debug($"Preload {_cache.TopUsedImages.Count} images", () =>
{
foreach (var image in imageList)
{
if (!ImageSources.ContainsKey(image.Key))
{
ImageSource img = Load(image.Key, false);
if (img != null)
{
img.Freeze(); //to make it copy to UI thread
if (!ImageSources.ContainsKey(image.Key))
{
KeyValuePair<string, int> copyedImg = image;
ImageSources.Add(copyedImg.Key, img);
}
}
}
}
_cache.TopUsedImages.AsParallel().Where(i => !ImageSources.ContainsKey(i.Key)).ForAll(i =>
{
var img = Load(i.Key, false);
if (img != null)
{
// todo happlebao magic
// the image created on other threads can be accessed from main ui thread,
// this line made it possible
// should be changed the Dispatcher.InvokeAsync in the future
img.Freeze();
ImageSources[i.Key] = img;
}
});
});
}
public static ImageSource Load(string path, bool addToCache = true)
public ImageSource Load(string path, bool addToCache = true)
{
if (string.IsNullOrEmpty(path)) return null;
ImageSource img = null;
@@ -118,21 +116,20 @@ namespace Wox.ImageLoader
{
img = new BitmapImage(new Uri(path));
}
else if (selfExts.Contains(ext) && File.Exists(path))
else if (SelfExts.Contains(ext) && File.Exists(path))
{
img = GetIcon(path);
}
else if (!string.IsNullOrEmpty(path) && imageExts.Contains(ext) && File.Exists(path))
else if (!string.IsNullOrEmpty(path) && ImageExts.Contains(ext) && File.Exists(path))
{
img = new BitmapImage(new Uri(path));
}
if (img != null && addToCache)
{
if (!ImageSources.ContainsKey(path))
{
ImageSources.Add(path, img);
ImageSources[path] = img;
}
}
}
@@ -141,7 +138,7 @@ namespace Wox.ImageLoader
}
// http://blogs.msdn.com/b/oldnewthing/archive/2011/01/27/10120844.aspx
private static Icon GetFileIcon(string name)
private Icon GetFileIcon(string name)
{
SHFILEINFO shfi = new SHFILEINFO();
uint flags = SHGFI_SYSICONINDEX;